Star Wars – EDF-WME
Equipment Data File – Weapon – Melee
SW Close Weapon Companies – Corellian Personal Defence, Kamperdine, Mandalorian, Merr-Sonn, SoroSuub,
Generic Items available to all Close Weapon companies – Balanced Hilt, Brass Knuckles, Bola, Combat Knife, Gaffi Stick, Mono-Molecular Edge, Net, Serrated Edge, Superior Weapon Customisation, Truncheon, Weighted Head.
- Generic Only
Melee Weapons – In a galaxy filled with deadly accurate blasters with bolts of charged particles that can burn through a ship’s hull in an instant, not to mention explosives so powerful that the smallest can destroy an entire squad of infantry, a melee weapon seems an almost comical anachronism. In truth, the utility and deadliness of a well-honed blade or a heavy blunt object is as well-respected in modern times as at any point in galactic history. From the deadly combat knife of the Rebel commando, to the vibro-ax wielded by the savage pirate on the bridge of a captured ship, to the near-mythical lightsabers of the legendary Jedi, melee weapons still have their place on the modern battlefield.
To those who prefer them, melee weapons are the obvious choice for the well-armed soldier for a number of reasons. They are typically silent (save for the high-tech vibro weapons) and can even be improvised out of found materials in a desperate pinch. This allows for quick, quiet kills, a fact especially important to Rebel agents in the field. Larger weapons such as force pikes and vibro-axes have both a long reach and a high intimidation factor, often finishing an argument through their presence alone. Perhaps most importantly, melee weapons are extremely common, easy to make, and rarely subject to the same kinds of legal restrictions as blasters and slugthrowers.
When wielding a melee weapon, users add their Brawn characteristic to the damage dealt, unless the weapon description indicates otherwise. In a melee weapon’s profile, the inclusion of a plus sign next to the damage indicates that the user adds his Brawn to the damage dealt.
From Age of Rebellion
Part tool, part weapon, and one of the most important pieces of a trooper’s equipment, a good combat knife is worth its weight in aurodium. Produced in countless numbers in a dizzying array of styles, combat knives typically have a thin, razor sharp, hardened metal clip-point blade roughly fifteen centimeters long and mated to a polycarbonate or metal handle. The last few centimeters closest to the hand guard, if so equipped, feature a rugged serration that allows the knife to be used as a saw. Some more complex knives feature built-in tools such as wire cutters, compasses, and fire starters. Whatever their features, combat knives are incredibly handy, and more than one Rebel agent owes his life to his trusty blade.
From Edge of the Empire
Vicious combatants rely on sharp blades to slice and gash their foes. They’re also far easier to conceal than a firearm and just as deadly if the user is skilled in its use.
Knives are seen as the weapons of commoners, thieves, and assassins, so carrying one in plain sight may cause social stigma in polite company, or add to a rogue’s presence in more wretched hives of scum and villainy.
Fantasy Flight Rules – Combat Knife
- Source: Age of Rebellion Core Rulebook (sw-ffg-ar-cr-181), Edge of the Empire Core Rulebook (sw-ffg-ee-cr-166)
- Combat Knife – Skill: Melee, Damage: +1, Crit: 3, Range: Engaged, Encumbrance: 1, Hard Points: 0, Price: 25 credits, Rarity: 1
- 2022-03-24 – Updated with content from Age of Rebellion.
- 2021-12-28 – Added in details from Age of Rebellion Core Rulebook.
Armour Modifications: Cortosis Weave (8), Enhanced Optics Suite (3), Heating System (3), Optical Camouflage System (6), Strength Enhancing System (4), Superior Armour Customisation (6), Thermal Shielding System (3), Vacuum Sealed (3)
Cybernetics: Brain Implant (6), Cyberarm (Mod V (6), Mod VI (6)), Cyberleg (Mod II (6), Mod III (6)), Cyberscanner Limb (7), Eyes (6), Immune Implant (6), Implant Armour (6), Prosthetic Replacement (Limb (4), Organ (4)), Weapon (7)
Security: Advanced Flesh Camouflage Kit (R7), Binders (0), BlackOps Data Breaker (R6), Comm Jammer (3), Comm Scrambler (R5), Disguise Kit (4), Electronic Lock Breaker (R5), Personal Stealth Field (9), Restraining Bolt (0), Slicer Gear (4)
Spice: Avabush (dose (R6), crate (R7)), Booster Blue (dose (R5), crate (R6)), Death Sticks (dose (R1), crate (R2)), Glitterstim (dose (R7), crate (R8)), Lesai (dose (R9), crate (R10)), Yarrock (dose (R8), crate (R9))
Tools: Backpack (0), Climbing Gear (2), Datapad (1), Emergency Repair Patch (1), Extra Reload (1), Fusion Cutter (2), Fusion Lantern (2), Glowrod (0), Jet Pack (7), Load-Bearing Gear (3), Military Field Manual (4), Tool Kit (2), Utility Belt (0)
Blaster: Bowcaster (7), Carbine (5), Disruptor (Pistol (R6), Rifle (R6)), Heavy Pistol (6), Heavy Repeating (R8), Heavy Rifle (6), Holdout (4), Ionization (3), Light Pistol (4), Light Repeating (R7), Pistol (4), Rifle (5)
Modifications: Augmented Spin Barrel (4), Balanced Hilt (5), Blaster Actuating Module (4), Bipod Mount (1), Bowcaster Accelerator Enhancement (4), Bowcaster Automatic Re-Cocker (3), Filed Front Sight (0), Forearm Grip (1), Marksman Barrel (4), Mono-Molecular Edge (5), Multi-Optic Sight (3), Serrated Edge (1), Shortened Barrel (4), Spread Barrel (4), Superior Weapon Customisation (6), Telescopic Optical Sight (1), Tripod Mount (3), Under-Barrel (Flame Projector (R5), Grenade Launcher (R5)), Weapon Harness (2), Weapon Sling (0), Weighted Head (3)
Lightsaber: Lightsaber (R10)
Modifications: Rubat Crystals (R10)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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