Categories
Building a Character Roleplaying Star Wars

SW Build Bounty Hunter Gadgeteer

Star Wars – Character Builds

FFG – Bounty Hunter Gadgeteer

Here is a series of articles walking through the character creation process of Characters in the Fantasy Flight Games (FFG) Star Wars system. It will contain notes about why certain choices were made for the campaign it was built for as well as a complete stat block that can be used to run the character in a game session.

Step 1 – Background

For this character the selected background elements were High and Mighty where they were from one of the ruling families of the clan who lost their holdings and were forced to take a transport off Mandalore during the clan’s evacuation during the reign of the Jedi terrorist Maul. They helped the Operator also get off planet and witnessed their friends family die while trying to leave the planet.

The other aspect was Enemies and Antagonists having made a trouble in the clan with poor choices that lead to you been “asked” to join this group due to your support for the Operator and their drinking problem.

  • Attribute – Background – The High and Mighty
    • Codename – Aleph, Beth, Gimel and Daleth
    • Starting Credits +2,500
    • Starting Obligation +10 to Family
    • Storyline Hook – Your faimly line is with the ruling members of the clan, and your seen as a good contender for clan leadership, if your survive and make a good impression on the rest of the family.
  • Attribute – Background – Enemies and Antagonists
    • Increase obligation to family by 5 (gaining 1,000 credits)
    • Storyhook – You have made enemies in the clan due to your choices that have lead to many losses.

Note: Normally additional obligation and experience is not gained in this step, as part of the narrative for the storyline, characters have gained these optional boosts with the backstory.

Step 2 – Obligation

All characters start with two base obligations for their characters. This is setting the scene and tone for the campaign.

  • Attribute – Obligations
    • Family (starts at 5) Your working to keep the clan alive, what ever money you make you intend to put back into the clan who shelter and keep you alive.
    • Oath (starts at 5) You oath of service to the clan has brought you much in the way of chances. It has lead to you becoming a trusted member of the clan, as long as you keep to the oath.

Step 3 – Species

All orignial characters are part of the Mandalorian race.

  • Attributes – Racial – Mandalorian Human
    • Brawn – 2
    • Agility – 2
    • Intellect – 2
    • Cunning – 2
    • Willpower – 2
    • Presence – 2
    • Wound Threshold – 11 + Brawn
    • Strain Threshold – 10 + Willpower
    • Starting Experience – 105 XP
    • Starting options – One rank in a combat skill of their choice or two ranks in knowledge skills of their choice. Starting characters cannot have skills higher than rank 2. Ranged – Light (A)

This was limited for story reasons having the group being formed from those who show promise in the clan, but are not their best and brightest.

Step 4 – Career

For this storyline, the orignial characters are all bounty hunters.

  • Attributes – Career – Bounty Hunter
    • Career Skills – Athletics (B), Brawl (B), Perception (C), Piloting – Planetary (A), Piloting – Space (A), Ranged – Heavy (A), Streetwise (C), Vigilance (W)
    • Starting Characer gains one rank in four career skills of thier choice.
    • Starting Character chooses one of the following specialisations for free: Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist

Bounty Hunter Story to be selected as part of session 2

Note: Due to the build of the character, this player taking Perception has cut the teams potial XP by 1/3.

  • Perception and Streetwise have been replaces with Athletics and Piloting – Planetary

Step 5 – Specialisation

  • Attributes – Specialisation – Gadgeteer
    • Career Skills – Brawl (B), Coercion (W), Mechanics (I), Ranged – Light (A)
    • Starting Characer gains one rank in two career skills of thier choice.

Note: Due to the build of the characters, this player taking Mechanics has cut the teams potential XP by 1/3.

  • Mechanics has been swapped with Coercion

Step 6 – Attributes

Normally for this step characters would invest in Attributes, Skills, Talents and the Force. But as part of the storyline about not been the best and brightest, I am having them start with being the Best in one attribute and Stronger than most in another.

  • Atrtibute – Starting XP – Best in Intelligence
    • Starting Intelligence is 4
  • Attribute – Starting XP – Strong in Cunning
    • Starting Cunning is 3

Step 7 – Derived Attributes

  • Attribute – Wound Threshold
    • 11+ Starting brawn + talents
  • Attribute – Strain Threshold
    • 10+ Starting willpower + talents
  • Attribute – Defence
    • Ranged Defence 0
    • Melee Defence 0
  • Attribute – Soak Value
    • Brawn + Talant + Gear

Step 8 – Motivations

Each of the characters has one motivation to choose and gains an additional motivation as a campaign motivation. Motivations are sorted out at the end of each part of a story chapter. This could be 1 to 5 sessions.

