Star Wars – Adversary Data File
Nemesis – Pirate Captain
Galactic Underworld – Pirate
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Age of Rebellion
Among the rank-and-file of pirate crewmen, few survive long enough to practice their skills and become leaders among their fellows. These individuals possess a cunning that their comrades lack, a cunning which has been honed to a razor’s edge over the course of their careers. The ideology of these individuals varies, from those who slaughter every victim to avoid witnesses, to those who show mercy to their victims in the hopes of building a benevolent reputation to any ship captain who surrenders without a fight. Most pirate captains fear capture, and will not take unnecessary risks unless the promise of their bounty is so great that their avarice overcomes their cowardice.
From Edge of the Empire
Among the rank and file of pirate crews, some small handfuls survive long enough to hone their skills and become leaders among their fellows. These individuals possess a cunning that their comrades lack and have honed it to a razor’s edge over the course of their time spent as a crewman. The ideology of these individuals varies, from those who slaughter every victim to eliminate witnesses to those who display mercy in the hopes that future victims will be more willing to surrender. Most pirate captains fear capture and will not take unnecessary risks unless the promise of reward is so great that their avarice overcomes their caution.
Fantasy Flight Games Rules – Pirate Captain [Nemesis]
Pirate Captain [Nemesis]
Brawn 4 – Agility 4 – Intellect 2 – Cunning 3 – Willpower 2 – Presence 3
Soak Value 5 – Wound Threshold 20 – Strain Threshold 12 – Melee/Ranged Defence 1/1
- Skills: Coercion 3 (Will), Cool 3 (Pr), Coordination 2 (Ag), Deception 3 (Cun), Gunery 2 (Ag), Leadership 2 (Pr), Melee 4 (Br), Ranged – Heavy 3 (Ag), Resilience 2 (Br), Skullduggery 3 (Cun)
- Adversary 2 – Upgrade difficulty of all combat checks against this target two times.
- Fereal Strength 2 – +2 damage on all Brawl and Melee attacks.
- Knockdown – may spend a Triumph to knock target prone with successful melee attack.
- Pirate Leader – may spend a maneuver giving orders to other pirate allies in medium range, granting them a Boost (Blue) dice on their next check
Game Master Notes
- 2022-03-26 – Updated from Age of Rebellion.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.