Star Wars – FFG Rules
Game Management – Annotated Stat Block
What is a Stat Block? well it is short form of Statistical Block of text to describe your character in a reference form so you take up less space and have something useful in a game session for a role playing game with this form.

What is an Annotated Stat Block? An expanded stat block that provides references to the source material as well as a short form of the abilities that can be used in the game. It helps to have details that save you from having to look up the text, but if you have to check, at least you know which book or source material this is referenced from. It is a breakdown of a character for the role-playing game that is done in a consistent way and everything is located in the same place. It is not using fancy fonts or symbols or colours to separate things.
What this allows me to do is then use it in which ever tool I am running my games with, and keep as much of the format intact as possible. Special characters don’t transfer into some of my virtual tabletop tools.
A player providing an annotated stat block for all their character levels gains the table a GM’s Luck Roll each game, as long as its provided at least a week before, in an email, with no need for formatting by my. It also helps provide a character for when they are unavailable to play. If you ask why so restrictive, this is a extra bonus to the game they benefits everyone, and to earn it I need to be able to use what is provided without need to work on it.
Why do I use Annotated Stat Blocks? this is a interesting one, because I see many variations on character sheets over the years that I want something to be simple and consistent within my games so if needed they can be re-used when the player is not there. With a annotated stat block I am able to provide everything needed to run the characters at the table, with or without the player present. If they forget their character sheet, they have one available. If they are not present, their character is able to participate at an effective level and there is less suspension of disbelief in the story of characters coming and going.
Building a annotated stat block for Star Wars by Fantasy Flight Games was something that I needed to get consistency between my games and how the players had interpreted their character and abilities.
How to Fill Out my SW FFG Annotated Stat Block
Here is a run down of the various components of the stat block and how to fill them out for my D&D Games.
- Section 1 – Name
- Section 2 – Description
- Section 3 – Characteristics
- Section 4 – Derived Characteristics
- Section 5 – Skills
- Section 6 – Talents
- Section 7 – Abilities
- Section 8 – Equipment
- Section 9 – Notes
- Section 10 – References
- Content Updates
Section 1 – Name
The Name descriptor and main defining point of a character is the name that they are known by. This represents how they are identified and referenced in my notes as well as in the game itself.
A player character has more information attached than an NPC as these effect how they are played in the game as well as impact on stortylines.
The Race Sex Career Specialisations section is a good way to see what this character should be capable of and some of these things don’t require a check to do simple things due to thier experience.
The Background line lists what backstory elements where used to build the character. This is usually in three parts, a beginning, change and a a career story.
The Duty line is used with characters associated with the Rebel alliance and how they have signed up to work with them.
The Obligation line is used with characters associated with a past that affects their future.
The Morality line is used with force sensitive characters who need to be mindful of the balance between light and darkness. This also includes corruption points earnt, and force points spent.
The Force Awareness line is used with force sensitive characters gaining a reputation with the empire.
The XP Total is used to represent how much experience this character is built from and how much is remaining to spend. This is also broken down by starting and advancement XP.
The three NPC types:
- Minion – Designed to work as squads, with each threshold of damage done to them taking out a an indivial of the group.
- Rival – Stronger than minions but using the same pool of resources for Physical and Mental damage.
- Nemesis – Built like a PC.
PC – Section 1
Name
- Race Sex Career Specialisations
- Background
- Duty
- Obligation
- XP Total
NPC – Section 1
Name [Type]
PC [Force Character] – Section 1
Name
- Race Sex Career Specialisations
- Background
- Duty
- Obligation
- Morality
- Corruption
- LS Points
- DS Points
- Force Awareness
- XP Total
Section 2 – Description
This is a text paragraph describing the characters background, personality and major life events.
Section 2
Text paragraph
Section 3 – Characteristics
- Agility – This measures the characters manual dexterity, hand-eye coordinationand body control. These characters have a good sense of Balance, flexibility and deft hands. Agility is used for a number of physical skills such as Coordination, and is key to ranged skills such as Ranged (Light) and Ranged (Heavy)
- Brawn – This meaures the characters brutal power, strength, and overall toughness. They are physically fit and hardy, tend not to get sick often, and have strong consitutions. Brawn is used for a number of physical skills such as Athletics, and Brawl. This is also used to determine their Starting Wound Threshold.
- Cunning – This measures how the characters crafty, devious, clever and creative aspects are. They are savy, quickly pick up on social and environmental clues, and good with short-term plans and tactics. This is used for mental skills such as Deception, Perception and Survival.
