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SW Rules Bounty Hunting

Star Wars – Rules Update

Bounty Hunting

Source: No Disintegrations (sw-ffg-ee-nd), Galaxy Guide 10 – Bounty Hunters (sw-weg-2e-gg10)

sw-ffg-ee-nd No Disintegrations
sw-ffg-ee-nd swe16 No Disintegrations

IKPC – Imperial Peace-Keeping Certificate

This grants a being the legal authority to act as a bounty hunter within the empire, but it does not confer the respect of peers of guarantee even a modicum of professionalism. This a coded identification card cerftifying that the holder is registered as a bounty hunter linked to their genetic codechain.

A licence costs 500 credits, and must be renewed every standard year. Only holders of a valid licence have the right to access the Imperial Office of Criminal Investigations (IOCI) database which is in the Imperial Enforcement DataCore. Though access varies depending on the location and personalities involved.

Permits are required to operate in various areas of the galaxy, operating in regions of the galaxy might require one or more of these extra permits to operate.

  • IKPC Licence (500 cr) Annual cost to conduct bounty hunting.
  • Target Permit (10 to 1,000 cr per month) Right to transport the captive individual and return to the proper authorities. Usually 1% of bounty, minimum of 10 cr to a max of 1,000 cr.
  • Sector Permit (1,000 to 10,000 cr per month) For bounties that cost 10,000 cr or more, with the cost being 1% of a bounty, minimum of 1,000 cr to a max of 10,000 cr. These are usually for Major or Legendary Targets.
  • System Permits (50 to 500 cr per month) For bounties that cost 2,000 cr or more, with the cost being 1% of a bounty, minimum of 50 cr to a max of 500 cr. These are usually for Moderate to Major Targets.
  • Capture Permit (500 cr or 25%) For obtaining the right to a bounty after you have already captured it. The cost if a minimum of 500 cr but increases to 25% of the bounty once it is over 2,000 cr.

Types of Bounty Hunters

Imperial Bounty Hunters

Imperial bounty hunters work exclusively for represntatives of the Empire, refusing to accept any guild corporate, or other private assingments. They usually receive work through the Enforcement Division of the Imperial Security Bureau.

Guild Bounty Hunters

Guild bounty hunters are infiviuals who hold their personal allegiance not to the Empire, but rather to their own provately established guild house. Guild hunters engage in hunts arragned entirely through the offices of their guild contractors, and are never required to deal directly with Imperial officials except in cases of extreme urgency.

The advantages are that once accepted into a guild, all expenses are paid for, and the need to seek jobs is no longer a hard task. All permits are handled by the Guild.

The disadvantages of guild work are limited choices in assignments, and if allocated a job they must complete it, and a chunk of the reward for the bounty automatically goes to the guild before the hunter is paid, which can include expenses incurred by the hunter.

Independent Hunters

The last lot of hunters are called independent hunters as they can take any bounty they wish, but must also pay all permits, negotiate and provide all resources and costs along the way with the hope of the targets reward being enough to see a profit in the exchange.

Bounty Hunter Creed

Most hunters adhere, to some degree, to an unwritten code of ethics, which is referred to as th “bounty hunter creed”.

  • People Don’t Have Bounties, Only Acquisitions Have Bounties
  • Capture By Design, Kill by Necessity
  • No Hunter Shall Slay Another Hunter
  • No Hunter Shall Refuse Aid to Another Hunter

Types of Bounties

Target Type – Legendary

25,000 to 100,000 cr on average

Legendary Target – A high-ranking Imperial official, a suspected Force-user, a known rebel agent, or a major syndicate leader. A legendary target might grant the character

Target Type – Major

15,000 to 20,000 cr on average

Major Target – A crimelord, corporate executive, a suspected rebel agent or a mid-level Imperial functionary.

Target Type – Moderate

2,000 – 10,000 cr on average

Moderate Target – A mid-level functionary in a crime syndicate, corporation, or other powerful organisation. This also covers low level imperial functionary.

Target Type – Minor

300 – 750 cr on average

Minor Target – A typical galactic citizen.

Posting Type – Most Wanted Bounties

These bounties are issues for the most serious and treasonous crimes. At present, tehre are perhaps a few hundred individuals who warrant “most wanted” status. Most wanteds can be issued under the direct singature of a Moff, Grand Moff or Grand Admiral, subject to the Emperor’s final approval. Most wanted bounties typically offer bounties of 200,000 cr or more, and are typically issued regarding teh following crims.

