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DnD Gaz KW Glantri

Dungeons and Dragons – Mystara

Gazetteer #3 – The Known World – The Principalities of Glantri

Source: The Principalities of Glantri (0e-gaz-03)

This is a setting of high magic, where only arcane casters are allowed, divine casters, dwarves, and halflings are considered to be beneath the protection of the law and its citizens. This gives free reign on anything regarding these people in the country if the accusations can be proved.

“It is early, and low over the mountains the sun sets the sky ablaze. The little red creature yawns, stretches its small batwings, and scratches its horny head. Suddenly, a gong echoes in the room below, making the creature jump. Almost falling, it grabs hold of the large statue on which it was sleeping.”​

​Down below, the students are preparing for their daily barrage or courses in geography, economics, history, royal lineages, and massive magical instruction (including new spell research and casting). it is rumoured that each of the school’s instructors is a member (or leader) of one of The Secret Crafts of Mystara – with strange, new abilities.​

​All who come to or live in glantri are searching for a secret – The Secret of the Radiance, a mythical force covering the whole of the Principalities.​

Glantri Character Options

Forbidden classes and races: Clerics are forbidden in this country, though the same is for dwarves, halflings and anyone relying on divine magic. Players can ignore this at their own peril.

  • Starting Languages: Common is Thyatian, characters raised in the region also learn a language based on the principality they were raised in.
  • Religions of the Region: Radiance Pantheon
  • Available Races:
  • Available Classes:
    • BarbarianPath of the Ancestors, Path of the Ancestral Guardian, Path of the Berserker, Path of the Harrier, Path of the Storm Herald (Desert, Mountain, Sea), Path of the Totem Warrior
    • Bard – College of Glamour, College of the Jester, College of the Sword, College of Virtue
    • Cleric Domain of Air, Domain of Earth, Domain of Fire
    • Druid – Circle of Dreams, Circle of the Land (Settlement), Circle of the Moon, Circle of the Shepherd
    • Fighter – Arcane Archer, Battle Master, Cavalier, Eldritch Knight, Ghost Knight, Knight Surgeon, Samurai, Shieldbearer, Woodland Cavalier
    • Monk – Way of the Cobalt Soul, Way of the Drunken Master, Way of the Elements (Air, Earth, Fire), Way of Iron, Way of the Kensai, Way of the Long Death, Way of the Open Hand
    • Paladin – Oath of the Ancients, Oath of Battle, Oath of Conquest, Oath of the Giving Grave, Oath of Perfection, Oath of Radiance, Oath of Vengeance
    • Ranger – Beast Master, Explorer, Fey Hunter, Hunter, Vampire Slayer
    • Rogue – Arcane Trickster, Duellist, Fixer, Mastermind, Swashbuckler, Thief
    • Sorcerer Draconic Bloodline (Green, Red, White), Dryad Bloodline, Elemental Essense (Air, Earth, Fire), Lycanthrope Bloodline, Pyromancer, Serophage Bloodline
    • Warlock – Pact of the Archfey, Pack of the Genie Lord (Earth, Fire), Pact of the Undying
    • Wizard Elementalist (Air, Earth, Fire), School of Blood Magic, School of Abjuration, School of Conjuration, School of Divination, School of Enchantment, School of Illusion, School of Necromancy, War Mage

What Characters need to Know

Seven Secret Crafts

This leads to the seven secret crafts of Glantri, which was introduced and will play a part in future storylines.

Each of these craft deal with secret power learned by wizards (as there were no other arcane casters in the original edition) and they each have their own society. Firstly there is the Masters of Alchemy (alchemists), will be converted over to making alchemical items as well as magical concoctions. Then we have the Masters of Dragons (dragonologists), who learn to take on aspects of dragons in their magic.

The next society is really four different societies at once, each with their own element of Air, Earth, Fire and Water. By the setting they should also have Entropy as an element to align it with the spheres of power using a five element symbology which I will be incorporating into this world. So they are the Masters of the Element of <insert element here> (<element> elementalist) who learn to incorporate their element into their magic.

Then we move onto the Masters of Illusions (mesmerists)  who play with peoples minds and the reality of sleep. Onto the Masters of Necromancy (necromancers) who are a step ahead of just a necromancy specialist. Then the Masters of the Runes (cryptomancers) who deal with the names of things which provide a power of their own. Not the same as runic magic, but along the same line. Will talk more about that when we get to GAZ7. The last of the secret crafts is the Mistresses of Witchcraft (witches) who channel the power of hag and curses.

There is one more craft that is never spoken of, and waits for those of intellect and power to discover it, only if they can see the light and follow the only true religion allowed in the country, that of Rad.

Glantri in the Known World

Known World – Glantri

Located to the north of Darokin and the Broken Lands. They are to the West of Ethengar and the Heldann Freeholds. They are south of elven nation of Wendar.

This is a nation of Humans:
Ethengar – former clan from the Ethengar Steppes.
Thyatian – former colonists from Ylaruam.
Traladaran – former colonists from the Traldar lands.