- Intellect – This measures a characters intelligence, education, mental acuity, and ability to reason and rationalise. They are good at extrapolating or interpolating data, can recall details and draw from previous experience, and good with long term strategies and remifications of existing actions. Intellect is used for Astrogation, Computers and Knowledge skills.
- Presence – This measures the characters mixie, charisma, confidence and force of personality. They are natural leaders, draw attention when they enter the room, can easily strike up a conversation with anyone and are quick to adapt to social situtions. Presence is used interpersonal skills such as Charm and Leadership.
- Willpower – This measures the characters discipline, self control, mental fortitude, and faith. They can withstand stress and fatigue, remain composed during chaotic situations, and exert influence over the weak-minded. Willpower is used for Coercion and Vigilance. This is also used to determine their Starting Strain Threshold.
Section 3
Brawn # – Agility # – Intellect # –
Cunning # – Willpower # – Presence #
Section 4 – Derived Characteristics
This section represents what derived characteristics a character has
When compared to the character attribute this represents the dice pool available for the character check.
Soak Value is the amount of damage the character can take before it is appied to their wound threshold.
(Wound/Strain) Theshold is the amount of damage a character can take before they are out of the fight.
Ranged/Melee Defense is the number of Black (Setback) dice applied to attacks against this character.
NPC Minions and Rivals don’t have a Strain Threshold sharing a single threshold pool for both types of damage.
PC/NPC [Nemesis] – Section 4
- Soak Value
- Wound Threshold
- Strain Threshold
- Ranged Defence
- Melee Defence
NPC [Rival/Minion] – Section 4
- Soak Value
- Threshold
- Ranged Defence
- Melee Defence
Section 5 – Skills
This section represents what skill ranks a character has achieved. This represents the skill of the character or NPC.
When compared to the character attribute this represents the dice pool available for the character check.
NPC Minions are different as they don’t have ranks in skills, but each member of the group provides its rank in the skill ignoring the first. So two minions in the group have rank 1 in the named skill.
PC/NPC – Section 5
- Skills – skill (attribute) #
Example
- Skills – Computers (I) 1
NPC [Minion] – Section 5
- Skills (groups only) – skill (attribute)
Section 6 – Talents
This section represents what talents a character has achieved. I have also added in a number of talents that a character has achieved to help see its power level.
This provides a dot point for each talent, with which sourcebook and page reference you can find the details. If it has a rank, and whether isit is active or passive is also noted. It also give a description of what that ability does.
Section 6
- Talents (#) –
- Talent (Active/Passive Rank #) – Description (Source)
Section 7 – Abilities
This section represents what abilites a character has achieved. I have also added in a number of abilities that a character has achieved to help see its power level.
This provides a dot point for each ability, with which sourcebook and page reference you can find the details. It also give a description of what that ability does.
The Types of abilities are where they come from such as Racial.
Section 7
- Abilities (#) –
- Ability (Type) – Description (Source)
Section 8 – Equipment
This section represents what equipment a character has achieved.
This provides a dot point for each equipment, with which sourcebook and page reference you can find the details. It also give a description of what that ability does.
The end of the equipment section lists all the special effects of the equipment stats. This is to simplify running them without having to cross reference abilities and meaning.
Section 8
- Equipment (#) –
- Equipment – Stats (Source)
- Equipment Effects
Section 9 – Notes
This section represents what notes the character has attached to it relating to the session in question.
This should include XP gained, items aquired or lost, and major events.
Section 9
- Notes(#) –
- Session #
Sesion 10 – References
This section contains a reference list on what books have been accessed as part of this character build and how they are annotated above.
- References:
- ee-cr – Edge of the Empire – Core Rules (sw-ffg-ee-cr)
Content Updates
Star Wars RPG
SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle
Campaign: NPCs, Side Stories, Timeline
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline
Game Management
GM – 2021 in Review, Choosing a New Campaign, Downtime Uses, GM’s Luck Roll, House Rules, Running Games over Skype, Sandbox vs Linear, Story RPGs, Table Rules, Tracking Experience
Annotated Stat Blocks: Dungeons and Dragons, Pathfinder, Pathfinder 2, Star Wars FFG
Creating a Campaign: D&D Mystara Design (2022), Genesys, Pathfinder, Pathfinder 2 TRAP Design (2022), Shadowrun, Star Wars (Mandalorian, 2022)
Character Creation: Dungeons and Dragons, Pathfinder 2, Star Wars Beta, Star Wars FFG
Concluding a Campaign: Star Wars
NPCs – Talking to NPCs, Working with NPCs.
Virtual Table Top (VTT) Software – d20Pro: Installation, Realm Works: Players and their Characters, Using for D&D, Realm Created
Library of Books
B5, d20 System, Pathfinder, SW

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