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Dungeons & Dragons Roleplaying Secret Craft

DnD Secret Crafts Cryptologist

Dungeons and Dragons – Mystara Secret Crafts

Secret Craft of the Runemasters

aka Cryptologist, Cryptomancer, Master of the Runes, Runemaster

They are known as a Cryptologist in the library of the Great School of Magic in Glantri. They started out (and can still be found) as the Cryptomancer, Master of the Runes or Runemasters of the Heldannic and Dwarves. This is an expansion of the Secret Crafts inspired by Gazetteer 3.

0e-gaz-03 Glantri
0e-gaz-03 gaz3 D&D BECMI Glantri

Brought into this world by the followers of Odin and developed by the Dragons and the Giants as well as those who have a deep connection with the Sphere of Thought and seek the knowledge of creation.

Source Material: This secret craft was built from material gained from various editions of the game. Principalities of Glantri (GAZ3), The Northern Reaches (GAZ7), Deep Magic – Rune Magic (DM2), Unearthed Arcana – Prestige Classes and Rune Magic.

List of the known Cryptologist

  • InitiateCalcyrx – White Dragon (Fri)
  • 1st CircleShofa – Bard of Valour (Fri), Tydrus (Fri), Shofa (Fri)

Craft Magical Items – Cryptologist

Ranks of the Cryptologist

Cryptologist Initiate

To become an initiate, one must be part of either “The Great School of Magic” in Glantri City, from the Norse culture, Dwarven culture, Giant culture or Dragon culture.

Secret CraftCryptologist – Initiate

  • Craft Bonus = Proficiency + Int + circle +2 (Dwarves, Dragonkin, Giantkin and Human (Heldannic))
  • Craft DC: The Base DC of a secret craft abilities is: Base Craft DC = 8 + Prof + Int mod + circle achieved +2 (Dwarves, Dragonkin, Giantkin and Human (Heldannic)).
  • Bonus Language – Draconic (High), Dwarven (High), Halfling (Ancient), or Jotun (Giant)
  • Associated Sphere – Usually a Thought Immortal, Norse Pantheon Immortal, Giantkin Pantheon Immortal, Dragonkin Immortal, Dwarven and Gnome Immortal, but any Immortal who is a Patron of knowledge is also valid.
  • Expanded Magic: Characters gain extra spells to their spell list from this secret craft. A prepared caster gains them as spells in their spellbook, a spontaneous caster can swap out the spells with their known spells during craft downtime.
  • Artefacts with Runes (any) You can make a craft check to use a artefact with Runes without expending the items power by paying for it with your own life force instead. This avoids the chance of a penalty being activated. You can also steal power from an artefact to heal your soul burn. If you are attuned to the artefact, you can use its power to activate your secret craft features without a chance of a penalty being activated. Runic attuned magical items allow you to pinch their charges for the day using 1 charge to replace 1 soul burn, and for each level or rarity above common the magical item can replace an additional point.

Cryptologist Additional Crit Effects

  • Cryptologist Additional Craft Mishap: In addition to the critical failure effect your mind is wracked with pain which causes the irreducible damage (from the standard mishap) as a punishment from your mentor, this hit point damage also affects everyone in your manifestation. You are unable to pronounce words correctly in your craft language until you finish a long rest and have disadvantage on rolls using the language. And as further punishment from your transgression you take an effect based on how many runes you used that day already. Further uses of the power until you finish a long rest are treated as a critical failure.
    • First activation of a Rune that day – a hurricane centred on you covering 24 miles lasting 1d12 hrs with no travel possible during this event
    • Second activation of a Rune that day – a minor earthquake shakes the area covering 16 miles centred on you.
    • Third activation of a Rune that day – a violent earthquake shakes the area within a 32 miles radius cause great structural damage.
    • More than three runes activated that day – the violent earthquake and the hurricane both occur over a 32 miles radius, with no magic or runes working for 6d4 hours and the rune you used is altered and must be relearned by all runemasters who know it..
  • Cryptologist Additional Craft Boon: In addition to the base critical success effect your mind is bolstered by the power of the immortal and you feel invigorated by the effect (from the standard boon), this hit point healing also affects everyone in your manifestation. As an additional effect your activation of runes for the day is cleared. Your grasp of your craft language is beyond your normal understanding, until you have a long rest you have Advantage on any rolls using the language.

