Star Wars – Adversary Data File
Nemesis – Alliance Commander
Rebel Alliance – Formally known as the Alliance to Restore the Republic, this organization is known throughout the galaxy as the Rebel Alliance or simply the Rebellion, even among its own members. Essentially a large coalition of different factions opposed to the Galactic Empire, the Rebellion is vastly less organized than most believe. The core group of dedicated assets and personnel is commanded by Alliance High Command, but a great number of their cells and satellite forces are affiliated but largely autonomous. This has created any number of difficulties for the Alliance as a whole, particularly when their associates commit an act that causes a public relations backlash against the entirety of the organization. Given the nature of their struggle, it is the best that the Alliance can hope to achieve until the balance of power begins to shift.
One of the Alliance’s greatest strengths is the diversity of its members. While the Empire is known for its ruthless stance against non-humans, the Alliance recognized the strengths and rights of all species, and as such, a significant number of Rebel agents and operatives are non-human. Indeed, some of the more persecuted species, including Bothans, Mon Calamari, and Sullustans, joined the Rebellion en masse, helping in part to compensate for the overwhelming advantage of numbers that the Empire enjoyed over the Alliance.
From Age of Rebellion
The individuals chosen by Alliance High Command to serve as individual commanders, whether of military units or fixed assets, are invariably intensely focused on their duties. The position of commander leaves no time for a personal life, and those who accept the duty understand that they are surrendering all in order to serve the Alliance. In addition to their talent for logistics and tactics, commanders must also be prepared to make difficult decisions that will, without question, result in the loss of lives under their command. These individual commanders are granted tremendous autonomy by High Command, and thus are often free to pursue objectives of their own choosing.
Fantasy Flight Games Rules – Alliance Commander [Nemesis]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 413)
Alliance Commander [Nemesis]
Brawn 2 – Agility 3 – Intellect 4 – Cunning 4 – Willpower 3 – Presence 4
Soak Value 4 – Wound Threshold 16 – Strain Threshold 14
Melee/Ranged Defence 0/0
- Skills: Discipline 3, Knowledge – Warfare 3, Leadership 3, Ranged – Heavy 2, Ranged – Light 3, Perception 3, Vigilance 2
- Adversary 2 (Upgrade difficulty of all combat checks against this target twice)
- Command 2 (add ranks in Boost (Blue) dice to Leadership checks, affected targets add ranks in Boost (Blue) dice to Discipline checks for the next 24 hours.)
- Field Commander (as an action, may make an Average (two purple) leadership check, 4 allies may immediately suffer 1 strain to perform a free maneuver.
- Improved Covering Fire (when allied minion groups within short range perform the Covering Fire maneuver, they add + 2 ranged defense instead)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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