Star Wars – Adversary Data File
Nemesis – Politician/Senator
Core World Denizens – More so than any other region of the galaxy, the Core Worlds are the central bastion of Imperial control. The worlds of that region have most directly benefited from Imperial control. These worlds are often the suppliers of the highest-ranking members of the various branches of the Imperial bureaucracy and its military organizations. While there are a few particularly sympathetic individuals who have lent their skills, wealth, or both to the Alliance, the overwhelming majority are fully in support of the Galactic Empire.
From Age of Rebellion
Denizens of the Core Worlds include former members of the Imperial Senate, recently disbanded by the Emperor, who remain in the area in hopes of maintaining their political influence, wealthy lifestyle, and general connection to the goings-on of the Empire as a whole. Under normal circumstances, these individuals venture into the more rural regions of the galaxy only very rarely. Even those who represent the Outer Rim Territories can scarcely find time for such a lengthy journey. When such individuals do venture out into the galaxy at large, it is typically to serve their own needs rather than the needs of anyone else. A rare few are genuinely interested in the fate of their constituents and seek to aid the Alliance in restoring a more compassionate government, but most have benefited far too much from their association with the Empire to willingly aid in its overthrow.
Fantasy Flight Games Rules – Politician/Senator [Nemesis]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr-430)
Brawn 2 – Agility 2 – Intellect 3 – Cunning 2 – Willpower 3 – Presence 4
Soak Value 2 – Wound Threshold 12 – Strain Threshold 14 – Melee/Ranged Defence 0/0
- Skills: Charm 3 (Pr), Cool 2 (Pr), Knowledge – Core Worlds 2 (Int), Knowledge – Education 2 (Int), Negotiation 2 (Pr)
- Commanding Presence 2 – remove two Setback (Black) dice from all Leadership cheks,
- Works Like a Charm – Once per session, the character may make one skill check using Presence, rather than the characteristic linked to that skill.
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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