Associated Classes: These classes can select this secret crafts as part of their level advancement.

  • Barbarian Path of the Juggernaut (td102), Path of the Storm Herald (xge10)
  • Bard – College of Lore (ph54), College of Valour (ph55)
  • Cleric – Dwarf Pantheon, Dragon Pantheon, Northern Reaches Pantheon
  • Druid – Circle of the Stones (mhh67)
  • Monk – Way of the Cobalt Soul (tcs104)
  • Paladin Oath of Thunder (mhh1)
  • Sorcerer – Mazeborn Bloodline (mhh71), Runechild (td103), Storm Sorcery (xge51)
  • Warlock – Pact of the Celestial (xge54), Pact of the Fiend (ph109)
  • Wizard – Angelic Scribe (mhh76), Doom Croaker (mhh79)

Available Feats for a Cryptologist

  • Rune Knowledge (mhh98, gm)
  • Rune Mastery (mhh98)

Spell ListSecret CraftCryptologist
(Rune, Symbol and Word based spells)

Cantrip Blade Ward (ph219), Encrypt / Decrypt (mhh165), Prestidigitation (ph248), Scribe (mhh190), Word of Misfortune (mwb437)

1st Level Spells – Deep Breath (mhh162), Flurry (mhh168), Freeze Potion (mhh169), Gliding StepR (mhh170), Goat’s Hoof Charm (mhh170), Hearth Charm (mhh173), Ill-Fated Word (mhh175), Loki’s Gift (mhh181), Protection from Evil and GoodR (ph271), Speak with Inanimate Object – R (mhh194), Trick Question (mhh199)

  • 2nd Level Berserk *, Bless Rune – R*, Fist of Thor *, Grudge Match (mhh172), Interpret Rune – R*, Wotan’s Rede – R (mhh203)
  • 3rd Level – Hero’s Steel (mhh173), Inscribe Rune – R*, Know Rune – R*, Rune of Imprisonment (mwb433), Spiteful Weapon (mhh194), Thunderclap (mhh197)
  • 4th Level – Binding Oath (mhh151) – R, Cursed Gift (mhh161), Jotun’s Jest (mhh177), Mark of Ownership (bls86), Moon Trap (mhh183), Power Word Lesser Pain (mhh186), Rain of Blades (mhh188), Snow Boulder
  • 5th Level – Grasp of the Tupilak (mhh171), Hod’s Gift (mhh174), Not this Day! (mhh184)
  • 6th Level – Extract Knowledge (mhh166) – R
  • 7th Level – Mark of Exile (bls85), Power Word Pain (xge163), Seal of Sanctuary (mhh190), Symbol of Sorcery (mhh196)
  • 8th Level – Power Word Restore (mhh186)
  • 9th Level – Greater Seal of Sanctuary (mhh171)

* details to come. R – Ritual Spells
Source: bls, mhh, mwb (GM Only), ph

Cryptologist 1st Circle (Apprentice)

Secret CraftCryptologist – 1st Circle

Secret Crafts – Manifestations (Replaces other active secret craft manifestation when activated) Each Manifestation uses a light colour based on the Sphere it is being drawn from Energy (red), Entropy (black), Matter (green), Thought (white), Time (Blue). Each manifestation lasts until the end of your next long rest, and you can spend 1 soul burn to keep it active until the next long rest without rolling or you dismiss it.

Cryptologist Apprentice (Manifestation SB 1 DC 16): When you activate this manifestation, you radiate light 5ft radius and can see any active rune’s within 50ft outside of your light radius from you.

