Dungeons and Dragons – Mystara
Adventures in Phase Two – AC 1007 – The Day Magic Died
Start of the Hollow World Cycle
Source: GM
This is a storyline is from the Wrath of the Immortals campaign for the Wrath of the Immortals.
AC 1007 – Day Magic Stopped – Overview
This features in the following sections:
- Gazetteer – Alfheim, Alphatia, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Hollow World, Ierendi, Minrothad, Northern Reaches, Norwold Region, Rockhome, Shadowlands, Thyatian Empire, Ylaruam
- Timeline – AC 1007
AC 1007 – Day Magic Stopped – Timeline
Timeline – AC 1007 – Alfheim
Mystery of the Dying Trees – A the treekeepers needs heroes to investigate the mother tree of life. (CM7 – The Tree of Life – Levels 8+) – Tue Group
Rumour Only
The Day Magic Died – The trees of life stopped talking, communicating or protecting the elves, causing much concern in the nation.
Still to be Edited
(GAZ5) The Ten Mother Trees of Life – A treekeeper needs you investigate the known trees, and to account for the missing tree’s. Something is going wrong with them.
Tales of the Old Margrave – The Tongue of Derende
Tales of the Old Margrave – Grandmother’s Fire
Timeline – AC 1007 – Alphatian Empire
Rumour Only
Airfleet Recalled – The full might of the Alphatian Airfleet is recalled for refurbishment, resupply and staffing. (Fall Event – Wrath of the Immortals – GM Created)
And Let the Temples Burn – Temples to the god of thieves are burning all over the Alphatian holdings. (Fall Event – Wrath of the Immortals – K – Asterius’s Temples Burned)
The Day Magic Died – Portals and communication stones across the Alphatian empire stopped working. This was also the day that all ongoing magical effects ended. (Hollow World Adventures) – Tue Group
Still to be Edited
Critical Role – Call of the Netherdeep – The Jewel of Hope – Faction Member
Eldritch Lairs – The Undying Tournament
Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins
Timeline – AC 1007 – Atruaghin Clans
Atruaghin Clans Ascension – Tribal warfare between the Moose Tribe (Horse), Mountain Goat Tribe (Bear Clan), Python Tribe (Tiger Clan), Racoon Tribe (Elk Clan), Sea Lion Tribe (Turtle Clan)
Rumour Only
The Day Magic Died – The spirits stopped talking, the clans call upon their greatest warriors to help discoverer what they have done to anger the gods.
Timeline – AC 1007 – Broken Lands
Thanatos and the Azcans – The Missing Goblin Princes. The nation of the Azcan changes its belief structure. (Hollow World Adventures) – Wed Group
Rumour Only
The Day Magic Died – Their holy city was evacuated due to lave flooding.
Still to be Edited
(GAZ10) The Raids – Minor sorties are sent into Glantri, Ethengar and Darokin. Villages and farmsteads are targeted.
Timeline – AC 1007 – Darokin
Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)
(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)
Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)
Still to be Edited
(GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.
Timeline – AC 1007 – Ethengar
Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions.
Rumour Only
Ethengar Totem – Year of the Fowl
The Day Magic Died – The gods stopped answering the prayers of the faithful. All the clans gather with the Great Khan at the edge of the black desert. (Hollow World Adventures)
Still to be Edited
(GAZ12) The Glantrian Campaign – The Glantrian start to harass the Khans people.
(GAZ12) The Ten Thousand Fists – Members of the Khan’s intelligence group are disappearing when entering Glantri, those behind it need to be dealt with.
Timeline – AC 1007 – Five Shires
Rumour Only
Mystery in Ringrise – After the heroes failed to complete their promise to the fire orcs of Ringrise, tensions mount in the region.
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – All the hin masters gather in Shireton to discuss the worst news in their history. (Hollow World Adventures)
Still to be Edited
(GAZ8) Brigands in the Backlands – The Black Eagle has sent in more brigands that need to be dealt with.
Timeline – AC 1007 – Glantri
Bloodline War – Part 1 – The beginning of the war of the bloodline. (Curse of Strahd)
School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.
Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Thanatos and the Azcans – Two goblin princes and a senator have gone missing from Glantri and a request for help has been sent out. (Hollow World Adventures) – Wed Group
Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning. (Hollow World Adventures)
Still to be Edited
(PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins
Timeline – AC 1007 – Hollow World
Thanatos and the Azcans – The nation of the Azcan changes its belief structure. (Hollow World Adventures) – Wed Group
Thanatos and the Milenians – The nation of the Milenians changes its belief structure and leaders. (Hollow World Adventures) – Wed Group
Thanatos and the Nithians – The nation of the Nithians has changed its belief structure and political agenda’s. (Hollow World Adventures) – Wed Group
Thanatos and the Shahjapurs – The nation of the Shahjapurs has changed its belief structure. (Hollow World Adventures) – Wed Group
Rumour Only
The Day Magic Died – The gods stop responding, the boundaries between nations start to blur, the forbidden becomes possible.
Still to be Edited
Candlekeep Mysteries – Lore of the Lurue – Adventurers become immersed in a storybook conflict involving Lurue the Unicorn Queen and Malar the Beast Lord.
Timeline – AC 1007 – Ierendi
Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)
Rumour only
The Day Magic Died – The day when the fleet stopped, and the people wept as their gods no longer heard them.
Still to be Edited
(GAZ4) The Tunnels – Tunnels under the King’s Castle have collapsed and are in need of brave soul’s to open up a new route to the royal vaults.
(GAZ4) Ruce’s Discovery – The ability to see without sight offers a new way to manage the waters of Ierendi.