  • Attribute – Motivations
    • Team Player – So seek to expand your skills to complement those naturally gifted in your team strenthening you ability to work together.
      • A Character earns +5 XP if their skills in their best attribute are lower than those who are average in that skill
      • A Character earns +5 XP if their average attribute based skills are higher rank than those who are strong or best in those attributes.
    • Players choice.

Step 9 – Gear and Appearance

This section is a work in progress.

  • Credits 4,000
  • Spent – 3,975
    • 50 Heavy Clothing, 400 Blaster Pistol, 25 Utility Belt, 25 Comlink = 500
    • 250 Electrobinoculars, 50 Backpack, 175 Extra Reloads x7, 25 Breath Mask = 500
    • 400 medpac, 100 Tent = 500
    • 250 stimpack x10, 250 Holo Messenger = 500
    • 350 Tool Kit, 50 Climbing Gear, 75 Datapad, 25 Binders = 500
    • 300 Crash Survival Kit, 400 comm jammer, 300 Light Blaster Pistol = 1000
    • 500 Slicer Gear
  • Weight – (35/36) Fraction Items for every 10 items it adds an additional 1 encumbrance
    • Fraction Items (15) Backpack, Binders, Comlink, Holo Messenger, Stimpack (10), Utility Belt
    • Enc 1 (13) Blaster Pistol, Breath Mask, Climbing Gear, Datapad, Electrobinoculars, Extra Reload (7), Light Blaster Pistol
    • Enc 2 (2) Medpac, Slicer GEar
    • Enc 4 (3) Comm Jammer, Tent, Tool Kit
    • Enc 5 (1) Crash Survival Kit
    • Note: Heavy Clothing has enc 1 if carried and not worn.
  • TaggeCo – Backpack Encumbrance: -, Price: 50 credits, Rarity: 0
    • Backpacks increase the character’s encumbrance threshold by 4.
  • Bind-1 – Binders Encumbrance: -, Price: 25 credits, Rarity: 0
    • Breaking free of binders is often a matter of either sheer brawn or impressive agility and flexibility. The difficulty of each restraint is different depending on make and model, but the most common restraints require a Daunting (♦♦♦♦) Athletics or Coordination check to escape.
  • SE-14C – Blaster Pistol Skill: Ranged – Light, Damage: 6, Crit: 3, Range: Medium, Encumbrance: 1, Hard Points: 3, Price: 400 credits, Rarity: 4, Special Qualities: Stun Setting
  • Roamer-6 – Breath Mask Encumbrance: 1, Price: 25 credits, Rarity: 1
  • Basic – Climbing Gear Encumbrance: 1, Price: 50 credits, Rarity: 2
  • TaggeCo – Comlink – Handheld Encumbrance: -, Price: 25 credits, Rarity: 0
  • 1x Hail – Comm Jammer Encumbrance: 4, Price: 400 credits, Rarity: 3
  • Pretormin – Crash Survival Kit Encumbrance: 5, Price: 300 credits, Rarity: 2
  • TaggeCo – Datapad Encumbrance: 1, Price: 75 credits, Rarity: 1
  • Model 3 Imperial Army – ElectrobinocularsEncumbrance: 1, Price: 250 credits, Rarity: 1
    • Electrobinoculars allow the user to see normally in low light or extremely bright conditions, and can magnify targets up to ten kilometers away. When using electrobinoculars, characters may also remove up to ■ (Setback) imposed due to long range or poor light.
  • BlasTech – Extra Reload Encumbrance: 1, Price: 25 credits, Rarity: 1
    • Extra reloads allow characters to ignore an “out of ammo” Despair result with a ranged weapon. By spending a maneuver, they may reload their weapons and get back in the fight.
  • TaggeCo – Heavy Clothing Defence: 0, Soak: 1, Encumbrance: 1 (or 0 if worn), Hard Points: 0, Price: 50 credits, Rarity: 0
  • TaggeCo – Holo Messenger Encumbrance: -, Price: 250 credits, Rarity: 4
  • DL-18 – Light Blaster Pistol Skill: Ranged – Light, Damage: 5, Crit: 4, Range: Medium, Encumbrance: 1, Hard Points: 2, Price: 300 credits, Rarity: 4, Special Qualities: Stun Setting
  • First Responder – Medpac Encumbrance: 2, Price: 400 credits, Rarity: 2
    • This medpac allows the user to perform relatively complicated medical procedures in the field, and can rival the infirmaries on smaller starships. It allows characters to attempt to heal others using Medicine checks without penalty as described on ee-cr page 219, and additionally grants a □ (boost) on all attempts. In addition, the internal stim storage grants the user the equivalent of one stimpack per scene (although the GM can rule the device has run out of stims if the supplies are used continuously).
  • Locris – Slicer Gear Encumbrance: 2, Price: 500 credits, Rarity: 4
  • Athakam MedTech – Stimpack Encumbrance: -, Price: 25 credits, Rarity: 1
    • It takes a maneuver for a character to inject a stimpack in himself or another. Stimpacks are one-use items, and automatically heal 5 wounds. Characters can use stimpacks more than once, but each use heals one less wound (so the second use heals four, the third use heals three, and so on). The sixth stimpack heals no wounds – the character is already oversaturated with the medicine for it to have any effect. It takes a day for the character’s body to process the stimpacks and for him to be able to use them at full effectiveness. See ee-cr page 220 for more information.
  • TaggeCo – Tent Encumbrance: 4, Price: 100 credits, Rarity: 1
  • TaggeCo – Tool Kit Encumbrance: 4, Price: 350 credits, Rarity: 2
  • TaggeCo – Utility Belt Encumbrance: -, Price: 25 credits, Rarity: 0
    • Utility belts increase the character’s encumbrance threshold by 1.