Cryptologist Apprentice Enhancements and Powers (Requires Cryptologist Apprentice to be active)

  • Lesser Rune – Power Matter Rune (Enhancement SB 1 DC 16): As a standard action you can activate this power to activate a lesser rune of matter you created, this causes it to light up with a dim 5ft white glow.
  • Lesser Rune – Activate Matter Rune (Power SB 1 DC 16): This allows use an activated lesser rune of matter as a bonus action for the reshaping of the affected matter within a one-foot diameter per level. This could be used to open passageways through stone, mend broken items, calm an area of water. Reshaping lasts if the crafter is concentrating or up to a minute whichever is shorter, at which time they can choose for the material to keep its new shape or return to its previous shape. This expends the power from a rune.
  • Lesser Rune – Draw Matter Rune (Power SB 1 DC 16): You scribe a lesser rune of matter you know in the air. It remains while you concentrate. You can maintain up to your Intelligence modifier in different runes, usually one of each circle.
  • Greater Rune – Bonus Affinity (Enhancement SB 1 DC 16): As an action, you can activate this power to have the bonus power of a Greater rune.
  • Greater Rune – Identify (Power SB 1 DC 16): Once per rune per day, you can use an action to learn about a active rune you can touch, while also causes it to light up with a white light for 60 ft while you touch it. This does not use up the power in the rune.

Downtime Activities: can require 1 or more soul burn points to activate and maintain. You do not require you to have the manifestation active to use. Use of downtime abilities cannot be offset by magical items or artifacts.

  • Runebook (SB 1) This secret craft requires a book of runes (use a blank spellbook) to write down all the details of how to use each rune you have researched and how to use it. Not referring to the book of runes when using a known rune adds +5 to the craft check DC.
  • Craft Specialisation (SB 1+) You gain a known or prepared spell from the list of spells in this craft for each level you can cast. If you know more than one craft you can only have this available for one. Repeat activations changes the these slots to the activating craft. Costs 1 point per level of the spell. This loss is permanent while you have access to these spells. Unlike regular spells, Cantrips cost 1 point per character level.
  • Greater Rune – Learn (Con 1) You can spend a week downtime, with special preparation, and if you don’t die you learn 1 rune chosen for you by the gods, and sacrifice one point of constitution that cannot be regained with magic and reduces the maximum you can reach at the same time. Chance of death is a craft check DC of 16 plus the number of greater runes you know) You can then manipulate a greater rune power via the secret craft.
  • Lesser Rune – Learn Matter Rune (SB 1) A crafter may spend a week to research a lesser rune of matter and learn the rune for non-living material such as gold, steel, lead, granite, sand, crystal, water, glass, leather, silk. wood, tar, etc.
  • Lesser Rune – Scribe Matter Rune (SB 1) You can scribe a lesser rune of matter that you have in your book of runes onto a surface as a 10 minute ritual using a crafter check DC 16 and costs 50 gp.
  • Runic Familiar of Matter (SB 1+) You spend a week to training a familiar to take on a rune of matter. This gives the familiar the ability to act as a written rune of matter for that element. This will cost you 1 soul burn per character level (or 1 point if you have the familiar class feature or follow the Dwarven and Gnome, Dragon, Giantkin, and Norse pantheons). You cannot recover the soul burn while you retain the familiar. Only on rune can be inscribed on a creature this way.
  • Runic Companion of Matter (SB 1+) You spend a week to training a companion to take on a rune of matter. This gives the companion the ability to act as a written rune of matter for that element. This will cost you 1 soul burn per character level (or 1 point if you have the companion class feature or follow the Dwarven and Gnome, Dragon, Giantkin, and Norse pantheons). You cannot recover the soul burn while you retain the companion. Only on rune can be inscribed on a creature this way.
  • Runic Mount of Matter (SB 1+) You spend a week to training a mount to take on a rune of matter. This gives the mount the ability to act as a written rune of matter for that element. This will cost you 1 soul burn per character level (or 1 point if you have the mount class feature or follow the Dwarven and Gnome, Dragon, Giantkin, and Norse pantheons). You cannot recover the soul burn while you retain the mount. Only on rune can be inscribed on a creature this way.
  • Runic Scroll (SB 1+) You can spend a week scribing any spell from this secret crafts list onto a scroll, with the craft DC equal to 10 + spell level. Success causes SB equal to the spell level, which remains until the scroll is used. Unlike other scrolls, this scroll requires no check to activate and always succeeds at being cast. The soul burn spent on the scroll returns once the scroll is used.

