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Adversary Roleplaying Star Wars

SW ADF-N Spaceport Administrator

Star Wars – Adversary Data File

Nemesis – Spaceport Administrator

Spaceport Personnel

Spaceport Personnel – Spaceports are a common haunt for galactic travelers and adventurers of all sorts. Anyone who makes part of his life or livelihood aboard a starship will spend a significant amount of time in spaceports on one planet or another. Whether they are located in the desert, on a glacier, in a grand city, or hovering above the planet on a space station, there are certain commonalities that most spaceports share, and personnel is one of the most significant.

From Edge of the Empire

On some worlds, a spaceport is like a tiny kingdom unto itself. On others, it is merely one cog in a vast bureaucratic machine that spans entire systems. Regardless, the ultimate authority for the administration of a spaceport typically falls to a single being, at least in the short term, and that individual is authorized to make whatever decisions must be made for the good of the installation when trouble arises. A spaceport administrator can be an incredible ally for a pilot and his crew or he can make their lives so miserable that they avoid certain spaceports at all cost.

Fantasy Flight Games Rules – Spaceport Administrator [Nemesis]

Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-398)

Spaceport Administrator [Nemesis]

Brawn 2 – Agility 2 – Intellect 4 – Cunning 4 – Willpower 3 – Presence 3
Soak Value 2 – Wound Threshold 14 – Strain Threshold 13 – Melee/Ranged Defence 0/0

  • Skills: Charm 2, Coercion 2, Cool 2, Deception 2, Perception 4, Ranged – Light 2, Streetwise 3, Vigilance 3
  • Talents:
    • Adversary 1 – Upgrade difficulty of all combat checks against this target one time.
    • Nobody’s Fool 1 – Upgrade difficulty of Charm, Coercion, or Deception checks targeting Spaceport Administrator once.
    • Plausible Deniability 2 – Remove two Setback (Black) dice from all Coercion and Deception checks.
  • Abilities:
    • Spaceport Leader – Spaceport staff add Boost (Blue) dice to all Vigilance and Perception checks when in the Spaceport Administrator’s presence.
  • Equipment:

Game Master Notes

Content Updates

  • 2022-03-27 – Update from Age of Rebellion.
SW Adversary

Academics: Dancer, (Twi’lek), Researchers (Ashur Sungazer), Storyteller (Ithorian)

Bounty Hunters: Guilded, Hunter (Apprentice, Journeyman, Master), Rodian

Core Worlders: Arrogant Heir, Philanthropic Senator, Physician, Politician/Senator, Wealthy Noble

Fringe: Cyborg Administrator, Gladiator (Wookiee), Jedi (Forsaken, In-Hiding), Nerf Herder, Treasure Hunter (Yarkora), Tuskan Raider (Reaver, Sniper), Vapor Station Inhabitant, Weequay

Imperial Government: BoSS Agent, COMPNOR Agent, Imperial (Advisor, DeStab Agent, Intelligence Agent, Moff), Intelligence Agent

Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)

Law & Order: Corrupt Bureaucrat, CSA (Security (Captain, Police), Viceprex), Military Starfighter Pilot, Planetary (Defence Force Trooper, Governor), Sector Ranger

Rebel Alliance: Bothan Spy, Cell Leader, Commander, Diplomat, Incom Engineer, Infantry, Liaison, Mechanic, Quarren Agitator, Quartermaster, SpecForce Infiltrator, Starfighter (Ace, Pilot)

Spaceport: Administrator, Comm Operator, Customs Inspector, Mechanic (Mon Calamari), Overseer, Security (Detail, Officer), Urchin

Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)

Creatures: Dianoga (Mid-Sized), Gundark, Kidron Jammer, Krayt Dragon, Mynock, Phemis Canyon Charger, Rancor (Captive), Rubat Spinner

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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