Star Wars – Adversary Data File
Rival – Arrogant Heir
Core World Denizens – More so than any other region of the galaxy, the Core Worlds are the central bastion of Imperial control. The worlds of that region have most directly benefited from Imperial control. These worlds are often the suppliers of the highest-ranking members of the various branches of the Imperial bureaucracy and its military organizations. While there are a few particularly sympathetic individuals who have lent their skills, wealth, or both to the Alliance, the overwhelming majority are fully in support of the Galactic Empire.
From Edge of the Empire
Wealthy citizens of the Core Worlds are usually blind to the privilege and arrogance that are the hallmarks of their lives. Since birth, they have been taught that they are the leaders of the galaxy – economically, politically, spiritually, and in all other ways. Inevitably, there are those amongst the people who have everything who want more, and these arrogant heirs may well come into conflict or contact with the galactic underworld. The independent operators of the fringe must tread carefully around these individuals, for fear of drawing the attention of more powerful Core World interests.
Fantasy Flight Games Rules – Arrogant Heir [Rival]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-408)
Arrogant Heir [Rival]
Brawn 2 – Agility 3 – Intellect 2 – Cunning 2 – Willpower 3 – Presence 3
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Charm 1, Coercion 2, Cool 1, Knowledge – Core Worlds 2, Knowledge – Education 2
- Talents: None.
- Abilities: None.
- Duelist Blaster Pistol (Ranged – Light; Damage 5; Critical 4; Range Short; Accurate 2, Stun Setting)
- Servants, Credit Stick with 200-400 credits.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.