Star Wars – Adversary Data File
Rival – Guilded Bounty Hunter
Bounty Hunters – Bounty hunters are feared by criminals and ne’er-do-wells throughout the galaxy. While they have the same authority to enforce legal penalties, they are not bound by the same code of conduct that planetary, system, and sector agencies frequently operate under. Instead, bounty hunters have a well-deserved reputation for violence and ruthless tactics. Many local branches of law enforcement are reluctant to bring in bounty hunters and may even choose not to cooperate with them at all because of their reputation for causing collateral damage when pursuing a criminal. System-wide and sector-wide agencies sometimes contract with bounty hunter guilds as a cost-effective way of extending their reach.
Not all bounty hunters belong to guilds, of course. There are a great many hunters who eschew the companionship of others, instead taking up the solitary life of a predator. These statistics can reflect independent hunters, Imperially-sponsored hunters, or even unlicensed hunters just as well as guild hunters.
From Age of Rebellion
By definition, a bounty hunter is an individual in possession of an Imperial Peace-Keeping Certificate who is legally permitted to hunt and apprehend wanted criminals in exchange for bounties offered by the Empire or other parties. The definition is somewhat innocuous, however, and does little to reflect the sheer brutality so often exhibited by bounty hunters throughout the galaxy. Compassionate souls are not drawn to this line of work, and while many make a good living working for the Empire, just as many, if not more, choose instead to work for corporations, private citizens, or criminal organizations in order to gain the credits and the reputation that they so desperately crave. It goes without saying that bounty hunters are a persistent, significant threat to the safety of all members of the Rebel Alliance.
Fantasy Flight Games Rules – Guilded Bounty Hunter [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 424)
Guilded Bounty Hunter [Rival]
Brawn 2 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 2 – Presence 2
Soak Value 3 – Wound Threshold 12 – Melee/Ranged Defence 1/1
- Skills: Cool 2 (Pr), Perception 2 (Cun), Ranged – Light 2 (Ag), Stealth 1 (Ag), Streetwise 2 (Cun), Survival 2 (Cun)
- Expert Tracker – Remove a Setback (Black) dice from checks to find tracks or track targets, decrease time to track a target by half.
- Quick Draw – May draw or holster a weapon as an incidental.
- Disruptor Pistol (Ranged-Light, Damage 10, Critical 2, Range Short, Vicious 4)
- 2x Stun Grenades (Ranged-Light, Damage 8, Critical 4, Range Short, Blast 8, Disorient 3, Limited Ammo 1, Stun Damage)
- Bolas (Ranged-Light, Damage 2, Range Short, Ensnare 3, Knockdown, Limited Ammo 1)
- Armoured Clothing (+1 defence, +1 soak), Jet Pack, Utility Belt
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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