Star Wars – Adversary Data File
Rival – COMPNOR Agent
Imperial Empire – Bureaucracy – While the military of the Empire is often the more present threat for the Alliance, as well as various other groups who have attracted the Emperor’s ire, most citizens have far more to fear from the different branches of Imperial bureaucracy. Filled with individuals who revel in power and protocol, each individual section of the Imperial bureaucracy presents a never-ending maze for anyone who finds himself in need of navigating it. When not in combat situations, members of the Alliance often find their endeavors hopelessly complicated by Imperials who have no knowledge of who they are, but who make life difficult simply because it is their job.
From Age of Rebellion
The Committee for the Preservation of the New Order is a name used to describe multiple branches of the Imperial bureaucracy, all of which are completely devoted to maintaining support for the Emperor’s rule. The precursor agency, COMPOR, was established as a grassroots political movement during the Clone Wars era, and was a powerful tool for maintaining support for the Supreme Chancellor. After the establishment of the Empire, the organization was reorganized to support the Empire as a whole rather than the Emperor specifically, although he factors significantly in their extensive, pervasive propaganda campaigns. COMPNOR agents are easily the most overzealous of all Imperial agents and genuinely believe that any and all horrors committed in the execution of their duty to root out disloyalty are for the greater good of the galaxy.
Fantasy Flight Games Rules – COMPNOR Agent [Rival]
Source: Age of Rebellion Core Rules (sw-ffg-ar-cr 416)
COMPNOR Agent [Rival]
Brawn 2 – Agility 2 – Intellect 3 – Cunning 3 – Willpower 2 – Presence 2
Soak Value 2 – Wound Threshold 12 – Melee/Ranged Defence 0/0
- Skills: Coercion 3 (Will), Computers 2 (Int), Deception 3 (Cun), Discipline 1 (Will), Knowledge – Core Worlds 2 (Int), Knowledge – Warfare 2 (int)
Game Master Notes
Imperial Forces: Emperor’s Hand, Imperial (Army (Officer, Trooper), Gunnery Corps, Naval (Officer, Trooper), Stormtroopers (Cavetrooper, Commander (Ironarm), Sandtrooper, Scout Trooper, Sergeant, Snowtrooper), Vehicle Corps), Imperial Informant, Naval Engineer, TIE (Ace, Pilot)
Underworld: Arms Dealer, Assassin (Defel), Black Marketeer (Twi-lek), Black Sun Vigo, Enforcer (Barabel), Forger, Hutt (Agent Jora, Crime Lord), Impact, Infochant, Loan Shark, Pilot-For-Hire (Sullustan), Pirate (Captain, Crew), Shadowport Mechanic, Shipjacker, Slaver, Slicer, Slow-Witted Tough, Smuggler (Baron, Gang Leader), Street Tough, Swoop Ganger, Thug (Aqualish, Gamorrean)
Game Management: Annotated Stat Block, Character Creation, Choosing a New Campaign, Creating a Galaxy Map, Ending three year campaign, GM’s Luck Roll, Running Games over Skype, Tracking Experience, 2016 Campaign
Character Builds: Bounty Hunter (Karlid – Assassin, Vanna – Gadgeteer, Kyanna – Martial Artist, Jed – Operator, Theya – Skip Tracer, Cadkia – Survivalist), Smuggler (Ebaya – Gambler), Technician (B1-337 – Droid Tech)
References: for Characters, for GMs, Dice, Items (Lightsabers, Modifying, Purchasing, Qualities), Knight Level Play, Mechanics (Awareness, Duty, Morality, Obligation), Movement (Personal, Planetary, Vehicles), Roles (Bounty Hunting, Investigations), Secrets (Empire, Jedi, Mandalorians, Rebels, Sith)
This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.