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DnD Adv Intro Rheddrian’s Investiation Bureau

Dungeons and Dragons – Mystara

Adventures Phase 2 Introduction – Rheddrian’s Investigation Bureau

Wrath of the Immortals – Phase 2

Rheddrian’s Investigation Bureau – Overview

This is the introduction to Phase 2 of the campaign storyline. Each group gets to site through this and it becomes the campaign charter for the next five levels.

This features in the following sections:

  • Gazetteer – Darokin
  • Timeline – AC 1005
  • AC 1005-01-01 (W) Rheddrian Investigation Bureau – The Wednesday team. See WRATH W02 (Audio only)
  • AC 1005-02-02 (F) Rheddrians Investigation Bureau – The Friday team. See WRATH F34 and F35.
  • AC 1005-02-15 (T) Rheddrians Investigation Bureau – The Tuesday team. See WRATH T26 and T27.

Rheddrian’s Investigation Bureau – Timeline

TimelineAC 1005Darokin

Rheddrian’s Investigation Bureau – The start of this Tier of play, and how the characters can choose to take part in it. A new company hiring heroes to investigate the world situated at the Knight’s Rivett Inn on the North Side of Darokin City is Completed (Wrath of the Immortals – Phase Two)

Council of Darokin – Part 1 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery in Aegos – A gathering of heroes under a new benefactor seeks to understand the madness gripping the world. (Wrath of the Immortals – Phase Two)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcane Chambers under Darokin City. (Waterdeeo – Dungeon of the Mad Mage)

Mystery of the Giant Hunter – A Giant hunter friendly with Merchant princes of Selenica. (Storm Kings Thunder)

Mystery of the Hidden Kingdom of DragonsThe Dragon’s Cart. A mysterious cart, with a mysterious Dragonborn known as Drazzle.

Rumours Only
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

Still to be Edited
(GAZ11) Works of Art – The Craftsman of Darokin celebrate the discovery a sculptor of amazing quality.
(B2) The Keep on the Borderlands – Joining the Army up near the border of Darokin and the Broken Lands.
Acquisitions Incorporated – Showdown with the Six
(dmt) Chrome Devils from the Swamp – something is drying up the swamp.
(dmt) Home Fires  – A Castle has been offered to the new heroes.
Eldritch Lairs – Carrion Shrine of Qorgeth

TimelineAC 1006Alfheim

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site.

Still to be Edited
(PC1) Sith Bruaich – A legendary haunted hill on the edge of the forest starts to wake.
To Catch a Unicorn Special Edition

TimelineAC 1006Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Sargauth Level under Darokin City. Later they discover Skullport. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 2 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Storm Kings Thunder)
The Master is Coming – Rumours coming out of Sind is that the Master is coming to conquer the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9)

TimelineAC 1006Five Shires

Mystery in Ringrise – An undead wraith menace is threatening the future of shires.

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Alfheim City (Alfheim), Akorros (Darokin), Corunglain (Darokin), Tothmeer (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

TimelineAC 1007Darokin

Canyon of the Stone Giants – Talks with the Clans of Stone Giants located in Darokin. (Stork Kings Thunder)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Twisted Caverns and later in the year a region they have called Wyrllowwood both under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 3 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two)
The Day Magic Died – The worst year in recorded history for the merchants of Darokin, blamed on the missing gods and their benefits. (Hollow World Adventures)
The Master is Coming – Rumours coming out of Sind is that the Master has conquered the desert nation of Sind, with many merchants moving out of the region. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
(GAZ11) Orclands – There is trouble stirring and groups are sent to investigate.

TimelineAC 1007Five Shires

Rumour Only
Mystery in Ringrise – After the heroes failed to complete their promise to the fire orcs of Ringrise, tensions mount in the region.
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – All the hin masters gather in Shireton to discuss the worst news in their history. (Hollow World Adventures)

Still to be Edited
(GAZ8) Brigands in the Backlands – The Black Eagle has sent in more brigands that need to be dealt with.

TimelineAC 1007Glantri

Bloodline War – Part 1 – The beginning of the war of the bloodline. (Curse of Strahd)

School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.

Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Thanatos and the Azcans – Two goblin princes and a senator have gone missing from Glantri and a request for help has been sent out. (Hollow World Adventures)Wed Group

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning. (Hollow World Adventures)

Still to be Edited
(PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
Strixhaven – A Curriculum of Chaos – A Reckoning in Ruins

TimelineAC 1008Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.

TimelineAC 1008Ierendi

Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home. – Wed Group (Lil Miss)
GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.

TimelineAC 1008Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag. – Wed Group (Lil Miss)
Dragon’s Death – Fix a wrong – Wed Group (Dmitri)

TimelineAC 1008Ylaruam

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there

TimelineAC 1009Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Slitherswamp and later Dweomercore, under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 5 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Out of the Abyss)
The Master is Coming – Rumours coming out of Sind is that the Master is moving on Darokin. (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

TimelineAC 1009Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery of Flameflicker. Can you capture the Thief-King Flameflicker.

Mystery of the Duke’s Road Massacres. The festival of Blood happens at the end of the month.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

TimelineAC 1009Minrothad (Tier 2 – Level 10)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ9 – If Looks Could Kill – A case of mistaken identity and proof required to clear names.

TimelineAC 1009Northern Reaches

Lair of the Dark Lady – A investigation into the region of Red Larch requires negotiations with the Dark Lady of Rundreth Manor. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.

Still to be Edited
GAZ7 – Falun Caverns – The former gnome settlement holds some secrets that need to be discovered.
Tome of Beasts II Lairs – Crucible of Golems

TimelineAC 1009Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Biazzan (Thyatis), Castellan (Northern Reaches), Minrothad City (Minrothad), Specularum (Karameikos) with services to its employees at each site.
Lull Before The Storm – The navy are recalled and refitted in Alphatia, Thyatis and Heldannic Knights Territory. (Event Summer – Wrath of the Immortals – O – Empires Build Forces)

Still to be Edited
Candlekeep Mysteries – Zikran’s Zephyrean Tome – A djinni trapped in a book offers a wish spell to adventurers who find a way to release him.
Tomb of Annihilation – Tomb of the Nine Gods – Mystery and adventure awaits the bold.

TimelineAC 1010Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Murial’s Gauntlet and later the Troglodytes Warrens under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part 1 – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake. (Winter Event – Wrath of the Immortals – R – Nomads Invade Darokin), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Tgree)
Council of Darokin – Part 6 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZ10 – The Eagles Talons – The Darokin Diplomatic Corps has a task in the Black Eagle Barony

TimelineAC 1010Northern Reaches

Relic Hunter – Orcsplitter – This team of relic hunters is searching Vestland for the lost dwarven weapon “Orcsplitter”. (Princes of the Apocalypse)

War of the Elemental Evils – Part One – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

TimelineAC 1010Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kerendas (Thyatis), Norrvik (Northern Reaches), Soderfjord (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War of Dawn – Part 1 – The Thyatian territory of West Portage on the Isle of Dawn is overrun and defeated. (Fall Event – Wrath of the Immortals – Q – West Portage Falls)

Still to be Edited
Candlekeep Mysteries – The Curious Tale of Wisteria Vale – A book holds the key to unlocking a bard’s prison.

TimelineAC 1011Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Maze Level and later the Trobriand’s Graveyard under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War in Darokin – Part Two – The forces of the Five Shires, Alfheim and Karameikos come to the aid of Darokin City. (Spring Event – Wrath of the Immortals – U – The Master is Hammed) (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10), (X10 – Red Arrow, Black Shield)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 7 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

TimelineAC 1011Northern Reaches

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.

War of the Elemental Evils – Part Two – Only the informed can take on the elemental evils. (Princes of the Apocalypse)

Still to be Edited
GAZ7 – The Jarl’s Hall – A failing Jarl is falling under the sway of some unknown evil.

TimelineAC 1011Rockhome

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site.

TimelineAC 1011Thyatian Empire

Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Dengar (Rockhome), Thyatis City (Thyatis), Zeaburg (Northern Reaches) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
War in Karameikos – Part Two – Karameikos pulls out of the war with Alphatia and does not support Thyatis and declares itself a Kingdom (Spring Event – Wrath of the Immortals – T – Karameikos Sells Out)

Still to be Edited
Candlekeep Mysteries – The Book of Inner Alchemy – A search for the missing pages of a book puts adventurers in conflict with monks of the Immortal Lotus.

