Star Wars – Adversary Data File
Nemesis – Intelligence Agent
The Galactic Empire Military
Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.
From Age of Rebellion
Imperial Intelligence is a separate entity from the military, but they often work hand-in-hand to accomplish their mutual objectives. The autonomy of Imperial Intelligence often allows them to co-opt military assets to accomplish their missions, occasionally to the chagrin of the officers who command the ships or companies utilized in such a manner. Regardless, the threat posed by intelligence agents is particularly significant, because they do not adhere to standard military protocol and are easily able to think outside the rigid tactical instruction of the Army and Navy. Seasoned agents understand how the Alliance thinks, and that makes them exceptionally dangerous.
Fantasy Flight Games Rules – Intelligence Agent [Nemesis]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 419)
Intelligence Agent [Nemesis]
Brawn 3 – Agility 3 – Intellect 3 – Cunning 3 – Willpower 3 – Presence 3
Soak Value 3 – Wound Threshold 13 – Strain Threshold 14
Melee/Ranged Defence 0/0
- Skills: Charm 2 (Pr), Coercion 2 (Will), Deception 2 (Cun), Melee 2 (Br), Ranged – Light 2 (Ag) Streetwise 2 (Cun), Viginance 2 (Will)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.