Star Wars – Adversary Data File
Nemesis – Black Sun Vigo
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Edge of the Empire
The Black Sun is a vast criminal conspiracy that literally spans almost the entire breadth of the galaxy. Its upper echelons are a mystery to all but its most influential and powerful members, and the most that the average member can ever hope to know is the identity of a Vigo. The Vigos of Black Sun are akin to criminal nobility, princes of vice, underbosses of mayhem and misery. A Vigo is powerful enough that he or she may control all criminal activity in an entire sector or an even larger portion of space, making them rivals even for the great Hutt lords that are so feared in the Outer Rim. For all their power, influence, and wealth, however, Vigos still answer to their superiors, and for that reason they often have more conservative natures than the hedonistic Hutts
Fantasy Flight Games Rules – Black Sun Vigo [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-406)
Black Sun Vigo [Nemesis]
Brawn 3 – Agility 3 – Intellect 3 – Cunning 4 – Willpower 3 – Presence 4
Soak Value 4 – Wound Threshold 16 – Strain Threshold 16 – Melee/Ranged Defence 0/0
- Skills: Coercion 4, Cool 3, Melee 3, Perception 4, Ranged – Heavy 3, Ranged – Light 3, Streetwise 4, Survival 4, Vigilance 2
- Adversary 3 – Upgrade difficulty checks of all combat checks against this target three times.
- Crippling Blow (may increase combat check by 1, if successful, target suffers one strain when he moves for remainder of the encounter.
- Nobody’s Fool 2 – Upgrade difficulty of all Charm, Coercion and Deception checks targeting Planetary Governor twice
- Leader – All subordinates within medium range add a Boost (Blue) dice to all Discipline checks.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.