Star Wars – Adversary Data File
Minion – Military Starfighter Pilot
Law & Order
- Crate of Krayts (ee-bcr)
Starfighters are an essential component of any major military installation. The small, fast ships can harry much larger targets and support a vast array of firepower that can make them a threat even to capital-scale vessels. The tactics of the Rebel Alliance, and particularly their victory at the Battle of Yavin, has demonstrated that starfighters can be a vital component of any attack force. Starfighters may be tasked with defending parent ships against enemy starfighters, scouting and reconnaissance, or even heavy assaults on enemy ships or installations. However, the pilots of these vessels almost always possess quick reflexes, talented piloting skills, and a foolhardy bravado.
Fantasy Flight Games Rules – Military Starfighter Pilot [Minion]
Military Starfighter Pilot [Minion]
Brawn 2 – Agility 3 – Intellect 2 – Cunning 2 – Willpower 2 – Presence 2
Soak Value 2 – Wound Threshold 5 – Melee/Ranged Defence 0/0
- Skills (group only): Gunnery, Piloting – Space
- Talents: None.
- Abilities: None
Game Master Notes
- 2022-04-02 – Updated from Beta Rules Adventure.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.