Star Wars – Adversary Data File
Rival – Physician
Core World Denizens – More so than any other region of the galaxy, the Core Worlds are the central bastion of Imperial control. The worlds of that region have most directly benefited from Imperial control. These worlds are often the suppliers of the highest-ranking members of the various branches of the Imperial bureaucracy and its military organizations. While there are a few particularly sympathetic individuals who have lent their skills, wealth, or both to the Alliance, the overwhelming majority are fully in support of the Galactic Empire.
From Age of Rebellion
Although there are certain cultures that strongly emphasize and specialize in medical training, for the most part, the finest medical academies and universities in the galaxy can be found in the Core Worlds. The physicians, surgeons, and specialists of the Core Worlds are among the best in existence, far better than the admittedly gifted and more commonly employed medical droids. Because of their reputation, Core World physicians are sometimes found in other regions of the galaxy, either because they are hired by the incredibly wealthy or because they are on a mission of mercy to the poorer planets and systems of the Mid Rim and Outer Rim Territories.
Fantasy Flight Games Rules – Physician [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr-430)
Brawn 2 – Agility 2 – Intellect 4 – Cunning 2 – Willpower 2 – Presence 3
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Computers 1 (Int), Knowledge – Education 3 (Int), Medicine 3 (Int)
- Bacta Specialist 2 – Patients heal 2 additional wounds when they heal wounds from bacta tanks or long-term care.
- Surgeon 2 – When making a Medicine check to help a character heal wounds, the target heals 2 additional wounds.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.