Star Wars – Adversary Data File
Nemesis – Smuggler Baron
Galactic Underworld – Smuggler
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Edge of the Empire
Some smugglers not only survive in the industry long enough to retire, but prosper beyond their expectations. Some of them find the notion of retirement too boring to contemplate and instead decide to become something of a middleman, helping other smugglers connect with clients and individuals who need goods moved from one place to another without any troublesome questions. These men and women are sometimes called smuggler barons, a fitting title given the aristocratic airs some of them put on. Smuggler barons are not quite powerful enough to be considered crime lords in their own right, but can be powerful allies or inconvenient enemies.
Fantasy Flight Games Rules – Smuggler Baron [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-394)
Smuggler Baron [Nemesis]
Brawn 2 – Agility 3 – Intellect 3 – Cunning 3 – Willpower 2 – Presence 4
Soak Value 3 – Wound Threshold 18 – Strain Threshold 13 – Melee/Ranged Defence 1/1
- Skills: Astrogation 3, Charm 2, Cool 3, Gunery 3, Knowledge – Underworld 3, Ranged – Light 3, Piloting – Planetary 3, Piloting – Space 4, Skullduggery 2, Streetwise 4, Vigilance 2
- Adversary 1 – Upgrade difficulty of all combat checks against this target one time.
- Master Pilot – Once per round, suffer two strain to perform one Pilot action as a maneuver.
- Skilled Jockey 2– Remove two Setback (Black) dice from all Pilot checks.
- Abilities: None
- Heavy Blaster Pistol (Ranged – Light; Damage 7; Critical 3; Range Medium; Stun Setting),
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.