Legendary Magical Items – Runes (1 items)

Legendary Runes – (1) Greater Rune Ild (NA)

Cryptologist 2nd Circle (Journeyman)
  • Attributes – Secret Craft – Cryptologist – 2nd Circle
    • Cryptologist Journeyman (Enhancement SB 2 DC 18): When you activate this enhancement as an action, you increase the light radius by 5ft. You also gain access to the following features while Journeyman Enhancement is active.
      • Second Circle Powered Rune (Power SB 2 DC 18): Once per rune per day, you can use an action to activate a power from a powered rune you can touch, while also causes it to light up with a white light for 90 ft for the duration of its activated power. This does not use up the power in the rune.
      • Power Lesser Rune of Life (Enhancement SB 2 DC 18): As a standard action you can activate this power to activate a lesser rune of life you created causing it to light up with a dim 10 ft blue glow.
      • Activate Lesser Rune of Life (Power SB 2 DC 18): This allows use an activated lesser rune of life as a bonus action to control the life it refers to, and the rune’s light flares to 30 ft radius and runs out when the effect of the activation ends. This allows the crafter may control several HD of creatures equal to or less than his level or 1 ft per level diameter where HD is inappropriate. This expands the power from a rune.
      • Draw Lesser Rune of Life (Power SB 2 DC 18): You scribe a lesser rune of life you know in the air. It remains while you concentrate. You can maintain up to your Intelligence modifier in different runes, usually one of each circle.
    • Downtime Activities: require 2 or more points to activate and maintain. You do not require you to have the manifestation active to use.
      • Research Lesser Rune of Life (SB 2): a crafter may research a rune of life the same as a 3rd level spell and learn the rune for non-intelligent or animal intelligence life forms such as fox, whale, eagle, zombie, grey ooze, spider, worm, iron statue, rust monster, oak, pine, archer bush, etc.
      • Scribe Lesser Rune of Life (SB 2): You can put a lesser rune of life that you have in your book of runes onto a surface as a 10 minute ritual using a crafter check DC 18 and costs 400 gp.
Cryptologist 3rd Circle (Adept)
  • Attributes – Secret Craft – Cryptologist – 3rd Circle
    • Cryptologist Adept (Enhancement SB 3 DC 20): When you activate this enhancement as an action, you increase the light radius by 5ft. You also gain access to the following features while Adept Enhancement is active.
      • Third Circle Powered Rune (Power SB 3 DC 20): Once per rune per day, you can use an action to activate a power from a powered rune you can touch which you have already activated with First Circle Powered Rune, while also causes it to light up with a white light for 120 ft for the duration of its activated power. This does not use up the power in the rune.
      • Power Lesser Rune of Power (Enhancement SB 3 DC 20): As a standard action you can activate this power to activate a lesser rune of Power you created, causing it to light up with a dim 15 ft red glow
      • Activate Lesser Rune of Power (Power SB 3 DC 20): This allows use an activated lesser rune of Power as a bonus action to control the element it refers to, and the rune’s light flares to 45 ft radius and runs out when the effect of the activation ends. This allows the runemaster may control the energy and increase or decrease 1d6 dice damage, move or reshape the area of effect or control existing forms of that energy. This expands the power from a rune.
      • Draw Lesser Rune of Power (Power SB 3 DC 20): You scribe a lesser rune of power you know in the air. It remains while you concentrate. You can maintain up to your Intelligence modifier in different runes, usually one of each circle.
    • Downtime Activities: require 3 or more points to activate and maintain. You do not require you to have the manifestation active to use.
      • Research Lesser Rune of Power (SB 3): a runemaster may research a rune of power the same as a 5th level spell and learn the rune for energy such as fire, cold, electricity, wind, light, gravity, etc.
      • Scribe Lesser Rune of Power (SB 3): You can put a lesser rune of power that you have in your book of runes onto a surface as a 10 minute ritual using a crafter check DC 20 and costs 12,000 gp.
Cryptologist 4th Circle (Master)
  • Attributes – Secret Craft – Cryptologist – 4th Circle
    • Cryptologist Master (Enhancement SB 4 DC 22): When you activate this enhancement as an action, you increase the light radius by 5ft. You also gain access to the following features while Master Enhancement is active.