Timeline – AC 1007 – Karameikos
Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
Den of the Hill Giants – Talks with the Clans of Hill Giants located in Karameikos. (Storm Kings Thunder) – Wed Group (Sir Klovis)
Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
Mystery of the Magic Mirror – Afteraffects of destroying the mirror plane. (X12 – Skarda’s Mirror – Levels 5-8) Tue Group
Relic Hunter – Blackrazor, Wave and Whelm – There is a chance to recover three missing relics from the Church of Karameikos. (Tales of the Yawning Portal) – Wed Group
Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
Rumour Only
Mystery of the Duke’s Road Massacres. Spring (Thaumont) A patrol of giants were found on the Dukes Road having died mysteriously. A celebration called the festival of blood dedicated to the mysterious entity starts on the last day of Thaumont.
Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
The Day Magic Died – Nothing of particular note happens in Karameikos due to the loss of high level magic.
Timeline – AC 1007 – Minrothad (Tier 2 – Level 8)
(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)
Rumour Only
The Day Magic Died – The Elves and Halfling guilds close up shop and recalled all their guild assets home.
Still to be Edited
(GAZ9) Ware the Rats! – In the City of Minrothad, a return of Lycanthropes causes a stir.
(PC3) The Sea Hag – Rumours lead to a new discovery in the underwater wars.
Timeline – AC 1007 – Northern Reaches
Castle of the Cloud Giants – Talks with the Clans of Cloud Giants located in the Northern Reaches Region of Soderfjord Jarldoms. (Storm Kings Thunder)
Cult of the Black Earth – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches. (Princes of the Apocalypse)
Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse) (X13)
Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)
Rumour Only
The Day Magic Died – The soothsayers have said the omens for war are not good, and for the first time anyone can remember the raiders have stayed home.Still to be Edited
(X3) To Save the Best Beer – the town of Rhoona on the border of Rockhome faces a curse from Ethengar which may cause the town to collapse and ruin the best beer in the region. (X3 – Curse of Xanathon – Levels 5-7)
Tome of Beasts II Lairs – Terror at the Mountain Lotus Temple
Timeline – AC 1007 – Norwold Region
Berg of the Frost Giants – Talks with the Clans of Frost Giants located in the Norwold Region. (Storm Kings Thunder)
Mystery at Skyreach Castle – A floating castle has settled near a village in the Norwold Region. (Tyranny of Dragons)
Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. For the first time in their history they have turned to the Humans of the Heldannic Freeholds for assistance. (X11 – Saga of the Shadow Lord – Levels 5-9)
Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)
Rumour Only
The Day Magic Died – The dragons are unusually quiet after gathering in numbers. (Hollow World Adventures)
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)
Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Auril’s Abode
Timeline – AC 1007 – Rockhome
Forge of the Fire Giants – Talks with the Clans of Fire Giants located in the Rockhome Region. (Storm Kings Thunder)
Mystery of the Dwarves – A group of dwarves request aid in a pilgrimage to a holy site. (Princes of the Apocalypse)
Rumour Only
The Day Magic Died – The war between the Dwarves and Giants ends suddenly and the Dwarves return home. No one knows why, and it is unclear if either sides was a victor in the war.
Still to be Edited
(GAZ6) Road of Woe – Building a road along the Darokin Tunnel is failing.
Timeline – AC 1007 – Shadowlands
Thanatos and the Azcans – The dark elves of the hollow world travel to the surface world guiding travellers to the inner world.
Thanatos and the Nithians – Long dormant creatures of worlds core are awake and moving, consuming all in their path.
Rumours Only
The Day Magic Died – The quiet in the dark, no war, no conquest, no skirmishes, just the quiet before the storm.
Still to be Edited
(GAZ13) Something Rotten in the Warrens – This is causing pollution in the main water source, and for the people to live it needs to be cleaned up.
The Rise of the Drow – The Scourge of Embla
Timeline – AC 1007 – Thyatian Empire
(X8) Exploration – Sea of Dread – Rollo Bargmann has a quest to investigate an Island within the Thyatian naval waters. (X8 – Drums of Fire Mountain – Levels 5-8)
Rumours Only
The Day Magic Died – The Thyatian Empire recalls all its troops on foreign soil, this is the first year in recorded history that the Thyatian Military has not expanded.
Still to be Edited
Candlekeep Mysteries – Lore of the Lurue – Adventurers become immersed in a storybook conflict involving Lurue the Unicorn Queen and Malar the Beast Lord.
Tomb of Annihilation – Fane of the Night Serpent – A hidden temple is unearthed in the Forbidden City on the Isle of Dawn.
Timeline – AC 1007 – Ylaruam
Relic Hunter – Ionian Gems. A chance to find a magical treasure.
Rumour Only
The Day Magic Died – The wells across the desert dry up and people are forced into the few oasis the remain. The settlements all quickly becomes overwhelmed and crowded.
AC 1007 – Day Magic Stopped – The Concept
Part One of the Hollow World Cycle. Kicks off on the 1007-03-10. The effects of this day will be felt over the setting for a while to come.
AC 1007 – Day Magic Stopped – The Reveal
Transportation and communication across Alphatia seems to be based on Magic.
- Magical items took time to recover, common items in a day, uncommon in two days, rare in three days, very rare in four days and legendary in five.
- Artefacts have stopped working and provide no bonuses. Even the basic functions of the item does not work. Their weight becomes five times what the normal item would be.
- Gods have stopped communicating with their followers.
- Secret Crafts have no effect and can’t be used.
AC 1007 – Day Magic Stopped – The Outcome
- The setting is shocked, fear is felts everywhere and no live births happen for the duration of the missing gods.
Content Updates
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D&D Adventures
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
Phase 1
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
Phase 2
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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