Star Wars – Adversary Data File
Rival – Yarkora Treasure Hunter
Fringe Dwellers – Under the Galactic Empire, society throughout the galaxy has entered a sort of normalcy where adherence to Imperial law supersedes many local customs and traditions. This has been of great benefit to those who rank themselves among the Empire’s preferred citizens, but has pushed those who cannot or will not adjust to the expectations placed upon them to the edges of civilized society. Sometimes this is a literal definition, as many individuals of this sort flock to the less rigidly-controlled Outer Rim Territories to make their lives relatively free from Imperial oversight. The Empire has not fully extended its control to this region of the galaxy, and seems unwilling or unable to completely establish control there, allowing many nooks and crannies to form in which the Alliance and other, more criminal organizations, can conceal themselves.
From Edge of the Empire
The Yarkora are a mysterious, long-lived race whose homeworld remains undiscovered by greater galactic society. Some members of their race have found their way into the seediest ports of call in the Outer Rim and use their incredibly patient methods to manipulate secrets out of even the most closely guarded individuals. These secrets they then use in the sale of information or, for more profitable endeavors, the discovery of lost items and legacies to line their own coffers. Yarkora recognize the sentience of other races but do not truly consider most races to be their equal, and look upon them as lesser beings that exist only to assist them in the fulfillment of their agenda. This is not to say that they do not develop affections for others, but there is always a degree of reservation that ensures they are not fully committed to relations with outsiders.
Fantasy Flight Games Rules – Yarkora Treasure Hunter [Rival]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-414)
Yarkora Treasure Hunter [Rival]
Brawn 3 – Agility 2 – Intellect 3 – Cunning 4 – Willpower 2 – Presence 4
Soak Value 4 – Wound Threshold 13 – Melee/Ranged Defence 0/0
- Skills: Charm 2, Coercion 4, Cool 2, Deception 4, Knowledge – Lore 2
- Talents: None.
- Abilities: None.
- Heavy Blaster Pistol (Ranged – Light; Damage 7; Critical 3; Range Medium; Stun Setting)
Game Master Notes
- 2022-03-27 – Update from Age of Rebellion.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.