Star Wars – Adversary Data File
Nemesis – Captive Ranor
Creature of the Galaxy
Galactic Oddities – Under the Galactic Empire, society throughout the galaxy has entered a sort of normalcy where adherence to Imperial law supersedes many local customs and traditions. This has been of great benefit to those who rank themselves among the Empire’s preferred citizens, but has pushed those who cannot or will not adjust to the expectations placed upon them to the edges of civilized society. Sometimes this is a literal definition, as many individuals of this sort flock to the less rigidly-controlled Outer Rim Territories to make their lives relatively free from Imperial oversight. The Empire has not fully extended its control to this region of the galaxy, and seems unwilling or unable to completely establish control there, allowing many nooks and crannies to form in which the Alliance and other, more criminal organizations, can conceal themselves.
From Edge of the Empire
Rancors are terrifying predators, found on worlds throughout the galaxy. Complete carnivores, an adult rancor can grow to be up to 10 meters tall. They often walk with a hunched, simian gait using their arms and hands as well as their legs. Their hands and wicked claws can be used for grasping and holding prey. Combined with their prodigious strength, a rancor can become an apex predator on most worlds it lives in. Their fearsome combat ability makes rancors popular amongst crime lords as gladiatorial opponents or “pets.” The infamous gangster Jabba the Hutt is known to keep a rancor in a cavern below his palace, and those who displease the crime lord all too often become the rancor’s next meal.
Fantasy Flight Games Rules – Captive Rancor [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-415)
Captive Rancor [Nemesis]
Brawn 6 – Agility 2 – Intellect 1 – Cunning 3 – Willpower 3 – Presence 1
Soak Value 12 – Wound Threshold 40 – Strain Threshold 15 – Melee/Ranged Defence 0/0
- Skills: Brawl 2, Perception 2, Survival 3, Vigilance 2
- Talents: None.
- Silhouette 3
- Sweep Attack – The rancor can spend a Triumph on a successful Brawl check to hit the target as well as anyone engaged with the target.
- Massive Rending Claws (Brawl, Damage 15, Critical 3, Range Short, Knockdown, Sunder)
Game Master Notes
- 2022-03-27 – Updated from Age of Rebellion.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.