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DnD Adv Intro Rheddrian’s Investiation Bureau

Dungeons and Dragons – Mystara

Adventures Phase 2 Introduction – Rheddrian’s Investigation Bureau

Wrath of the Immortals – Phase 2

Rheddrian’s Investigation Bureau – Overview

This is the introduction to Phase 2 of the campaign storyline. Each group gets to site through this and it becomes the campaign charter for the next five levels.

This features in the following sections:

  • Gazetteer – Darokin
  • Timeline – AC 1005
  • AC 1005-01-01 (W) Rheddrian Investigation Bureau – The Wednesday team. See WRATH W02 (Audio only)
  • AC 1005-02-02 (F) Rheddrians Investigation Bureau – The Friday team. See WRATH F34 and F35.
  • AC 1005-02-15 (T) Rheddrians Investigation Bureau – The Tuesday team. See WRATH T26 and T27.

Rheddrian’s Investigation Bureau – Timeline

  • TimelineAC 1005Darokin
    • Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed
    • Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations.
    • Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City.
    • Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica.
    • Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.
  • Still to be Edited
    • (GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
    • (B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
    • (dmt) Chrome Devils from the Swamp – something is drying up the swamp.
    • (dmt) Home Fires  – A Castle has been offered to the new heroes.
    • Eldritch Lairs – Carrion Shrine of Qorgeth
  • TimelineAC 1006Alfheim
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site.
  • Still to be Edited
    • (PC1) Sith Bruaich – A legendary haunted hill on the edge of the forest starts to wake.
    • To Catch a Unicorn Special Edition
  • TimelineAC 1007Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site.
    • Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin.
    • Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City.
    • The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits.
  • Still to be Edited
    • Wrath of the Immortals – The Master Seizes Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Event N – Spring 1005)
    • (GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.
    • (X4) Master of the Desert Nomads – A quest to find the leader of an army massing on the edge of the western Darokin border is passed through the Darokin Diplomatic Corp.
    • (X9) Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region.
  • TimelineAC 1007Five Shires
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site.
    • Mystery in Ringrise – After the heroes failed to complete their promise to the fire orcs of Ringrise, tensions mount in the region.
    • The Day Magic Died – All the hin masters gether in Shireton to discuss the worst news in their history.
  • Still to be Edited
    • (GAZ8) Brigands in the Backlands – The Black Eagle has sent in more brigands that need to be dealt with.
  • TimelineAC 1007Glantri
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site.
    • Bloodline War – Part 1 – The beginning of the war of the bloodline.
    • School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
    • The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning.
  • Still to be Edited
    • (PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
  • TimelineAC 1008Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event R – Winter 1005 – Nomads Invade Darokin – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake.
    • PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.
    • X5 – Temple of Death – A chance to stop the army before it destroys Darokin.
  • TimelineAC 1008Ierendi
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
  • Still to be Edited
    • GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home.
    • GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.
  • TimelineAC 1008Karameikos
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.
    • Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag.
  • TimelineAC 1008Ylaruam
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
  • Still to be Edited
    • GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there
  • TimelineAC 1009Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
    • Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event U – Spring 1006 – The Master is Hammered – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City.
  • TimelineAC 1009Karameikos
  • Still to be Edited
    • Wrath of the Immortals – Event T – Spring 1006 – Karameikos Sells Out – Karameikos pulls out of the war and does not support Thyatis and declares itself a Kingdom.
    • Wrath of the Immortals – Event U – Spring 1006 – The Master is Hammered – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City.
  • TimelineAC 1009Minrothad
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
  • Still to be Edited
    • GAZ9 – If Looks Could Kill – A case of mistaken identity and proof required to clear names.
    • X7 – The War Rafts of Kron – The undersea kingdoms are declaring war on the surface.
  • TimelineAC 1009Northern Reaches
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
    • Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor.
  • Still to be Edited
    • GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
    • Tome of Beasts II Lairs – Crucible of Golems
  • TimelineAC 1009Thyatian Empire
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
  • Still to be Edited
    • Wrath of the Immortals – War is Declared – Alphatia declares War on Glantri, Glantri declares War on Alphatia, Heldannic Knights declare war on Alphatia, Thyatian Empire declares war on Alphatia. (Event M – Spring 1005)
    • Wrath of the Immortals – Empires Build Forces – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event O – Summer 1005)
    • Tomb of Annihilation: Tomb of the Nine Gods – Mystery and adventure awaits the bold.
  • Timeline – AC 1010Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site.
    • Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City.
  • Timeline – AC 1011Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.
    • Council of Darokin – Part 7 – A meeting to discuss how best to assign resources for containing the warfare.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Maze Level and later the Trobriand’s Graveyard under Darokin City.