      • Fourth Circle Powered Rune (Power SB 4 DC 22): Once per rune per day, you can use an action to activate a rune mastery power of a powered rune you can touch, while also causes it to light up with a white light for 150 ft for the duration of its activated power. This does not use up the power in the rune.
      • Power Lesser Rune of Magic (Enhancement SB 4 DC 22): As a standard action you can activate this power to activate a lesser rune of Magic you created, causing it to light up with a dim 20 ft purple glow
      • Activate Lesser Rune of Magic (Power SB 4 DC 22): This allows use an activated lesser rune of Power as a bonus action to control the life or spell it refers to, and the rune’s light flares to 60 ft radius and runs out when the effect of the activation ends. This allows for the rune to be given a condition for triggering and remains powered until it is triggered. The condition of activation can also turn off the glow effect. If it is for an intelligent creature type it can be used to hold a creature of that type inside an inscribed circle or keep them out of it. This expands the power from a rune.
      • Draw Lesser Rune of Magic (Power SB 4 DC 22): You scribe a lesser rune of magic you know in the air. It remains while you concentrate. You can maintain up to your Intelligence modifier in different runes, usually one of each circle.
    • Downtime Activities: require 4 or more points to activate and maintain. You do not require you to have the manifestation active to use.
      • Petition Runic Guardians – Grand Master (SB 4) – Request ability to train as a Grand Master.
      • Research Lesser Rune of Magic (SB 4): a runemaster may research a rune of power the same as a 7th level spell and learn the rune for a spell that you have learned or a type of intelligent creature.
      • Scribe Lesser Rune of Magic (SB 4): You can put a lesser rune of power that you have in your book of runes onto a surface as a 10 minute ritual using a crafter check DC 22 and costs 30,000 gp.
      • Scribe Circle of Protection: You can put a lesser rune of magic that you have in your book of runes onto a surface as a ritual for the first rune of a creature type and then a number of days for each addition rune required, each requiring you to have to successfully make a craft roll or the rune if flawed and cannot be used. Each rune needs to be powered normally. At least five magic runes place on the same circle makes it permanent and can be made unique to be a target for a teleportation circle.
      • Scribe Golem: You can put five lesser runes of magic that you have in your book of runes onto a rune golem as a ritual, each requiring you to have to successfully make a craft roll. It costs 1,000 gp per week (including failed weeks) and a roll of 1 destroys the progress and must be restarted.
Cryptologist 5th Circle (Grand Master)
  • Attributes – Secret Craft – Cryptologist – 5th Circle
    • Cryptologist Grand Master (Enhancement SB 5 DC 24): When you activate this enhancement as an action, you increase the light radius by 5ft. You also gain access to the following features while Grand Master Enhancement is active.
      • Fifth Circle Powered Rune (Power SB 5 DC 24): Once per rune per day, you can use an action to activate a rune mastery power of a powered rune you can touch, which you have already activated with fourth circle powered run, while also causes it to light up with a white light for 200 ft for the duration of its activated power. This does not use up the power in the rune.
      • Power Truename (Enhancement SB 5 DC 24): As a standard action you can activate this power to activate a Truename you created, causing it to light up with a bright 25 ft golden glow
      • Activate Truename (Power SB 5 DC 24): This allows use an activated Truename as a bonus action to control the individual the truename refers to, and the rune’s light flares to 75 ft radius and runs out when the effect of the activation ends. While controlling the individual you can attempt to learn spells know or access memories or knowledge. This expands the power from a rune.
      • Draw Truename (Power SB 5 DC 24): You scribe a truename you know in the air. It remains while you concentrate. You can maintain up to your Intelligence modifier in different runes, usually one of each circle.
    • Downtime Activities: require 5 or more points to activate and maintain. You do not require you to have the manifestation active to use.
      • Research Truename (SB 5): a runemaster may research a rune of power the same as a 9th level spell and learn the rune as a rune of life except for a specific intelligent being.
      • Scribe Truname (SB 5): You can put a truename that you have in your book of runes onto a surface as a 10 minute ritual using a crafter check DC 24 and costs 200,000 gp.

