Star Wars – Adversary Data File
Rival – Spaceport Overseer
Spaceport Personnel – Spaceports are a common haunt for galactic travelers and adventurers of all sorts. Anyone who makes part of his life or livelihood aboard a starship will spend a significant amount of time in spaceports on one planet or another. Whether they are located in the desert, on a glacier, in a grand city, or hovering above the planet on a space station, there are certain commonalities that most spaceports share, and personnel is one of the most significant.
From Age of Rebellion
In the grand scheme of galactic travel and trade, an individual spaceport is rarely something of consequence. Indeed, many traders and travelers see dozens or hundreds of them over the course of a single year, perhaps even a single month. Each individual spaceport has its own administrator, a single being whose sole purpose is to ensure the safe and efficient operation of that particular port of call. These men and women frequently operate under a shared common code of regulations determined by the Empire, but they might also have individual sector, system, planetary, or even personal regulations that they are inclined to observe. This makes each visit at a particular spaceport a unique experience. Regardless of their quirks, most are bureaucrats and cogs in the Imperial machine, but some still have the wherewithal to place their covert support behind the Rebel Alliance.
Fantasy Flight Games Rules – Spaceport Overseer [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr-430)
Spaceport Overseer [Rival]
Brawn 2 – Agility 2 – Intellect 3 – Cunning 3 – Willpower 2 – Presence 3
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Coercion 2 (Will), Cool 2 (Per), Perception 3 (Cun), Streetwise 3 (Cun), Vigilance (Will)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.