Dungeons & Dragons Roleplaying Secret Craft

DnD Secret Crafts Reanimatologist

Dungeons and Dragons – Mystara Secret Crafts

Secret Craft of the Reanimators

aka Master of Reanimation, Reanimtors, Reanimatologist

They are known as a Reanimatologist in the library of the Great School of Glantri. They started out (and can still be found) as the Master of Reanimation or Reanimators of the Traladaran of Darokin, Glantri and Karameikos. This is an expansion of the Secret Crafts inspired by Gazetteer 3.

Mystara Content

This secret craft was developed by those who have a deep connection with necromancy and the element of air. These are abilities granted by the grace of the patrons of the necromancy. Their magic concentrates on dealing with the creation of undeath.

Activation Costs: 1 point per circle for Manifestation, Power and Downtime Activity unless otherwise specified.
Source Material: This secret craft was built from material gained from various editions of the game. Principalities of Glantri (GAZ3), Deep Magic – Blood and Doom (DM12), Encyclopaedia Arcane – Necromancy (Beyond the Grave – MGP1005), Ultimate Prestige Classes (Crypt Lord).

List of Practitioners of the Reanimatologists

  • Initiate
  • 1st Circle

Craft Magical Items – Reanimatologist

Ranks of the Reanimatologist Secret Craft


To become an initiate, one must be part of either “The Great School of Magic” in Glantri City or in good standing with air aspect necromancers.

Craft Traits:

  • Craft Skill: You gain proficiency with this secret craft and use Intelligence as your ability score.
  • Racial Bonus: descendants of elemental air have a +2 to the craft skill.
  • Patron: A patron of from the Sphere of Entropy or Thought.
  • Additional Craft Mishap: In addition to the base critical failure, you take irreducible necrotic damage (from the standard mishap) as a punishment from your mentor, this also reduces your Intelligence by 1.
  • Additional Craft Boon: In addition to the base critical success, your muscles are wreathed in power and you gain a point of Intelligence.
  • Bonus Language: Antallian
  • Expanded Magic: Characters gain extra spells to their spell list from this secret craft. You can do this once at initiation or advancement of the craft gaining a spell within your capabilities. You may gain this option again during other secret craft downtime subject to Dungeon Master approval. A prepared caster gains them as spells to be learned in their spellbook, a spontaneous caster can swap out the spells with their known spells during craft downtime.

Associated Classes:

  • Fighter – Ghost Knight (mhh36)
  • Monk – Way of the Long Death (scag130)
  • Paladin – Oath of the Giving Grave (mw403)
  • Warlock: Pact of the Undying (scag139)
  • Wizard: School of Necromancy (ph118)

Available Feats: tba.

  • Reanimatologist Spell List:
    • Cantrip Animate Animals *
    • 1st LevelAnimate Skeleton *, Identify Undead *, Skull Snare *
    • 2nd Level – Animate Ghoul (mwb420), Animate Zombie *
    • 3rd Level – Summon Undead (bls115)
    • 4th LevelGhoulish Curse *, Infuse Shadow (bls75), Skeleton Crew (pcc45), Wall of Bones *
    • 5th Level – Dance Macabre (xge153), Transform Zombie (bls118)
    • 6th Level – Crew with the Dead (bls36), Threshold of Unlife *, Unfetter Undead *
    • 7th Level – Create Crypt Thing (bls36), Raise Death Hulk *
    • 8th LevelFlesh Made Foul *
    • 9th LevelRaise City – R *, Raise Death Fleet – R *

* details to come. (R) are for ritual spells.

1st Circle (Apprentice)
  • Attribute – Secret Craft – Reanimatologist – 1st Circle
    • Reanimatologist Apprentice (Manifestation SB 1 DC 16) When you activate this manifestation, you dim light within a 5 ft radius. You can also control two times the normal number of undead from a power, spell or ability. Lasts until the end of your next long rest, and you can spend 1 soul burn to keep it active until the next long rest without rolling or you dismiss it.
      • Bolster Undeath (Enhancement SB 1 DC 16) As a action, you can increase the power of your manifestation to grant undead under your control use your craft DC instead of hit dice to determine difficulty to turn, damage or destroy. This lasts for as long as your manifestation is active.
      • Necromancy Specialisation (Enhancement SB 1 DC 16) Activate as part of a short rest and stays active if your manifestation is active. You can prepare one spell from the craft list as a known spell. You can reactivate this power to replace the known spell. Non-spellcasters can use this to gain a cantrip if listed.
      • Protection from Undead (Power SB 1 DC 16) it works automatically against undead of equal or lower level, higher level undead get a will saving throw with a bonus equal to the level difference to negate the effect. The lower level undead are affected first. If a liege is affected, their pawns cease to count towards the maximum limit. Limit on effected creatures is hit dice equal to the characters level.
        • If successful the undead cannot harm the crafter, or anyone within 10 ft of them when they activate this power but can block his way and use spells or abilities that don’t affect the crafter. This includes being able to attack party members. This last while you are in line of sight of the undead, attacks the undead, or a member of their party attacks.
      • Siphon the Dead (Power SB 1 DC 16) You can harness the death around you (not Celestials, Constructs, Fiends or Undead) gaining 1 point of soul power for each level of creature that died within 10 ft of you which you can then spend to increase the slot level of a spell your casting without using a higher spell slot. You can retain up to twice your level in soul power and this activation lasts for 1 minute/level. The creature must have died within 1 round of the harvesting.
    • Downtime Activities: require 1 or more points to activate and maintain. You do not require you to have the manifestation active to use.
      • Craft Specialisation (SB 1+): You gain a known or prepared spell from the list of spells in this craft for each level you can cast. If you know more than one craft you can only have this available for one. Repeat activations changes the these slots to the activating craft. Costs 1 point per level of the spell. This loss is permanent while you have access to these spells.
      • Enhance Familiar: When summoning your familiar, you can choose to make it a tiny undead instead. This will require a week of downtime and will cost you 1 soul burn per character level as well as 1 point per hit dice of the creature. This loss is permanent while you have the familiar.
      • Enhance Companion: When summoning a beast as a companion and your patron comes from the Sphere of Entropy, you can give it the traits of a an undead creature. This will require a week of downtime and will cost you 1 soul burn per character level as well as 1 point per hit dice of the creature. This loss is permanent while you have the mount.
2nd Circle (and beyond)

These will be expanded when a player unlocks more in the game.

Content Updates

  • 2021-08-05 – Updated the layout.
  • 2021-07-21 – Added in section on Magical Items
Secret Crafts

Overview, Downtime: Secret Crafts, Spellcasters

Elemental Crafts: (6) Airologist, Darkologist, Earthologist, Fireologist, Waterologist – Combining Craft – Elementologist

Necromancy Crafts: (6) Bloodologist, Devourologist, Graveologist, Reanimatologist, Shadeologist – Combining Craft – Necrologist (tba)

Racial Crafts: (17) Bureauologist, Celestologist, Chaosologist, Craftologist, Cryptologist, Dragonologist, Elvenologist, Entertainologist, Healologist, Mechologist, Mentologist, Musicologist, Naturologist, Protectologist, Sailologist, Spiritologist, Weaponologist

These secret crafts are at player request: (16) Alchemologist (tba), Chronologist (tba), Diplomatologist (tba), Divinologist (tba), Fiendologist (tba), Portologist (tba), Preservologist (tba), Radologist (tba), Shapeologist (tba), Skaldologist (tba), Skyologist (tba), Spyologist (tba), Starologist (tba), Voidologist (tba), Wagonologist (tba), Witchologist (tba)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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