Build Notes

Player missed direction and ignored the build restirctions multiple times, and in the end will either have to work with a fair build based on the instructions of loose their character they crafted AWAY from the game table against GM instructions. I believe in fairness for all players, and

Session 2 – Gadgeteer

Choose reason for accepting the bounty hunter Lifestyle.

  • Aggression – There are those in the galaxy who just need to hit people, or do something both active and dangerous. Marching in ranks and following orders doesn’t suit them but beating some one into unconciousness before handing them over for a paycheck certainly does. Such a Hunter may have washed out of Military Service, or decided to run from assault charges (or worse) and this seemed like a good fallback plan.
  • Disgrace – Utter failure or a terrible tragedy might well drive him to seek a career that takes him away from his former life. Tracking criminals across the galaxy, he can build a completely different life and reputation for himself, hoepfully leaving his past behind him. However, he may not be so lucky.
  • Honour – Some people find that the law they serve is being trod upon by the very people for whom they work. Others watch corruption and tyranny crush everyone around them, and they come to decide they’ve had enough. Such a Bounty Hunter may have been a law enforcement agent, or perhaps just someone who decided enough was enough. he’s decided to defend justice and the law in his own way, perhaps even against those he once served.
  • Legacy – Perhaps his father – and his father’s father – was a bounty hunter, and he’s chosen to follow the family tradition. It could be that he is from a culture that reveres those who track transgressors, or that an honoured friend wanted to pass his skills along to someone. Whatever the source, such a bounty hunter tends to view the traditions of the trade with great reverence and respect.
  • Revenge – Many bounty hunters get into the business as a means to achieving revenge against someone (or a group) that has otherwise escaped justice. Their initial motives are very personal, usually due to the loss of something or someone precious to them. once justice is achieved, however, a person who has trained and practiced such skills and talents will often discover this is now his path.
  • Remaining Credits from Character Creation – 0
    • GM added in a Comlink as it was used last session, and was not meant to be dropped by character between sessions. Also added Crash Survival Kit, Slicer Gear, Light Blaster Pistol, Binders and Comm Jammer
  • Credits Earned during mission 50
  • Credits spent?
  • Starting Credits d100 – 89 cr
  • Character Bounty Hunter Story
  • Character Chosen Motivation – see Selecting Motivation
  • Family Codename – Octus Gimel
  • XP Available 15
    • Skills – Brawl (B) 1, Coerscion (W) 2
    • Talents –

Session 9 – Gadgeteer

  • Leadership Gaining 1 ank for 10 XP

Session 12 – Gadgeteer

  • 10 XP to Spend
  • Motivation of Childhood Friend of Frogdog?
  • Family Team Member Bonus – 10 XP

Questions and Answers as the Start of the session.

