Star Wars – Adversary Data File
Nemesis – Emperor’s Hand
Imperial Military – The military arm of the Galactic Empire is a vast, seemingly infinite engine of oppression and destruction capable of maintaining an iron-fisted rule throughout the whole of the known galaxy. Only portions of the Outer Rim Territories escape its reach, and even these remote areas are still under threat. While most regard the military as one enormous, monolithic entity, the truth is there are many arms, several of which enjoy vigorous, even bitter, rivalries with one another. Perhaps the most iconic of the Imperial militaries is the Imperial Navy, responsible for policing the incomprehensibly vast reaches of space in between civilized planets and systems. The Navy is best represented by the Star Destroyer, the very symbol of the Empire’s power and a ship capable of blockading a planet completely on its own by sheer dint of its firepower and complement of troops and vehicles.
Less prominent, but still widely feared, is the Imperial Army, which many erroneously believe includes the independent Stormtrooper Corps. The Army and its subsidiaries are responsible for all operations conducted on the surface of a planet, including the maintenance of Imperial garrisons and operations conducted under the direction of planetary governors, sector Moffs, and Grand Moffs. Just as the Navy has a vast array of starships at its command, the Army possesses an almost infinite variety of vehicles and troops that are suitable for virtually any environment known to the galaxy.
From Edge of the Empire
One of the Emperor’s Hands would be the most horrifying, panic-inducing opponent that an individual could face – if anyone knew that the Emperor’s Hands existed. Fortunately for the Hands, however, they are completely unknown to the galaxy at large and, in many cases, even to each other; more than one member of the Hands believes that he or she is the only Emperor’s Hand, which is how the Emperor prefers his operatives to operate. The Emperor’s Hands operate in absolute secrecy, often sent on missions by the Emperor himself. Members of the Emperor’s Hands almost invariably possess Force abilities and the will to use them.
Fantasy Flight Games Rules – Emperor’s Hand [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr p.402)
Emperor’s Hand [Nemesis]
Brawn 4 – Agility 4 – Intellect 3 – Cunning 5 – Willpower 3- Presence 2
Soak Value 4 – Wound Threshold 18 – Strain Threshold 20 – Melee/Ranged Defence 2/3
- Skills: Athletics 2, Brawl 2, Charm 3, Cool 3, Deception 3, Knowledge – Core Worlds 3, Melee 3, Perception 2, Ranged – Heavy 2, Ranged – Light 3, Stealth 3, Vigilance 4
- Adversary 3 – Upgrade difficulty of all combat checks against this target three times.
- Intense Focus – Suffer one strain to upgrade any skill check once.
- Stalker 2 – Add two Boost (Blue) dice to any Coordination and Stealth checks.
- Uncanny Senses 2 – Add two Boost (Blue) dice to all Perception checks.
- Force Rating 2 – (Dark Side) Dark side force user, uses dark side points instead of light side points ee-cr 278.
- Force Power – Influence – Use one darkside point to inflict 2 Strain on target in short range. Use one darkside point to force one target in short range to adopt an emotional state of or believe something even if it is untrue for your minutes or four rounds in combat.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.