TimelineAC 1012Darokin

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Arcturiadoom and later the Obstacle Course under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

War of Darokin – Part Three – A curse strikes Darokin causing much devastation. (Spring Event – Wrath of the Immortals – V – The Masters Revenge), (X10 – Red Arrow, Black Shield)

War of the Dragon Queen – Part Three – War with the Cult of the Dragon. (Tyranny of Dragons)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)
Council of Darokin – Part 8 – A meeting to discuss how best to assign resources for containing the warfare. (Wrath of the Immortals – Phase Three)

TimelineAC 1012Thyatian Empire

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Hattias (Thyatis), Retebiud (Thyatis), Tel Akbir (Thyatis) with services to its employees at each site. (Wrath of the Immortals – Phase Three)

Still to be Edited
GAZB – Mists of Mositius – A magical mist arises from a volcano is unlike anything that has come before
Candlekeep Mysteries – The Canopic Being – A book brings several puzzling organ transplants to light.
Tome of Beasts II Lairs – Fire and Fury

Rheddrian’s Investigation Bureau – The Concept

Characters have met Rheddrian and signed on to be part of his Investigation Bureau to try and track down missing technology from his starship that may destroy the world. What and who is behind the stolen technology remains to be discovered, but finding knowledge in the past, present and future are all part of their phase of the storyline as the dangers in the region start to compound.

Their Charter:

  • Investigate mysteries
  • Investigate changes in state policy
  • Investigate changes in pantheon policy
  • Investigate changes in cultural policy
  • Investigate new religions

Their Reward: 1,000 gp each per Mystery solved to Rheddrian’s satisfaction paid in advance using gnomish banking mechanical cards that allows you to withdraw this from any capital city that has a branch. Mysteries solved in Phase one also count.

Incorporating aspects from Storm King’s Thunder, Chapter 3 – The Savage Frontier from the Inner Circles where Rheddrian is creating an expanding a series of manned Teleportation Ciircles.

Rheddrian’s Investigation Bureau – The Reveal

Rheddrian talks about his background, his people, and what is happening in the world that can lead to the loss of magic, and the death of all the creatures that rely on it to exist.

Each group working with him is given a copy of Rheddrian’s Staff, and artefact tied to the Immortal Benekander and allowing communication with Rheddrian.

Assigned Missions:

Rheddrian’s Investigation Bureau – The Outcome

Of the three groups that went through this session, two came out wanting to work with Rheddrian, and one wanted to sell him out from the start. That last group was the first there and they unfortunately were only interesting in killing things as if it were a computer game. Characters have to be reminded of who and why they are adventuring most sessions so they know what they are expected to be doing each session.

As time progresses, the party will be able to make use of the following transportation hubs all called Knight’s Rivett Inn springing up in those specific cities in these dates.

The Teleportation Network Completion Dates

  • AC 1005 – Knight’s Rivett Inn on the North Side of Darokin City Completed.
  • AC 1006 – Alfheim City, Akorros, Corunglain, Tothmeer
  • AC 1007 – Akesoli, Glantri City, Selenica, Shireton
  • AC 1008 – Kelvin, Luln, Ylaruam, Ierendi
  • AC 1009 – Biazzan, Castellan, Minrothad, Specularum
  • AC 1010 – Kerendas, Norrvik, Soderfjord
  • AC 1011 – Dengar, Thyatis City, Zeaburg
  • AC 1012 – Hattias, Retebiud, Tel Akbir

Concluding Thoughts

You really need a group who wants to roleplay to do this storyline. After witnessing a murder-hobo group absolutely tanks because they thought they were “roleplaying” wanting to kill everything in sight. Once I had players who wanted to roleplay character interactions the story became more enjoyable.

Content Updates

  • 2021-08-22 – Added in the timeline section linking content from various places together.
  • 2021-08-15 – Updates to layout and menu. Added more content, switched starting nation from Karameikos to Darokin where it was supposed to be.
D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (6/17) – Mystery of the Dying Trees, Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

1008 AC (Year 9) – (0/6)

1009 AC (Year 10) – (0/5)

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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