Star Wars – Adversary Data File
Rival – Sullustan Pilot-For-Hire
Galactic Underworld – Pilot-For-Hire
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Edge of the Empire
There are always those who love to fly, but are unwilling or unable to accept the rigid discipline and strict protocols of consistent flying for the military or for a corporation. Many become pilots-for-hire, selling their considerable skills to anyone willing to pay them to do what they love: climbing into the cockpit of a starship and taking to the hyperlanes. Sullustans often fall into this category. These short humanoids evolved in underground conditions and have an innate pathfinding ability as well as extremely sensitive sensory organs. Many use these abilities to become skilled navigators or talented starship pilots.
Fantasy Flight Games Rules – Sullustan Pilot-For-Hire [Rival]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-396)
Sullustan Pilot-For-Hire [Rival]
Brawn 1 – Agility 2 – Intellect 3 – Cunning 3 – Willpower 2 – Presence 2
Soak Value 2 – Wound Threshold 11 – Melee/Ranged Defence 0/0
- Skills: Astrogation 4, Cool 1, Gunnery 2, Ranged – Light 1, Perception 5, Piloting – Space 3, Survival 1
- Talents: None
- Abilities: None
- Blaster Pistol (Ranged – Light; Damage 6; Critical 3; Range Medium; Stun Setting),
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.