Star Wars – Adversary Data File
Minion – Starport Urchin
Game Examples: Trouble Brewing – Mama and Jok Nobah (ee-cr-419),
Spaceport Personnel – Spaceports are a common haunt for galactic travelers and adventurers of all sorts. Anyone who makes part of his life or livelihood aboard a starship will spend a significant amount of time in spaceports on one planet or another. Whether they are located in the desert, on a glacier, in a grand city, or hovering above the planet on a space station, there are certain commonalities that most spaceports share, and personnel is one of the most significant.
From Edge of the Empire
Every spaceport has at least one wretched misfit, and most have far more. A spaceport urchin is a young individual, around ten years old by human standards, that seems to have absolutely nowhere else to go and nothing else to do than loiter around the facility sticking his nose into anything that attracts his attention. Constantly underfoot, frequently annoying, and occasionally larcenous, spaceport urchins can either be the bane of visiting spacers or welcome mascots and familiar faces. Likewise, they can either be despised by the spaceport staff or be looked upon as little brothers and sisters to be watched over. The state and disposition of spaceport urchins says a great deal about the administration and policies of a spaceport in general.
Fantasy Flight Games Rules – Spaceport Urchin [Minion]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-399)
Spaceport Urchin [Minion]
Brawn 1 – Agility 2 – Intellect 1 – Cunning 3 – Willpower 1 – Presence 3
Soak Value 1 – Wound Threshold 3 – Melee/Ranged Defence 0/0
- Skills (group only): Skulduggery, Stealth, Streetwise, Survival
- Talents: None.
- Abilities: None
- Small rocks (Ranged – Light; Damage 1; Critical -; Range Short; Stun Damage)
Game Master Notes
- 2022-03-27 – Update from Age of Rebellion.
- 2022-03-23 – Added in references to use of characters on Formos.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.