Star Wars – Adversary Data File
Nemesis – Imperial Moff
Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.
From Edge of the Empire
The title of Moff is one that has tremendous historical significance, but like so many other traditions, it has been completely co-opted by the Empire for its own purposes. Since the establishment of the Galactic Empire, the title of Moff has become a military and political term used to designate the Imperial official ultimately responsible for the governance of an entire sector. Being appointed to a position as a Moff is an incredibly impressive achievement, one that is not easily overshadowed. Although there were slightly more than one thousand sectors during the height of the Republic, the Empire has changed some of them significantly and the present number of sectors is a point of confusion among many.
Imperial Moffs have a reputation for arrogance and elitism, and in many cases, it is a reputation that is well earned. Some are die-hard patriots and rule with incredible attention to both detail and the letter of the law, while others prefer to oversee their sectors in a manner that is more beneficial to them personally. The Emperor does not seem to care as long as individual Moffs can maintain order in their assigned regions. Those who do not can find themselves quickly replaced.
From Age of Rebellion
The term “moff” predates the establishment of the Galactic Republic, much less the Galactic Empire. Never has its use been more prevalent than since the Emperor co-opted it for his own use and created the position of Imperial Moff for individuals assigned to oversee an entire sector of space in the Empire’s name. Those chosen to serve as Moffs are either extremely loyal, extremely capable, or easily manipulated. Regardless, having one Imperial representative to whom other agents, such as planetary governors or system overseers, report minimizes the necessary number of personnel at the top of the hierarchy. Each Moff reports either to an Imperial advisor or, after the establishment of the Tarkin Doctrine, to a Grand Moff responsible for the governance of an oversector. Individual Moffs have incredible leeway in the organization and dispensation of resources under their command, up to and including the military assets assigned to a particular sector.
Fantasy Flight Games Rules – Imperial Moff [Nemesis]
Imperial Moff [Nemesis]
Brawn 2 – Agility 3 – Intellect 4 – Cunning 3 – Willpower 4 – Presence 5
Soak Value 2 – Wound Threshold 13 – Strain Threshold 16 – Melee/Ranged Defence 0/0
- Skills: Charm 3 (Pr), Coercion 4 (Will), Cool 3 (Pr), Deception 4 (Cun), Discipline 3 (Will), Knowledge – Core Worlds 4 (Int), Leadership 4 (Pr), Ranged – Light 2 (Ag), Streetwise 2 (Cun), Vigilance 2 (Will)
- Adversary 1 – Upgrade difficulty of all combat checks against this target one time.
- Plausible Deniability 4 – remove four Setback (Black) dice from any Coercion or Deception checks.
- Supreme Inspiring Rhetoric – As a maneuver, may make an Average (two purple) Leadership check, each success removes 1 strain or wound from one ally in short range, spending an Advantage to remove 1 additional strain or wound from an affected ally, all affected allies add a Boost (Blue) dice to all checks for 4 rounds.
- Imperial Valor – May perform a maneuver to cause all ranged attacks targeting the Moff to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn.
- Blaster Pistol (Ranged – Light, Damage 6, Critical 3, Ranged Medium, Stun setting)
Game Master Notes
- Originally missed one of the abilities of the Moff
- 2022-03-15 – Updating the moff with details from the Age of Rebellion sourcebook.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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