  • Aggression Against a Member of the Imperial Armed Forces – Reserved for serious offenses, typically involving multiple fatalities and extensive property damage
  • Conspiracy – Conspiracy is the willful abetting of known criminals who seek to commit acts of treason against the Empire, or the direct or indirect support of such criminals by word or deed during the act itself, or the aiding of such known criminals after the fact.
  • Destruction of Imperial Property – Reserved for serious offenses.
  • Flight to Avoid Imperial Prosecution – Again, normally reserved for the most serious of such incidents, such as those resulting in fatalities or extensive property damage.
  • Impersonation of Imperial Officials – The knowningly false represntation of oneself or others as Imperial agents. This includes the unlawful use or wearing of Imperial uniforms, insignia, or ranks of office, with clear intent to unsurp lawful authority.
  • Obstruction of Imperial Authority – Any act that, by its nature or intent, hinders Imperiual officials in the execution of their office or the discharge of Imperial justice.
  • Sedition – The willful expresiion by word or oral communication of sentiments or ideals that advocate the overthrow of teh New Order. Any such acts, speeches, documents, which, by their presentation, repretition, or duplication, seek to encourage trasonable acts in others.
  • Treason – Any action, through word or deed, open or convert, which, by its nature or proven intent, seeks to undermine the lawful authority of the Empire or its representatives.
  • High Treason – Any act already seemed to be treasonable, in which the individual compounds established guilt by taking up arms against the Empire or its representatives with willful intent to commit open agression. This includes acts of armed rebellion, sabotage, and destruction of Imperial property. By definition, all members of the Rebel Alliance have commited high treason.
Posting Type – Galactic Bounties

Galactic bounties are issued against individuals who have committed extremely serious crimes against the New Order or its citizens. While not serious enough to warrent most wanted status, galactic bounties are isssued when the individual is wanted throughout the Empire. While the line between a most wanted and galactic status bounty is hazy, in general, galactic sbounty subjects are not considered to present the immediate, compelling threat of msot wanted individuals. Bounty values typically range from 50,000 to over 100,000 cr. Galactic bounties can be issued under the direct signature of a Moff, Grand Moff, or Grand Admiral.

  • Aggression Against a Member of the Imperial Armed Forces
  • Bribery or Attempted Bribery of Imperial Officials
  • Conspiracy
  • Destruction of Imperial Property
  • Flight to Avoid Imperial Prosecution
  • Forgery
  • Impersonation of Imperial Officials
  • Obstruction of Imperial Authority
  • Piracy – Reserved for extrmely serious instances where the individual seizes private goods or individuals by force of arms.
  • Possession of a Cloaking Device – While this offense could be lumped together with similar charges, the Empire warrants this crime as a serious enough offense to warrant a separate charge.
  • Sedition
  • Theft of Imperial Property
  • Treason
  • Transportation of Restricted Item – The most serious form of smuggling offense, typically involving the shipment of restricted military weaponry or restricted technology.
  • High Treason
Posting Type – Regional Bounties

These crimes typically run the gamut of class 1 and 2 infractions (again depending upon the seriousness of the offense), with some class 3 infractions. Regional bounties can be issued under the direct singature of a Moff or Grand Admiral. The bounties typically range from 20,000 to 75,000 cr. Regional bounties are only listed within the region of origin, and not in the other regions.

  • Aggression Against a Member of the Imperial Armed Forces – Typically warranting a regional bounty only when the criminal does not actually injure any personnel
  • Bribery or Attempted Bribery of Imperial Officials
  • Conspiracy – Typically onlu when the conspiracy involves a local government or a specific individual, as opposed to the Empire as a whole.
  • Destruction of Imperial Property
  • Flight to Avoid Imperial Prosecution – Typically reduced to a regional bounty only when imperial peronnel or equipment are not noticably injured or damaged.
  • Forgery – Normally inkoved when the forgery has been part of a larger criminal scheme known to have caused great harm to the Imperial peace.
  • Impersonation of Imperial Officials
  • Murder of Imperial Government or Military Personnel – Normally invoked at the regional level only when the individual is of modest influence.
  • Obstruction of Imperial Authority
  • Piracy – The majority of piracy acts will only warrant a regional bounty
  • Sedition
  • Theft of Imperial Property
  • Treason
  • Transportation of Illegal Aliens
  • Transportation of Restricted Items – Typically invoken when the criminal has smuggled small amounts of military gear or restricted technology or large amounts of controlled and regulared substances, such as spice, pharmaceuticals, slaves or civilian issue weapons.
  • Transportation of Stolen Goods – Normally invoked as a regional bounty when teh criminal is known to have committed multiple counts.
  • Unlawful Operation of a Starship
  • Unauthoriased Review of Imperial Data Files – Invoked when teh criminal has gained ilegal access to Imperial data files but still has managed to avoid committing treason or high treason.
  • Violation of Imperial Customs Regulations
Posting Type – Sector Bounties

The most common form of bounty, sector bounties are posted only through one sector. They are typically posted by Imperial Moffs, Grand Moffs, military officers of rank major or higher, or planetary governors. The bounties typically run from 3,000 to 50,000 cr. Usually assigned 3,000 cr per instance of a crime.

