Star Wars – Adversary Data File
Rival – Journeyman Hunter
- Cordal’s Chain Journeyman (Crate of Kraytes)
Bounty Hunters – Bounty hunters are feared by criminals and ne’er-do-wells throughout the galaxy. While they have the same authority to enforce legal penalties, they are not bound by the same code of conduct that planetary, system, and sector agencies frequently operate under. Instead, bounty hunters have a well-deserved reputation for violence and ruthless tactics. Many local branches of law enforcement are reluctant to bring in bounty hunters and may even choose not to cooperate with them at all because of their reputation for causing collateral damage when pursuing a criminal. System-wide and sector-wide agencies sometimes contract with bounty hunter guilds as a cost-effective way of extending their reach.
Not all bounty hunters belong to guilds, of course. There are a great many hunters who eschew the companionship of others, instead taking up the solitary life of a predator. These statistics can reflect independent hunters, Imperially-sponsored hunters, or even unlicensed hunters just as well as guild hunters.
From Edge of the Empire
Journeyman hunters have been accepted into the ranks of an existing guild and are fully accredited and licensed to pursue authorized bounties. They are the rank and file of most existing bounty hunter organizations and likely pursue any criminal whose bounty is not high enough to attract the attention of a Master Hunter. Journeymen may choose which bounties they pursue but also receive assignments from their guild. Sometimes guilds assign multiple journeymen to seek a particular target, although this might result in the journeymen fighting amongst themselves over who brings the target in.
- Cordal’s Chain Journeyman – Found on Nar Shaddaa (S-12, ee-bcr-217) in the Crates of Krayts adventure.
- They also include a Jet Pack. The story does not give them disruptor rifles as this would have made it too deadly as an into storyline.
Fantasy Flight Games Rules – Journeyman Hunter [Rival]
Journeyman Hunter [Rival]
Brawn 3 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 2 – Presence 2
Soak Value 5 – Wound Threshold 15 – Melee/Ranged Defence 0/0
- Skills: Brawl 1, Coercion 1, Coordination 1, Ranged – Heavy 1, Ranged – Light 1, Survival 2, Vigilance 1
- Adversary 1 – Upgrade difficulty of all combat checks against this target
- Lethal Blows 1 (+10% to any Critical Injury roll made against opponents.
- Abilities: None
Game Master Notes
- 2022-04-02 – Added story example from Edge Beta Rules.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.