Star Wars – Adversary Data File
Rival – Bothan Spy
Rebel Alliance – Formally known as the Alliance to Restore the Republic, this organization is known throughout the galaxy as the Rebel Alliance or simply the Rebellion, even among its own members. Essentially a large coalition of different factions opposed to the Galactic Empire, the Rebellion is vastly less organized than most believe. The core group of dedicated assets and personnel is commanded by Alliance High Command, but a great number of their cells and satellite forces are affiliated but largely autonomous. This has created any number of difficulties for the Alliance as a whole, particularly when their associates commit an act that causes a public relations backlash against the entirety of the organization. Given the nature of their struggle, it is the best that the Alliance can hope to achieve until the balance of power begins to shift.
One of the Alliance’s greatest strengths is the diversity of its members. While the Empire is known for its ruthless stance against non-humans, the Alliance recognized the strengths and rights of all species, and as such, a significant number of Rebel agents and operatives are non-human. Indeed, some of the more persecuted species, including Bothans, Mon Calamari, and Sullustans, joined the Rebellion en masse, helping in part to compensate for the overwhelming advantage of numbers that the Empire enjoyed over the Alliance.
From Age of Rebellion
To most Bothans, information is king. Equally willing to sell to either side in the conflict, they remain officially neutral and the Empire has left them largely unmolested. There is, however, a growing unofficial faction that sees support of the Rebellion as the way forward. Given their natural affinity for backroom politics, the Bothans have taken very easily to the practice of espionage, and have secretly caused a great deal of difficulty for the Empire. It is a Bothan spy network that ultimately secures the plans for the second Death Star, giving the Alliance the opportunity to strike a devastating blow to the Empire.
Fantasy Flight Games Rules – Bothan Spy [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 413)
Bothan Spy [Rival]
Brawn 1 – Agility 2 – Intellect 3 – Cunning 3 – Willpower 2 – Presence 3
Soak Value 1 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Computers 1, Deception 2, Streetwise 1, Skulduggery 2
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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