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DnD Adv Ann Council of Darokin

Dungeons and Dragons – Mystara

Adventures Annually from AC 1005 – Council of Darokin

Tyranny of Dragons – Council of Waterdeep

Source: Tyranny of Dragons (tod), Hoard of the Dragon Queen (hdq), The Rise of Tiamat (trot)

  • 5e-wiz-tod Tyranny of Dragons
  • 5e-wiz-hdq Hoard of the Dragon Queen
  • 5e-wiz-trot The Rise of Tiamat

This is a storyline adapted from the Tyranny of Dragons 5E adventures for the Wrath of the Immortals.

Council of Darokin – The Overview

This features in the following sections:

  • Gazetteer – Darokin
  • Timeline – AC 1005, AC 1006, AC 1007, AC 1008, AC 1009
    • AC 1010 – Council of Darokin (Part 6) – A meeting to discuss how best to assign resources for containing the warfare.
    • AC 1011 – Council of Darokin (Part 7) – A meeting to discuss how best to assign resources for containing the warfare.
    • AC 1012 – Council of Darokin (Part 8) – A meeting to discuss how best to assign resources for containing the warfare.
    • AC 1013 – Council of Darokin (Part 9) – A meeting to discuss how best to assign resources for containing the warfare.
    • AC 1014 – Council of Darokin (Part 10) – A meeting to discuss how best to assign resources for containing the warfare.
    • AC 1015 – Council of Darokin (Part 11) – A meeting to discuss how best to limit the warfare.
    • AC 1016 – Council of Darokin (Part 12) – A meeting to discuss how best to limit the warfare.
    • AC 1017 – Council of Darokin (Part 13) – A meeting to discuss how best to limit the warfare.
    • AC 1018 – Council of Darokin (Part 14) – A meeting to discuss how best to limit the warfare.
    • AC 1019 – Council of Darokin (Part 15) – A meeting to discuss how best to limit the warfare.

Council of Darokin – The Timeline

TimelineAC 1005Darokin

Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed (Wrath of the Immortals – Phase Two)

Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. (Wrath of the Immortals – Phase Two)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City. (Waterdeeo – Dungeon of the Mad Mage)

Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)

Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.

Rumours Only
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

Still to be Edited
(GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
(B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
Acquisitions Incorporated – Showdown with the Six
(dmt) Chrome Devils from the Swamp – something is drying up the swamp.
(dmt) Home Fires  – A Castle has been offered to the new heroes.
Eldritch Lairs – Carrion Shrine of Qorgeth

TimelineAC 1006Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

TimelineAC 1007Darokin

Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
(GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.

TimelineAC 1008Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.

TimelineAC 1009Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Out of the Abyss)
The Master is Coming – Rumours coming out of Sind is that the Master is moving on Darokin. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Council of Darokin – The Concept

This has been adapted to include Rheddrian’s Investigation Bureau having a annual meeting at the end of Winter each year to discuss the state of the world and where they should dedicate their resources. They have pulled in resources from all over the region to assist with troublespots.

  • Part 1 (AC 1005 level 6) – Character group are assigned troublespots to investigate.
    • One group is sent to the Island of Aegos in the Alphatian Empire
    • One group is sent to Glantri to investigate the death of an important elf, after they return from investigations in Karameikos.
    • One group is sent to Glantri to investigate family connection, ends up at the Isle of Dread then takes another job to investigate cults in Ylaruam.
  • Part 2 (AC 1006 Level 7) – Character group are assigned troublespots to investigate.
    • One group is kept in the sands of Ylaruam to investigate strange cults.
    • One group goes missing in time.
    • One group is investigating Karameikos and ancient heroes.
  • Part 3 (AC 1007 Level 8) – Character group are assigned troublespots to investigate.
    • One group is sent to Glantri to help track down missing princes.
  • Part 4 (AC 1008 Level 9) – Character group are assigned troublespots to investigate.
  • Part 5 (AC 1009 Level 10) – Character group are assigned troublespots to investigate.

Council of Darokin (Part 7) Discussing – War of the Dragons (Part 1), War of the Elemental Evils (Part 1) Council of Waterdeep – #1 (tod)

Council of Darokin (Part 8) Discussing – War of the Dragons (Part 2), War of the Elemental Evils (Part 2) Council of Waterdeep – #2 (tod)

Council of Darokin (Part 9) Discussing – War of the Dragons (Part 3), War of the Elemental Evils (Part 3)

Council of Darokin (Part 10) Discussing – War of the Dragons (Part 4), War of the Elemental Evils (Part 4)

Council of Darokin (Part 11) Discussing – War of the Dragons (Part 5), War of the Elemental Evils (Part 5) Council of Waterdeep – #3 (tod)

Council of Darokin (Part 12) Discussing – War of the Dragons (Part 6)

Council of Darokin (Part 13) Discussing – War of the Dragons (Part 7) Council of Waterdeep – #4 (tod)

Council of Darokin – The Reveal

A chance to participate in the choice of starting storyline for your characters each game year.

Council of Darokin – The Outcome

The direction, funding and a chance to ask about the state of the world and what has been happening.

  • AC 1005 (Level 6) – Base of Operation in Darokin City
  • AC 1006 (Level 7) – Services extend out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires)
  • AC 1007 (Level 8) – Services extend out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi)

Services Include:

  • Teleportation to and from other sites with services extended to it.
  • Communication between sites.
  • Ability to obtain gear or items from each of the sites.
  • Information gathering from each of the sites brought to the central location for processing.

Content Updates

  • 2021-10-13 – Updating the layout of the page with more information.

.

D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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