  1. Who are you – Not wanting her position, wants to work for a living.
  2. What do you want – Answers to questions yet to be asked.
  3. Whom do your serve – Serves self.
  4. Where do your loyalties lie – Self to causes that change over time.
  5. What was your last bounty – collected Solo that granted you the right to become a member of the Elrood Bounty Hunters Guild – Removed equipment, returned equipment. No one important, can’t even remember their name. But the equipment was interesting.
  6. What was your defining moment is the last six months away from your clan – Research things, take scrap and repurpose..
  7. What Upgrades have you selected – Computers Rank 1 (5XP), Mechanics Rank 1 (5XP), Vigilance Rank 2 (10XP)
  8. What are you Accredited for with the Empire? Tool Kits.
  9. Do you keep your Bounty Hunter licence – yes.
  10. How much money do you send to your family – 60% kept, gained 1,200 cr and Obligation to family reduced 4 points.

Current Build

Vanna Thomro – Octus Gimel

Dee [PC]

  • Mandalorian Female Bounty Hunter Gadgeteer
  • Background – High and Mighty – Enemies and Antagonists
  • Motivation – Team Players
  • Obligation
    • Family 16
    • Oath 5
  • XP Total – 135
    • Starting (105)
    • Session 9 (10)
    • Session 12 (20)

Description: Were High and Mighty where they were from one of the ruling families of the clan who lost their holdings and were forced to take a transport off Mandalore during the clan’s evacuation during the reign of the Jedi terrorist Maul. They helped the Operator also get off planet and witnessed their friends family die while trying to leave the planet. Due to poor choices you have made Enemies and Antagonists having made a trouble in the clan with poor choices that lead to you been “asked” to join this group due to your support for the Operator and their drinking problem.

(B)rawn 2 – (A)gility 2 – (I)ntellect 4 –
(C)unning 3 – (W)illpower 2 – (P)resence 2

  • Soak Value – 2 (3 with Heavy Clothing)
  • Wound Threshold – 13
  • Strain Threshold – 12
  • Ranged Defence – 0
  • Melee Defence – 0
  • Skills
    • General – Athletics (B) 1, Coercion (W) 2, Computers (I) 1, Leadership (P) 1, Mechanics (I), 1, Piloting (A) – Planetary 1, Vigilance (W) 2
    • Combat – Brawl (B) 1, Ranged – Light (A) 2, Ranged – Heavy (A) 1
    • Knowledge (I) –
  • Talents (#) –
  • Abilities (#) –

Equipment (#) – Carrying Capacity 12 (+1 Utility Belt, +4 Backpack)

  • Weight – (35/36) Fraction Items for every 10 items it adds an additional 1 encumbrance This means 23 Setback dice for Brawn and Agility checks, no free maneuver.
    • Fraction Items (15) Backpack, Binders, Comlink, Holo Messenger, Stimpack (10), Utility Belt
    • Enc 1 (13) Blaster Pistol, Breath Mask, Climbing Gear, Datapad, Electrobinoculars, Extra Reload (7), Light Blaster Pistol
    • Enc 2 (2) Medpac, Slicer GEar
    • Enc 4 (3) Comm Jammer, Tent, Tool Kit
    • Enc 5 (1) Crash Survival Kit
    • Note: Heavy Clothing has enc 1 if carried and not worn.
  • Notes (#)
    • Career Skills – Athletics (B), Brawl (B), Coercion (W), Mechanics (I), Perception (C), Piloting – Planetary (A), Piloting – Space (A), Ranged – Heavy (A), Ranged – Light (A), Streetwise (C), Vigilance (W)
    • Chapter 1 – 50 credits / 1,200 credits

References:

  • ee-cr – Edge of the Empire – Core Rules (sw-ffg-ee-cr)

Content Updates

  • 2021-09-22 – Updated after the session with results.
  • 2021-09-21 – Update for End of Season One, Session 12.
  • 2021-04-23 – Added in some information for characters to complete before session 3.
  • 2021-04-20 – Updating to ready for Session 2.
  • 2021-04-17 – Updating the character info.
  • 2021-04-13 – Headings and Links fixed.
Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Assassin, Gadgeteer, Martial Artist, Operator, Skip Tracer, Survivalist) Technician (Droid Tech)

References: for Characters, for GMs, Item Qualities, Empire, Jedi, Rebels, Sith

Creating a Campaign: (1) Rules and Setting, (2) Characters and Timeline, (3) Fringers Storyline, (4) Rebels Storyline, (5) Force Storyline, (6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

General Links

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Follow My Blog

Get new content delivered directly to your inbox. For managing your subscriptions see Subscription Information.

Join 46 other followers

Categories

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s