Star Wars – Adversary Data File
Nemesis – CSA Viceprex
Law & Order – Corporate Sector Authority
The political and economic policies of the Empire ensure that any corporation that shows favor to the Imperial machine is rewarded with virtual autonomy so long as they do not make life difficult for Imperial personnel. No organization better exemplifies the dangers of this policy more so than the Corporate Sector Authority. The Corporate Sector Authority Viceprex level officials head up entire departments of the CSA, from research to legal to territorial management. A Viceprex is a powerful individual whose rank and influence lets him ignore petty concerns such as laws and regulations. The CSA does not overly care about the actions of their officials as long as the profits flow, so while one Viceprex might be honorable and honest, another may be corrupt and malicious.
Fantasy Flight Games Rules – CSA Viceprex [Nemesis]
Source: Edge of the Empire – Core Rules (sw-ffg-ee-cr p.402)
CSA Viceprex [Nemesis]
Brawn 2 – Agility 2 – Intellect 4 – Cunning 3 – Willpower 2 – Presence 4
Soak Value 2 – Wound Threshold 14 – Strain Threshold 12 – Melee/Ranged Defence 2/0
- Skills: Charm 2, Coercion 4, Cool 2, Deception 3, Leadership 2, Negotiation 3, Knowledge – Education 3, Knowledge – Outer Rim 2
- Adversary 1 – Upgrade difficulty of all combat checks against this target one time.
- Scathing Tirade – As an action, may make an Average Coercion check. Each success inflicts one strain on a target in short range. Each Advantage inflicts one additional strain on one one affected target. All affected targets suffer a Setback (Black) dice to all checks for four rounds.
- Improved Inspiring Rhetoric – As an action, may make an Average Leadership check. Each success removes one strain or wound from one ally in short range. Each Advantage removes an additional strain or wound from an affected ally. All affected allies add a Boost (Blue) dice to all checks for two rounds.
- Abilities: None
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.