Star Wars – Adversary Data File
Rival – Quartermaster
Rebel Alliance – Formally known as the Alliance to Restore the Republic, this organization is known throughout the galaxy as the Rebel Alliance or simply the Rebellion, even among its own members. Essentially a large coalition of different factions opposed to the Galactic Empire, the Rebellion is vastly less organized than most believe. The core group of dedicated assets and personnel is commanded by Alliance High Command, but a great number of their cells and satellite forces are affiliated but largely autonomous. This has created any number of difficulties for the Alliance as a whole, particularly when their associates commit an act that causes a public relations backlash against the entirety of the organization. Given the nature of their struggle, it is the best that the Alliance can hope to achieve until the balance of power begins to shift.
One of the Alliance’s greatest strengths is the diversity of its members. While the Empire is known for its ruthless stance against non-humans, the Alliance recognized the strengths and rights of all species, and as such, a significant number of Rebel agents and operatives are non-human. Indeed, some of the more persecuted species, including Bothans, Mon Calamari, and Sullustans, joined the Rebellion en masse, helping in part to compensate for the overwhelming advantage of numbers that the Empire enjoyed over the Alliance.
From Age of Rebellion
The greatest difficulty facing the Rebellion is its lack of resources. What resources it does possess are very carefully measured and dispensed with absolute scrutiny for their purpose and intent. Some, even some among the Alliance’s ranks, look at the fleets of ships and the hidden bases that the organization commands and wonder why even minor resources like blaster packs are so rigidly controlled, but the Rebellion can survive no other way. Quartermasters, like their more formal military counterparts, are tasked with managing the Alliance’s meager resources and ensuring there is never a shortage of any essential commodity. Quartermasters are, by necessity, extremely strict and somewhat unpleasant, dealing with a never-ending stream of requests by frustrated personnel, all of whom believe that their request is, of course, completely valid. As a result, quartermasters often have a very unpleasant reputation among their fellow Alliance personnel.
Fantasy Flight Games Rules – Quartermaster [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 414)
Brawn 2 – Agility 2 – Intellect 2 – Cunning 2 – Willpower 3 – Presence 1
Soak Value 3 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Discipline 2 (Will), Negotiation 3 (Pr), Streetwise 2 (Cun)
- Know Somebody 2 – once per session, when attempting to purchase a legally available item, reduce its rarity by 2.
- Nobody’s Fool 1 – Upgrade difficulty of Charm, Coercion, and Deception checks target this character once.
- Light Blaster Pistol (Ranged – Light, damage 5, Critical 4, Range Medium, Stun setting)
- Blast Vest (+1 soak)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Rebels, Sith)
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