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Adversary Roleplaying Star Wars

SW ADF-N Imperial Advisor

Star Wars – Adversary Data File

Nemesis – Imperial Advisor

The Galactic Empire

Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.

From Age of Rebellion

One of the most insidious methods the Emperor employs to maintain control of his Empire is constantly pitting his minions against one another. These mind games allow such individuals to gain favor by proving their ultimate loyalty to him. Historically, this has prevented Palpatine’s subordinates from allying against him, and nowhere has this policy been more ruthlessly embodied than in the ranks of his Imperial advisors. Typically, there have been around one hundred such extremely powerful and influential bureaucrats at any given time. Each is tasked not only with overseeing details of the Empire’s administration, including such important decisions as appointing governors and Moffs, and also with conducting covert surveillance on the home systems of other advisors and high-ranking Imperial officials.

Fantasy Flight Games Rules – Imperial Advisor [Nemesis]

Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 414)

Imperial Advisor [Nemesis]

Brawn 2 – Agility 2 – Intellect 3 – Cunning 4 – Willpower 3 – Presence 4
Soak Value 2 – Wound Threshold 12 – Strain Threshold 13
Melee/Ranged Defence 0/0

  • Skills: Charm 4 (Pr), Coercion 4 (Will), Deception 4 (Cun), Knowledge – Core Worlds 3 (Int), Knowledge – Education 2 (Int), Negotiation 3 (Pr), Perception 4 (Cun) Skulduggery 3 (Cun), Vigilance 3 (Will)
  • Talents:
    • Natural Charmer – Once per session, may re-roll any 1 Charm or Deception check.
    • Nobody’s Fool 2 – Upgrade difficulty of all Charm, Coercion, and Deception checks targeting character twice.
    • Plausible Deniability 2 – remove two Setback (Black) dice from all Coercion and Deception checks.
  • Abilities
  • Equipment:
    • Lavishly adorned robes, extensive credentials, sundry personal staff

Game Master Notes

Content Updates

SW Adversary

Academics: Dancer, (Twi’lek), Researchers (Ashur Sungazer), Storyteller (Ithorian)

Bounty Hunters: Guilded, Hunter (Apprentice, Journeyman, Master), Rodian

Core Worlders: Arrogant Heir, Philanthropic Senator, Physician, Politician/Senator, Wealthy Noble

Fringe: Cyborg Administrator, Gladiator (Wookiee), Jedi (Forsaken, In-Hiding), Nerf Herder, Treasure Hunter (Yarkora), Tuskan Raider (Reaver, Sniper), Vapor Station Inhabitant, Weequay

Imperial Government: BoSS Agent, COMPNOR Agent, Imperial (Advisor, DeStab Agent, Intelligence Agent, Moff), Intelligence Agent

Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)

Law & Order: Corrupt Bureaucrat, CSA (Security (Captain, Police), Viceprex), Military Starfighter Pilot, Planetary (Defence Force Trooper, Governor), Sector Ranger

Rebel Alliance: Bothan Spy, Cell Leader, Commander, Diplomat, Incom Engineer, Infantry, Liaison, Mechanic, Quarren Agitator, Quartermaster, SpecForce Infiltrator, Starfighter (Ace, Pilot)

Spaceport: Administrator, Comm Operator, Customs Inspector, Mechanic (Mon Calamari), Overseer, Security (Detail, Officer), Urchin

Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)

Creatures: Dianoga (Mid-Sized), Gundark, Kidron Jammer, Krayt Dragon, Mynock, Phemis Canyon Charger, Rancor (Captive), Rubat Spinner

Star Wars RPG

SW Menu: Adventure, New Rules, Adversary, Companies, Droid, Equipment, Galaxy Map, Location, Vehicle

Campaign: NPCs, Side Stories, Timeline

Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign

Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)

References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)

Creating a Campaign:
(1) Rules and Setting,
(2) Characters and Timeline,
(3) Fringes Storyline,
(4) Rebels Storyline,
(5) Force Storyline,
(6) Mandalorian Storyline

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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