Star Wars – Adversary Data File
Nemesis – Spaceport Administrator
Spaceport Personnel – Spaceports are a common haunt for galactic travelers and adventurers of all sorts. Anyone who makes part of his life or livelihood aboard a starship will spend a significant amount of time in spaceports on one planet or another. Whether they are located in the desert, on a glacier, in a grand city, or hovering above the planet on a space station, there are certain commonalities that most spaceports share, and personnel is one of the most significant.
From Edge of the Empire
On some worlds, a spaceport is like a tiny kingdom unto itself. On others, it is merely one cog in a vast bureaucratic machine that spans entire systems. Regardless, the ultimate authority for the administration of a spaceport typically falls to a single being, at least in the short term, and that individual is authorized to make whatever decisions must be made for the good of the installation when trouble arises. A spaceport administrator can be an incredible ally for a pilot and his crew or he can make their lives so miserable that they avoid certain spaceports at all cost.
Fantasy Flight Games Rules – Spaceport Administrator [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-398)
Spaceport Administrator [Nemesis]
Brawn 2 – Agility 2 – Intellect 4 – Cunning 4 – Willpower 3 – Presence 3
Soak Value 2 – Wound Threshold 14 – Strain Threshold 13 – Melee/Ranged Defence 0/0
- Skills: Charm 2, Coercion 2, Cool 2, Deception 2, Perception 4, Ranged – Light 2, Streetwise 3, Vigilance 3
- Adversary 1 – Upgrade difficulty of all combat checks against this target one time.
- Nobody’s Fool 1 – Upgrade difficulty of Charm, Coercion, or Deception checks targeting Spaceport Administrator once.
- Plausible Deniability 2 – Remove two Setback (Black) dice from all Coercion and Deception checks.
- Spaceport Leader – Spaceport staff add Boost (Blue) dice to all Vigilance and Perception checks when in the Spaceport Administrator’s presence.
- Light Blaster Pistol (Ranged – Light; Damage 5; Critical 4; Range Medium; Stun Setting),
Game Master Notes
- 2022-03-27 – Update from Age of Rebellion.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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