Star Wars – Adversary Data File
Rival – Shipjacker
The Galactic Underworld – The Galactic Civil War is a struggle between the Empire and the Alliance to Restore the Republic. In between the two, however, are the dark shadows of the underworld. In these gray areas, criminals find opportunities for profit by selecting one side or another to assist or, more commonly, by playing both sides against one another in an extremely dangerous, if rewarding, game. Many factions within the underworld have suffered significantly at the hands of the ruthless Empire, and as a result are happy to lend their assistance to the Rebellion – although not for free. Desperate for supplies and equipment, the Alliance is happy to make deals with anyone who will assist them, although they draw the line at such horrendous offenses as slaving and trafficking in some forms of spice.
The Empire, on the other hand, typically has little use for criminal elements. There are exceptions, as the Emperor himself has connections with the Black Sun crime syndicate, and individual officers and Moffs may have agendas that lend themselves to cooperation with criminals. For the most part, the Empire does not endorse or support underworld connections. The most notable exceptions are bounty hunters, whose cruelty and ruthlessness have gained them recognition as legal representatives who can count upon the Empire for some of their more lucrative contracts.
From Edge of the Empire
A terror that haunts the shadows of a major spaceport, a shipjacker is a thief who specializes in stealing and quickly reselling starships. An expert at circumventing electronic security of all forms, a successful shipjacker is also intimately familiar with the protocols and procedures of whatever spaceports he chooses to prey upon. Likewise, most shipjackers have close relationships with expert forgers to ensure that the documentation required to remove a vessel from the spaceport can be quickly and convincingly acquired. Most shipjackers have a network of contacts to ensure that a starship, once stolen, can be quickly sold and moved to a distant part of the galaxy or, failing that, dismantled for parts and sold in a dozen different locations in as many different systems
Fantasy Flight Games Rules – Shipjacker [Rival]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr-394)
Brawn 2 – Agility 3 – Intellect 2 – Cunning 3 – Willpower 2 – Presence 3
Soak Value 2 – Wound Threshold 14 – Melee/Ranged Defence 0/0
- Skills: Computers 1, Deception 2, Piloting – Space 2, Skullduggery 2, Stealth 2, Vigilance 1
- Adversary 1 – Upgrade difficulty of all combat checks against this target once.
- Abilities: None
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.