Star Wars – Adversary Data File
Nemesis – Ironarm
Imperial Forces – Stormtrooper Commander
Imperial Military – The military arm of the Galactic Empire is a vast, seemingly infinite engine of oppression and destruction capable of maintaining an iron-fisted rule throughout the whole of the known galaxy. Only portions of the Outer Rim Territories escape its reach, and even these remote areas are still under threat. While most regard the military as one enormous, monolithic entity, the truth is there are many arms, several of which enjoy vigorous, even bitter, rivalries with one another. Perhaps the most iconic of the Imperial militaries is the Imperial Navy, responsible for policing the incomprehensibly vast reaches of space in between civilized planets and systems. The Navy is best represented by the Star Destroyer, the very symbol of the Empire’s power and a ship capable of blockading a planet completely on its own by sheer dint of its firepower and complement of troops and vehicles.
Less prominent, but still widely feared, is the Imperial Army, which many erroneously believe includes the independent Stormtrooper Corps. The Army and its subsidiaries are responsible for all operations conducted on the surface of a planet, including the maintenance of Imperial garrisons and operations conducted under the direction of planetary governors, sector Moffs, and Grand Moffs. Just as the Navy has a vast array of starships at its command, the Army possesses an almost infinite variety of vehicles and troops that are suitable for virtually any environment known to the galaxy.
From Force and Destiny
Although the Stormtrooper Corps largely discourages individuality among its members, some unique warriors arise who develop a name and reputation that goes far beyond their operating number. The Stormtrooper who would earn the epithet “Ironarm” was among the first batch of enlisted men to join the Corps as clones began to fall out of favor.
He served with brutal, if undistinguished, efficiency until a mission pitted his squad against a rogue Jedi who had escaped the fall of the Order. He lost his squad and his arm in that fight, but took the Jedi down alone after her last reserves were spent. Legend among the Stormtrooper Corps has it that he earned his unofficial designation not because of his cybernetic replacement, but because he choked the life from his quarry with his remaining arm during the fight. Whatever the truth, Ironarm does not speak of it, except through the pitiless gleam that emerges in his eyes at the mention of the Jedi.
Fantasy Flight Games Rules – Ironarm – Imperial Stormtrooper Commander [Nemesis]
Source: Force and Destiny – GM Kit (sw-ffg-fd-gmk p.21)
Ironarm – Imperial Stormtrooper Commander [Nemesis]
Brawn 3 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 4 – Presence 1
Soak Value 5 – Wound Threshold 18 – Strain Threshold 14 – Melee/Ranged Defence 0/0
- Skills: Athletics 3, Discipline 3, Leadership 2, Melee 3, Ranged (Light) 2, Resilience 3, Vigilance 2.
- Adversary 1 (upgrade difficulty of all combat checks against this target once),
- Parry 4 (when struck by a melee attack but before applying soak, suffer 3 strain to reduce damage by 6).
- Tactical Direction (may spend a maneuver to direct one Stormtrooper [or Cavetrooper) minion group within medium range. The group may perform an immediate free maneuver or add □ to their next check).
- Reinforced vibrosword (Melee; Damage 6; Critical 2; Range [Engaged]; Pierce 2, Vicious 1, Cortosis),
- 2 frag grenades (Ranged [Light]; Damage 8; Critical 4; Range [Medium]; Blast 6; Limited Ammo 1),
- stormtrooper armor and cybernetic prosthesis ( + 2 soak), cybernetic arm, utility belt, extra reloads.
Game Master Notes
Built as a Jedi Opponent, they did not do so well against a more ranged group. Would make a good leader of a Jedi investigation team.
- 2021-06-15 – Cleaned up the page and added in links to equipment.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.