Rheddrian’s Investigation Bureau – The Concept

Characters have met Rheddrian and signed on to be part of his Investigation Bureau to try and track down missing technology from his starship that may destroy the world. What and who is behind the stolen technology remains to be discovered, but finding knowledge in the past, present and future are all part of their phase of the storyline as the dangers in the region start to compound.

Their Charter:

  • Investigate mysteries
  • Investigate changes in state policy
  • Investigate changes in pantheon policy
  • Investigate changes in cultural policy
  • Investigate new religions

Their Reward: 1,000 gp each per Mystery solved to Rheddrian’s satisfaction paid in advance using gnomish banking mechanical cards that allows you to withdraw this from any capital city that has a branch. Mysteries solved in Phase one also count.

Incorporating aspects from Storm King’s Thunder, Chapter 3 – The Savage Frontier from the Inner Circles where Rheddrian is creating an expanding a series of manned Teleportation Ciircles.

Rheddrian’s Investigation Bureau – The Reveal

Rheddrian talks about his background, his people, and what is happening in the world that can lead to the loss of magic, and the death of all the creatures that rely on it to exist.

Each group working with him is given a copy of Rheddrian’s Staff, and artefact tied to the Immortal Benekander and allowing communication with Rheddrian.

Assigned Missions:

Rheddrian’s Investigation Bureau – The Outcome

Of the three groups that went through this session, two came out wanting to work with Rheddrian, and one wanted to sell him out from the start. That last group was the first there and they unfortunately were only interesting in killing things as if it were a computer game. Characters have to be reminded of who and why they are adventuring most sessions so they know what they are expected to be doing each session.

As time progresses, the party will be able to make use of the following transportation hubs all called Knight’s Rivett Inn springing up in those specific cities in these dates.

The Teleportation Network Completion Dates

  • AC 1005 – Knight’s Rivett Inn on the North Side of Darokin City Completed.
  • AC 1006 – Alfheim City, Akorros, Corunglain, Tothmeer
  • AC 1007 – Akesoli, Glantri City, Selenica, Shireton
  • AC 1008 – Kelvin, Luln, Ylaruam, Ierendi
  • AC 1009 – Biazzan, Castellan, Minrothad, Specularum
  • AC 1010 – Kerendas, Norrvik, Soderfjord
  • AC 1011 – Dengar, Thyatis City, Zeaburg
  • AC 1012 – Hattias, Retebiud, Tel Akbir

Concluding Thoughts

You really need a group who wants to roleplay to do this storyline. After witnessing a murder-hobo group absolutely tanks because they thought they were “roleplaying” wanting to kill everything in sight. Once I had players who wanted to roleplay character interactions the story became more enjoyable.

Content Updates

  • 2021-08-22 – Added in the timeline section linking content from various places together.
  • 2021-08-15 – Updates to layout and menu. Added more content, switched starting nation from Karameikos to Darokin where it was supposed to be.
D&D Adventures

Introduction: (1/13) – Atruaghin Clans

Annual: (4/9) – Atruaghin Clans Ascension, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (10/17) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims)

1006 AC (Year 7) – (5/11) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories)

1007 AC (Year 8) – (1/12) – The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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Session Recordings – Campaign Journals

Library of Books

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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