Star Wars – Adversary Data File
Minion – Alliance Infantry
Rebel Alliance – Formally known as the Alliance to Restore the Republic, this organization is known throughout the galaxy as the Rebel Alliance or simply the Rebellion, even among its own members. Essentially a large coalition of different factions opposed to the Galactic Empire, the Rebellion is vastly less organized than most believe. The core group of dedicated assets and personnel is commanded by Alliance High Command, but a great number of their cells and satellite forces are affiliated but largely autonomous. This has created any number of difficulties for the Alliance as a whole, particularly when their associates commit an act that causes a public relations backlash against the entirety of the organization. Given the nature of their struggle, it is the best that the Alliance can hope to achieve until the balance of power begins to shift.
One of the Alliance’s greatest strengths is the diversity of its members. While the Empire is known for its ruthless stance against non-humans, the Alliance recognized the strengths and rights of all species, and as such, a significant number of Rebel agents and operatives are non-human. Indeed, some of the more persecuted species, including Bothans, Mon Calamari, and Sullustans, joined the Rebellion en masse, helping in part to compensate for the overwhelming advantage of numbers that the Empire enjoyed over the Alliance.
From Age of Rebellion
The rank-and-file of the Rebel Alliance’s Army and Naval troopers are not that much different from their Imperial counterparts, all things considered. They are trained in a number of different arenas and in various contingencies, and they are assigned in similarly organized military units. Even their equipment tends to be similar, although the Imperials generally have an advantage in that area. What separates them is motivation. The troops who serve the Alliance believe that they are not just fighting for their own well-being, but that of their families and innocent people all across the galaxy. This conviction is what the Alliance believes will allow them to ultimately win the day.
Fantasy Flight Games Rules – Alliance Infantry [Minion]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 411)
Alliance Infantry [Minion]
Brawn 2 – Agility 2 – Intellect 2 – Cunning 2 – Willpower 2 – Presence 2
Soak Value 3 – Wound Threshold 5 – Melee/Ranged Defence 0/0
- Skills (group only): Melee, Ranged (Heavy), Vigilance
- Covering Fire (may spend a maneuver to add +1 ranged defense to up to three allied characters or minion groups within short range until the end of the next round; this does not stack with multiple uses)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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