Dungeons and Dragons – Mystara
Adventures in Phase One – AC 1000 – Relic Hunter – Dragon Hatchery
Tyranny of Dragons – Greenest in Flames, Raider’s Camp, Dragon Hatchery
- Source: Tyranny of Dragons (5e-wiz-tod), Hoard of the Dragon Queen (5e-wiz-hdq), The Rise of Tiamat (5e-wiz-trot)
- The Overview
- The Timeline
- The Concept
- The Reveal
- The Outcome
- Content Updates
AC 1000 – Relic Hunter – Dragon Hatchery – Overview
This is a storyline adapted from the Tyranny of Dragons 5E adventures for the Wrath of the Immortals. It takes the first three chapters and spreads them over a three game years to form a longterm story arc.
This features in the following sections:
- Gazetteer – Atruaghin, Darokin
- Timeline
- AC 1000 – Mystery in Malpheggy Swamps (Part 1) – The tribes and the border forts of Darokin are skirmishing.
- AC 1001 – Mystery in Malpheggy Swamps (Part 2) – Investigate the source of the attacks, and find the missing bard.
- AC 1002 – Mystery in Malpheggy Swamps (Part 3) – Explore the excavation site. After scouting the region activity in the swamp and determining that the bulk of the troops have moved on, a scouting group is sent in to discover what is left.
- AC 1000-01-06 (T) – Mystery in the Melpheggy Swamps – Part 1 – Fort Marny (Part 1 of 3) – Audio Only Recordings T2 to T3
- AC 1000-04-07 (T) – Mystery in the Melpheggy Swamps – Part 2 – The Dig Site (Part 2 of 3) – Audio Only Recordings T4 to T5
- AC 1000-06-08 (T) – Mystery in the Malpheggy Swamps – Part 3 – The Dragon Excavation (Part 3 of 3) – Audio Only Recordings T3 to T4
AC 1000 – Relic Hunter – Dragon Hatchery – Timeline
Timeline – AC 1000 – Atruaghin Clans
Introduction to the Atruaghin Clans – The start of the campaign introducing the Clans, and character backstory.
Atruaghin Clans Ascension – The Horse Clan is taking on the Chameleon Tribe (Tiger Clan), Mountain Lion Tribe (Bear Clan), and the Pelican Tribe (Turtle Clan), Trout Tribe (Elk Clan)
Relic Hunter – Dragon Hatchery – Part One – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)
Rumours Only
Mystery at Atruaghin’s Palace – A evil has entered into the ruins of the Palace of Atruaghin and a dream quest has been sent to members of the clans cleanse it.
Mystery of the Hidden Kingdom of Dragons – Dragonborn arrive – The first glimpses of Dragonborn on records are near the Wrymsteeth mountains, Atruaghin Clans, Karameikos and Ylaruam.
Still to be Edited
(mdt) The Spinner’s Hole – Subdue spiders so weavers can get their harvest.
Introduction to Darokin – The last of the mini campaigns leading into the start of the Phase two campaigns.
Relic Hunter – Dragon Hatchery (part 1) – The tribes and the border forts of Darokin are skirmishing. (Tyranny of Dragons)
Still to be Edited
<-> (GAZ11) Action on the Athenos. Guards of the river as part of national service.
Dragon Heist – A Friend in Need. Interesting events happening in Darokin City with an estate on offer for completion.
Acquisitions Incorporated – Right Place, Wrong Time
(dmt) Six Feet Under – a character is buried alive.
(dmt) Hobgoblin Lair – Raiders terrorising a trade route.
(dmt) The Rats of Verdant Reach – A follow on story from Six Feet Under.
Timeline – AC 1001 – Darokin
Relic Hunter – Dragon Hatchery (part 2) – Investigate the source of the attacks, and find the missing bard. (Tyranny of Dragons)
Rumour Only
Mystery of the Magic Mirror – A band of thieves is pushed into the Cruth Mountains after gaining a reputation of violence in the wilderness of Darokin. (X12 – Skarda’s Mirror – Levels 5-8)
Still to be Edited
(B5) Horror on the Hill – A group of Hobgoblins are causing issues north of Fort Hobart.
