Star Wars – Adversary Data File
Rival – Phemis Canyon Charger
Creatures of the Galaxy
Galactic Oddities – Under the Galactic Empire, society throughout the galaxy has entered a sort of normalcy where adherence to Imperial law supersedes many local customs and traditions. This has been of great benefit to those who rank themselves among the Empire’s preferred citizens, but has pushed those who cannot or will not adjust to the expectations placed upon them to the edges of civilized society. Sometimes this is a literal definition, as many individuals of this sort flock to the less rigidly-controlled Outer Rim Territories to make their lives relatively free from Imperial oversight. The Empire has not fully extended its control to this region of the galaxy, and seems unwilling or unable to completely establish control there, allowing many nooks and crannies to form in which the Alliance and other, more criminal organizations, can conceal themselves.
From Force and Destiny
These huge quadrupeds measure nearly four meters tall at the shoulder, and their blocky construction makes them more than six meters in length from the tips of their stub-like tails to the grinding beaks with which they tear apart their prey. Their most notable feature is the massive crest emerging from their skull – a thick ridge of bone that curves forward past the flattened face of the beast and is used as its primary weapon.
Found on the planet Phemis.
Fantasy Flight Games Rules – Phemis Canyon Charger [Rival]
Source: Force and Destiny – GM Kit (sw-ffg-fd-gmk-12)
Phemis Canyon Charger [Rival]
Brawn 5 – Agility 1 – Intellect 1 – Cunning 2 – Willpower 3 – Presence 2
Soak Value 5 – Wound Threshold 20 – Melee/Ranged Defence 0/0
- Skills: Perception 1, Survival 2, Vigilance 1.
- Talents: None.
- Silhouette 3.
- Trample (If the canyon charger takes a maneuver to move closer to its target before attacking, it gains □ to its combat check and deals +2 damage).
- Equipment: Ridged skull crest (Brawl; Damage 9; Critical 4; Range [Engaged]; Disorient 4, Knockdown).
Game Master Notes
- 2022-03-27 – Updated from Age of Rebellion.
- 2021-08-06 – Added in link to phemis.
- 2021-06-15 – Cleaned up the page and added in links to equipment.
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.