Star Wars – Adversary Data File
Rival – Imperial DeStab Agent
Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.
From Age of Rebellion
The Destabilization Branch is a particular agency within Imperial Intelligence, and is regarded by the Alliance as the most evil of all Imperial facets. The purpose of Destabilization is to ensure that sufficient fear and terror grips the galactic populace such that they rely upon the Galactic Empire to maintain social order and convention.
DeStab agents tend to be exceptionally patriotic, but are often sociopathic in the execution of their duties, and have no regard for life whatsoever, not even among the ranks of other Imperials. Some of the most significant atrocities of the Galactic Civil War were instigated by DeStab agents, although some were avoided thanks to Rebel Alliance intervention.
Relatively early during the conflict, surgically modified DeStab agents infiltrated the ranks of the Mon Calamari and Quarren races on the planet Mon Calamari and attempted to spark a war between the two, to ensure that they would be unable to supply the Rebel Alliance with the starships needed to maintain its struggle against the Imperial Navy. The Alliance thwarted the attempt, but sadly, many similar plots throughout the galaxy have gone undetected until it was far too late.
Fantasy Flight Games Rules – Imperial DeStab Agent [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 417)
Imperial DeStab Agent [Rival]
Brawn 3 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 4 – Presence 1
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Coercion 3 (Will), Deception 3 (Cun), Discipline 3 (Will), Knowledge – Core Worlds 2 (Int), Knowledge – Outer Rim 2 (Int)
- Improved Scathing Tirade – As an action, may make an Average (two purple) Coercion check, each success inflicts 1 strain on a target in short range, spending a Advantage to inflict additional strain on one affected target, all affected targets suffer a Setback (Black) dice to all checks for 4 rounds.
- Destabilising Influence – As a maneuverer once per encounter, may add Disadvantage (Threat) to all Subsequent Coll and Discipline checks made by enemies within medium range for the remainder of the encounter.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.