Secret Craft References

  • Activation Costs: 1 SB point per circle for Manifestation, Enhancement, Power and Downtime Activity unless otherwise specified.
  • Secret Craft Attempt = d20 + Prof + Abi mod + circle achieved.
  • Craft Check: The craft check is a d20 plus your proficiency and the associated attribute modifier. This craft check must use the language associated with the craft as part of the check. You add your circle level to the roll with Initiates being +0. For every 5 points you exceed the target number you reduce the Soul Burn cost by 1. For every point you fail the roll by, you can choose to succeed by adding those point to the soul burn cost as long as it was not a critical failure.
    • Base Critical Failure: A roll of a 1 on the craft check is a curse from your patron, and you suffer a mishap. The standard thing that happens is that you increase your soul burn by the Crit Effect Modifier, then it reduces your hit point maximum by the Crit Effect Modifier, and lastly it causes hit point damage equal to the Crit Effect Modifier. Check each of the crafts for what additional effect happen during a mishap.
    • Base Critical Success: A roll of a 20 on this check is a blessing from your patron, and you are granted a boon. The standard thing is that you reduce your Soul Burn by the Crit Effect Modifier, then it can restore damage to your maximum hit points by the Crit Effect Modifier, and lastly it refreshes you repairing hit points equal to the Crit Effect Modifier . Check each of the crafts for what happens during a boon.
    • Crit Effect Modifier: This is 1 + circle ability level + character level.
      • So a 8th level character using a 2nd circle ability would have a crit effect modifier of 11.
      • A 4th level character with a 1st circle ability would have a modifier of 6.
      • A 12th level character with s 3rd circle ability would have a modifier of 16.
      • A 16th level character with a 4th circle ability would have a modifier of 21.
      • A 20th level character with a 5th circle ability would have a modifier of 25.
  • Craft DC: The Base DC of a secret craft abilities is: Base Craft DC = 8 + Prof + Ability mod + circle achieved.
  • Manifestation – Lasts until the end of a long rest, you expend it, or you dismiss it as a free action. You can extend a craft manifestation for 1 soul burn after a long rest to last until your next long rest without the need for a craft check. Manifestations gives you access to Manifestation Aspects, Enhancements and Powers.
  • Manifestation Aspect – Selected as the version of the manifestation used when you activate the Manifestation.
  • Enhancement – Lasts as long as the manifestation is active.
  • Power – Has a limited duration, but needs the manifestation active to use.
  • SB – Soul Burn. Each point of Soul Burn is a reduction to your maximum hit points. If your Soul Burn ever reduces your hit point total to zero your character is destroyed based in the craft and sponsor. Soul Burn can be recovered via downtime or other methods all with GM approval.

Content Updates

  • 2022-03-13 – Updated the Initiate level abilities and wording. Update of the 1st Circle abilities and powers to bring them more in line with the changes made to the initiate level and through trial in play over the last year
  • 2021-10-08 – Updated 1st circle for reuse on character build pages
  • 2021-08-04 – Updated the downtime activities and cost, including ability to create short term runes, and fixed the scribing of a truename.
  • 2021-07-21 – Added in Magical Items.
  • 2021-04-30 – Added in Learn Greater Rune as a first level downtime activity.
  • 2021-04-25 – Updated to the newer format.
  • 2020-09-20 – Quick clean up while fixing a spell at the wrong level. Added in 2nd to 5th Circle features.
  • 2020-06-22 – Clean up of 1st Circle.
  • 2020-03-28 – Structure.
  • 2020-03-06 – Structure re-write.
Secret Crafts

Overview, Downtime: Secret Crafts, Spellcasters

Elemental Crafts: (6) Air, Darkness, Earth, Fire, Water – Combining Craft – Elements

Necromancy Crafts: (6) Blood, Devour, Grave, Reanimate, Shade – Combining Craft – Necro

Racial Crafts: (37) Alchem, Beast, Bureau, Celest, Chaos, Chrono, Craft, Crypt, Diplomat, Diviner, Dragon, Elven, Entertain, Fiend, Heal, Mech, Mental, Music, Nature, Portal, Preserve, Protect, Rad, Sail, Shape, Skald, Sky, Spirit, Spy, Star, Sumon, Tech, Void, Wagon, War, Weapon, Witch

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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