Star Wars – Adversary Data File
Rival – Cyborg Administrator
Fringe Dwellers – Under the Galactic Empire, society throughout the galaxy has entered a sort of normalcy where adherence to Imperial law supersedes many local customs and traditions. This has been of great benefit to those who rank themselves among the Empire’s preferred citizens, but has pushed those who cannot or will not adjust to the expectations placed upon them to the edges of civilized society. Sometimes this is a literal definition, as many individuals of this sort flock to the less rigidly-controlled Outer Rim Territories to make their lives relatively free from Imperial oversight. The Empire has not fully extended its control to this region of the galaxy, and seems unwilling or unable to completely establish control there, allowing many nooks and crannies to form in which the Alliance and other, more criminal organizations, can conceal themselves.
From Age of Rebellion
The largest space stations and orbital facilities are incredibly complex installations requiring the use of vast, extensive computer networks. These networks likewise require incredible amounts of supervision to oversee. Although uncommon, it is not unheard of for independent facilities with such networks to utilize individuals with cybernetic enhancements. These enhancements permit such administrators to interface directly with computer systems in order to create a more efficient and immediate means of supervising the system in question. Cyborg administrators often seem less human, distracted as they are by a constant stream of information from outside. As a result, they are not typically well-liked by most despite their enhanced abilities. Due to the discriminatory tendencies of Imperial officials, cyborg administrators tend to be slightly more inclined toward favoring the Alliance than the Empire.
Fantasy Flight Games Rules – Cyborg Administrator [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr-431)
Cyborg Administrator [Rival]
Brawn 2 – Agility 2 – Intellect 4 – Cunning 2 – Willpower 3 – Presence 1
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Computers 3 (Int), Perception 1 (Cun),
- Enhanced Sensors – add automatic Advantage to any Perception checks.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.