Star Wars – Adversary Data File
Rival – BoSS Agent
Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.
From Age of Rebellion
The Bureau of Ships and Services is one of the most pervasive facets of the Imperial bureaucracy, mostly because it existed long before the formation of the Galactic Empire. The earliest incarnation of the BoSS was established when hyperspace travel first became prevalent in the galaxy, thousands of years before the advent of the Galactic Empire. The primary responsibility of the organization is to assign, regulate, and track the use of transponder codes, which are unique to each individual space-going vessel. Any ships identified as participating in any form of illegal activity, such as involvement with the Rebellion, are flagged in the massive BoSS database and can be identified in almost any major starport throughout the galaxy. For this reason, using false transponder codes is common practice in criminal circles as well as by the Alliance. BoSS agents who supervise such oddities are therefore a significant threat to criminals and Rebels alike.
Fantasy Flight Games Rules – BoSS Agent [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 416)
BoSS Agent [Rival]
Brawn 2 – Agility 2 – Intellect 3 – Cunning 2 – Willpower 2 – Presence 2
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Astrogation 1 (Int), Computers 1 (Int)
- Nobody’s Fool 1 – Upgrade difficulty of all Charm, Coercion and Deception checks targeting this character once.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.