  • Aiding and Abetting Known Criminals
  • Aggression Against a Member of the Imperial Armed Forces
  • Bribery or Attempted Bribery of Imperial Officials
  • Conspiracy
  • Destruction of Imperial Property
  • Flight to Avoid Imperial Prosecution
  • Forgery
  • Impersonation of Imperial Officials
  • Kidnapping – Typically invoked as a sector bounty only when the kidnapping victim is especially influential or damous.
  • Obstruction of Imperial Authority
  • Piracy
  • Sedition
  • Theft of Imperial Property
  • Treason
  • Transportation of Illegal Aliens
  • Transportation of Restricted Items
  • Transportation of Stolen Goods
  • Unlawful Operation of a Starship
  • Unlawful Possession of An Illegal Weapon
  • Unlawful Use of an Illegal Weapon – Dependent on the nature of the crime committed, a higher charge of treason cna be imposed
  • Willful Destruction of Imperial Property
  • Unauthoriased Review of Imperial or Local Data Files
  • Violation of Imperial Customs Regulations
Posting Type – System Bounties

System bounties reflect serious cromes confined to the limits of a single system. System bounties are issued by the office of local planetary governors or officials of higher rank. System bounties typically range from 1,000 to 25,000 cr. They are only posted within that system.

Despite the nature of the crime involved, some Imperial governors will be relictant to issue system bounties given that such postings could be used by political opponents as an indication of a failure to effectively maintain order. It is not unusual, therefore, to see planerary governors wait until a specific crime has been compounded by another, more serious offense, making application to higher authorities possible. Usually assigned 1,000 cr per instance of a crime.

  • Accomplice to Murder
  • Assault of an Imperial Officer
  • Assault with Intent to Injure
  • Breaking Into an Imperial Installation
  • Breaking Out of an Imperail Installation
  • Jamming Imperial Communications
  • Kidnapping
  • Murder
  • Operating an Illegially Modified Starship – Normally issued as a bounty only when in conjunction with other criminal activities
  • Smuggling
  • Theft
Posting Type – Local Bounties

Local bounties are typically issued for serious criminal offenses, but in situations where the criminal has fled beyond the confines of the local munucipality (city, trade confederation, subservient nation-state, and so forth) but is still at large on the planet. These bounties may be issued by any head of local government (or official of higher rank) and the bounties typically range from 100 to 15,000 credits. Usually assigned 100 cr per instance of a crime.

  • Accomplice to Murder
  • Assault of an Imperial Officer
  • Assault with Intent to Injure
  • Breaking Into an Imperial Installation
  • Breaking Out of an Imperial Installation
  • Jamming Imperial Communications
  • Kidnapping
  • Murder
  • Operating an Illegally Modified Starship – Normally issued as a bounty only when in conjunction with other criminal activities
  • Smuggling
  • Theft
Bounty Modifiers
  • Targets History
    • Committed a personal wring against the bounty poster – Add 5-20% depending on clients anger
    • Target has a history of frequent violent acts – Add 10%
  • Difficulty of Hunt
    • Target is nearby and easy to locate – Subtract 40%
    • Finding the target requires travelling across or searching multiple star systems – Add 10%
  • Bounty Conditions
    • Target’s condition of irrelevant, only proof of capture or kill is required – Subtract 10%
    • Job must be completed in secret – cannot tell other after – Add 50% and cannot gain exploit from job
    • No lasting harm can be done to the target – Add 10% but the target can’t have and wounds or critical injuries
    • The target must be apprehended wihout the use of signicantly harmful violence – Add 25% but the target can’t have and wounds or critical injuries
    • The hunter must avoid collateral damage or maintain a low profile during the hunt – Add 20%
    • The bounty involves a secondary goal, such as recovery of goods or making an example – Add up to 25%
    • The target is an inanimate object, such as a ship or artefact – Subtract 20%
  • Hunter’s Credentials and Exploits
    • Not part of a guild, and has no IPKC or accreditation – Subtract 10%
    • Hunter has one or more exploits – variable increase
Private Posting

Private postings have been sponsored by a individual, a group or an organsiation. The cost to post a Local bounty is 10 to 100 cr, a System bounty is 50 to 500 cr, a Sector bounty is 1,000 to 10,000 cr, a Galaxy bounty costs 50,000 cr.

