Star Wars – Adversary Data File
Rival – Rubat Spinner
Creatures of the Galaxy
Galactic Oddities – Under the Galactic Empire, society throughout the galaxy has entered a sort of normalcy where adherence to Imperial law supersedes many local customs and traditions. This has been of great benefit to those who rank themselves among the Empire’s preferred citizens, but has pushed those who cannot or will not adjust to the expectations placed upon them to the edges of civilized society. Sometimes this is a literal definition, as many individuals of this sort flock to the less rigidly-controlled Outer Rim Territories to make their lives relatively free from Imperial oversight. The Empire has not fully extended its control to this region of the galaxy, and seems unwilling or unable to completely establish control there, allowing many nooks and crannies to form in which the Alliance and other, more criminal organizations, can conceal themselves.
From Force and Destiny
The ten-legged rubat spinner is far sturdier than its spindly limbs would indicate. Although its bulbous central mass is under half a meter in length, the dense minerals strengthening its carapace allow it to out-mass and overpower prey more than twice its size.
Found on the planet Phemis.
Fantasy Flight Games Rules – Rubat Spinner [Rival]
Source: Force and Destiny – GM Kit (sw-ffg-fd-gmk-14)
Rubat Spinner [Rival]
Brawn 3 – Agility 3 – Intellect 1 – Cunning 2 – Willpower 2 – Presence 1
Soak Value 4 – Wound Threshold 8 – Melee/Ranged Defence 1/1
- Skills: Brawl 2, Stealth 2, Vigilance 2.
- Talents: None.
- Abilities: None.
- Equipment: Limb spike (Brawl; Damage 5; Critical 5; Range [Engaged]; Pierce 1).
Game Master Notes
With a lot of the lore around the Kyber crystals and spice being murky, I have these creatures being at the heart of the creation of the Rubat crystals so as long as these colonies survive the crystals survive.
- 2022-03-27 – Updated from Age of Rebellion.
- 2021-08-06 – Added in the link to the planet phemis.
- 2021-06-15 – Cleaned up the page and added in links to equipment.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.