Acquisitions Incorporated – Fun in Phandalin
Waterdeep – Dragon Heist – Trollskull Ally – The trials of owning an new estate and meeting the neighbours.
(dwt) Sanctuary of the Slaughtered – A lost shrine has been discovered.
Rise of the Drow – The Darkness Arrives
Relic Hunter – Dragon Hatchery (part 3) – Explore the excavation site. After scouting the region activity in the swamp and determining that the bulk of the troops have moved on, a scouting group is sent in to discover what is left. (Tyranny of Dragons)
Mystery of the Missing Delegation – An group of delegates from the Heldannic Freeholds were moving south into Vestland (Northern Reaches) and have disappeared. (Harpers or Lord’s Alliance – Princes of the Apocalypse)
Still to be Edited
(GAZ11) The Wanderer’s Grave – A hidden treasure can be found by the light of the moon in the mountains bordering Darokin and the Five Shires.
Acquisitions Incorporated – Darkness at the Lighthouse
Waterdeep – Dragon Heist – Fireball – A fireball explodes in Trollskull Ally of Darokin City, setting off an investigation.
(dwt) The Case of the Scrupulous Pawnbroker – Local buyer of relics needs help.
(dwt) With a Candlestick – a murder investigation.
AC 1000 – Relic Hunter – Dragon Hatchery – The Concept
AC 1000 – Relic Hunter – Dragon Hatchery (Part 1) is using the section from Hoard of the Dragon Queen – Episode 1 Greenes in Flames. A Blue dragon attacks a border fort between Darokin and the Atruaghin Clans in the middle of a battle against the Tiger Clans. Introduction to the bard who goes missing.
AC 1001 – Relic Hunter – Dragon Hatchery (Part 2) is using the section from Hoard of the Dragon Queen – Episode 2 – Raider’s Camp.
AC 1002 – Relic Hunter – Dragon Hatchery (Part 3) is using the section from Hoard of the Dragon Queen – Episode 3 – Dragon Hatchery.
AC 1000 – Relic Hunter – Dragon Hatchery – The Reveal
Characters are asked to represent the clans in an issue with the Darokin guard posts along the Atruaghin borders of the Tiger clan at Fort Marny.
During this they are attacked by a Blue Dragon, an Half-Dragon (a thing of evil) and various dragonborn, kobolds on one side, and a Tiger clan warband on the other.
Following the trail into the Melpheggy Swamps they stumble upon a dig site and free a prisoner who is discovered to be an expert on Dragons that they were using for information.
After returning him and other prisoners back to Fort Marny, they returned to the Dig Site and found most of the site had been packed up and moved off. They fought some of the stragglers and watched them escape with three Black Dragon Eggs.
They loose the trail intend to follow up with what happened at a later stage.
AC 1000 – Relic Hunter – Dragon Hatchery – The Outcome
They gain knowledge of a Dragon excavation site in the middle of Melpheggy Swamp in Darokin, that Dragons, Dragonborn, Half-Dragons seem to coexist with Humans and Kobolds.
This also showed a coalition between Blue and Black Dragons.
Content Updates
- 2021-08-25 – Changed name from “Mystery in Melpheggy Swamps” to “Relic Hunter – Dragon Hatchery”. Update to layout, menu and added in extra content.
- 2020-08-30 – Content changes due to linking with Tyranny of Dragons.
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D&D Adventures
By Country (3/3) – Glantri, Karameikos, Ylaruam
Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam
Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)
Phase 1
(Tier 1 – Introduction 11/46)
AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)
AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)
AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)
AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)
AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)
Phase 2
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber
1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
Library of Books
B5, d20 System, Pathfinder, SW

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