  • Posting Agencies – They are organisations that hold and advertise bounties as a business.
    • Bounty can be for any legal crime
  • Corporate Agencies – They only deal with bounties relating to their corporation.
    • Assualt on Corporate Empolyees
    • Attempted Bribery and/or Bribery of Corpate Offical
    • Criminal Tresspass
    • Deliberate Corruption of Corporate Data Resources
    • Destruction of Corporate Property
    • Incitement to Commit Violence on Corproate Property
    • Industrial Espionage
    • Industrial Sabotage
    • Illegal Assembly or Demonstration on Corporate Property
    • Illegal Replication of Corporate Goods
    • Illegal Transporation of Corporate Goods
    • Kidnapping of Corporate Officials
    • Theft of Corporate Goods Valued in Excess of 10,000 Credits
    • Unlawful Acquisition.Utilization of Corporate Data
    • Unlawful Axquisition of Corporate Services
    • Unlawful Duplication and/or Sale of Corpate Data – If later proven to be detrimental to the welfate of the Empire at large, a higher charge of treason may be omporsed and an Imperial bounty issued.
  • Illegal Bounties – Can be issued for any reason, usually not legal, and usually involves a lot of subtifuge and left off offical channels for various reasons.

FFG Checks in Bounty Investigations

Source: No Disintegrations (sw-ffg-ee-nd p72)

  • 1 Advantage or Triumph
    • What’s This: In the course of investigation, the Character turns up leads on other useful informaLion. Add a Boost (Blue) dice to the next Check the character makes to pursue information for the irwestigation
  • 2 Advantage or 1 Triumph
    • Valiable Insight: In the course of investigation, the characters discovers a a crucial detail that can serve them later. When making any oine check later in the investigation, the character can explain how this detail assists her with the check to add a Boost (Blue) dice to the check.
  • 3 Advantage or 1 Triumph
    • That’s Conventient: The character finds a source that provides information more easily than expected. If the source is an NPC, add a Boost (Blue) dice to all Charm and Deception checks made to seek information. If the source is not a character, such as if the character encounters an object that serves as evidence, its nature is mor readily apparent, adding a Boost (Blue) dice to all Perception and Knowledge skill checks to determine how it fits into the investigation.
    • Cases Coverage: The character stumbles upon a source for additional information, which serves to answer questions beyond what she was immediately seeking. The character finds a source for one other question involved in the investigation. If the character is no currently investigating multiple questions, the GM sould provide a source who can shed light on some hidden aspect of the situation at hand. If this option is selected on a successful check, the character may discover two different sources, or the lead may provide information on bth questions at once.
  • 1 Threat (Disadvantage) or Dispair
    • Cold Trail: As the characterpursues some of her leads, she must sacrifice the opportunity to follow others. Add a Setback (Black) dice to the next check the character makes to pursue information for the investigation.
    • Minor Interference: The character runs afoul of small-time troublemakers who have an interest in keeping her away from the infomation she seeks. She must deal with this oppisition before the ivestigation, through whatever means she finds appropriate. The opposition should consist of no more than a single minion group or rival NPC.
  • 2 Threat (Disadvantage) or 1 Dispair
    • Distracted: The character misses an important element of the investigation, a misstep that could cost her later on. When the character is making any one check later in the investigation, the GM can explain how this detail interferes with the check and adds a Setback (Black) dice tot he character’s dice pool.
  • 3 Threat (Disadvantage) or 1 Dispair
    • Hostile Souce: The PC finds a source that does not readily give up its secrets. If the source is an NPC, add two Setback (Black) dice to all Charm and Deception checks made to gather information from that source. If the source is not a character but rather evidence, its nature is not readily apparent; add two Setback (Black) dice to all Perception and Knowlwdge checks to determine how it fits into the investigation. This option is best used with a successful check.
    • Payback Looms: The character runs afoul of powerful foes who have their own interests in the investigation. They may be after the same information for their own ends, or they might be out to silence the source the character is after. As such, the character must stop the opposition before continuing the investigation, through whatever means she finds appropriate. The opposition could consist of several minion groups, led by a rival, a nemesis NPC or a group of rival NPCs. These foes could also be representatives of a greater power, one which might continue to keep an eye on the investigation after its agents are defeated.

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