Star Wars – Adversary Data File
Rival – Slicer
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Age of Rebellion
The computer networks that link the galaxy’s thousands of governments together are incredibly complex and contain extremely secure, sensitive information. Slicers are individuals who specialize in bypassing all manner of computerized security in order to delicately retrieve information for others – or, sometimes, for their own amusement. Skilled slicers can be hired to discover classified information from military databases, de-encrypt files recovered from military installations, or to be involved in any number of other variations on information trafficking.
From Edge of the Empire
The electronic information systems that allow galactic society to function are complex and intricate. They are secured against outside intrusion in order to allow civilization to function in a manner that grants individuals who can afford it some modicum of privacy. A slicer is an expert at circumventing that privacy and allowing outside parties access to whatever information they desire, as long as the money is good.
Fantasy Flight Games Rules – Slicer [Rival]
Brawn 2 – Agility 2 – Intellect 4 – Cunning 3 – Willpower 2 – Presence 1
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Computers 2 (Int), Cool 2 (Pr), Skullduggery 1 (Cun)
- Bypass Security – Remove Setback (Black) dice from any Computer or Skulduggery check to bypass security..
- Abilities: None
Game Master Notes
- 2022-03-26 – Updated from Age of Rebellion.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.