Locations of Note

Capital: Glantri City (2020-09-15)

Principality of Aalban:
– Village of Graez
– Town of Leenz
– Tower of Ritterburg

Principality of Belcadiz:
– Tower of Alhambra
– Town of New Alvar

Principality of Bergdhoven:
– Village of Altendorf
– Town of Kopstar
– Tower of Linden

Principality of Blackhill:
– Town of Eriadna
– Tower of Silverston
– Village of Volnay

Principality of Boldavia:
– Tower of Igorov
– Town of Rymskigrad
– The Wizard of Wines Winery
> Products: Champagne du le Stomp, Purple Grapemash No3, Red Dragon Crush

Principality of Caurenze:
– Town of Lizzieni
– Village of Oreggiano
– Tower of Sirecchia

Principality of Erewan:
– Tower of Ellerovyn
– Town of Erendyl

Principality of Klantyre:
– Tower of Crownguard
– Town of Glenmoorloch
– Village of Tavish

Principality of Krondahar:
– Town of Braastar
– Tower of Singhabad

Principality of New Averoigne:
– Tower of Chateau Sylaire
– Village of Perigon
– Town of Vyonnes
– Village of Ximes

Lesser Domains:

– Tower of Adlerturm
– Tower of Bergen
– Tower of Berrym
– Tower of Blofeld
– Tower of Castelbianco
– Tower of Dovehold
– Tower of Dunvegan
– Tower of Egorn
– Tower of Fausseflammes
– Tower of Fenswick
– Tower of Glenargyll

– Tower of High Sonden
– Tower of Hightower
– Tower of Kutchevski
– Tower of Mariksen
– Tower of Malinbois
– Tower of Morlay
– Tower of Nathrat
– Tower of Oxhill
– Tower of Palatinksk
– Tower of Pavlova
– Tower of Redstone

– Tower of Satolas
– Tower of Skullhorn Pass
– Tower of Soth-Kabree
– Tower of Stekel
– Tower of Touraine
– Tower of Uigmuir
– Tower of Verazzano
– Tower of Vladimirov
– Tower of Westheath
– Tower of Wylon

Independent Settlements:
– Village of Bramyra
– Village of Estin
– Village of Estoniarsk
– City of Glantri City
– Village of Huledain
– Village of Kern
– Village of Les Hiboux
– Village of Lhamsa
– Village of Moulins
– Village of Nyra
– Village of Ostbruck
– Village of Taterhill
– Village of Trintan
– Village of Vorstadt

Military Outposts:
– Camp of Camp Bramyre
– Camp of Huledain Camp
– Camp of Skullhorn Pass Camp
– Fortress of Forteresse d’Ylourgne
– Fortress of Fort Monteleone
– Fortress of Fort Nordling
– Fortress of Fort Sablestone
– Fortress of Fort Tchernovodsk

Ruins:
– Gnomish ruins of Torkyn Fall (Three Fire Volcano’s)

Glantri in detail
Section of Notes Still Under Construction

War Forged
– A sentient construct fairly unique in the city

Goliath
– A member of racial stock from the mountains nearby

Other Races of the Nation:
Dragonborn: Red – found near the volcano’s.
Dragonborn: Silver – found in the northern and southern mountains.
Dragonborn: White – found near the Glantrian Alps mountains.
Elf: Forest (Erewan) – a clan of nature elves tied to Alfheim.
Elf: Sun (Alhambra) – a clan of short elves, with a spanish style culture.
Genasi: Air – a large number of Pure Alphatians can be found here.
Genasi: Earth – found among the Ethengar.
Genasi: Fire – found with the Traladaran people, as well as in large numbers as Common Alphatians and the Flaemish people.
Undead: Vampire (Boldavia Clan) protected by the laws of the land, be careful before you stake.

Wrath of the Immortals Timeline

Phase One (Level 1-5)

AC 1000 (Level 1)
  • TimelineAC 1000Glantri
    • Introduction to Glantri – A mini campaign introducing the Great School of Magic to the setting and conversion process.
    • Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia.
    • School Assignment – Good Sprites Day. 1st Thaumont (03) while on assignment from the Great School of Magic you are asked to investigate arms dealing in a settlement near Glantri City.
    • School Assignment – Peak of Wisdom. 28th of Vatermont (02) while working for the Great School of Magic you get a chance to see the crystal trees in the mountains next to Glantri City.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (mdt) The Aura of Profit – Local alcohol appears to have increased in potency.
AC 1001 (Level 2)
  • TimelineAC 1001Glantri
    • Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. Was run in AC 1000.
    • School Assignment – Spies of Arcanium. 15th Yarthmont (05) while on assignment from the Great School of Magic you are asked to investigate a series of book thefts in Glantri City.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (mdt) The Army Surgeons – Investigate the missing surgeons.
AC 1002 (Level 3)
  • TimelineAC 1002Glantri
    • Mystery of the Bloodline – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia. Was run in AC 1000.
    • Mystery of the Dead Elf – A elven student Troikithus is accepted into the Elven Clan of Ellerovyn, and proves himself to be a gifted student of magic.
    • School Assignment – Night of the Red Moon. 15th Fyrmont (08) while on assignment from the Great School of Magic working security on the night of the red moon.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (X2) Castle Amber – Trouble for the Headmaster of the Great School of Magic.
    • (dwt) Fitcher’s – An necromancer hunter asking for assistance.
AC 1003 (Level 4)
  • TimelineAC 1003Glantri
    • Bloodline Connections – Finding clues to a family history of necromancy leads to a village in the Glantri principality of Boldavia.
    • Mystery of the Dead Elf – A popular elven student Troikithus is accepted into the Great School of Magic in Glantri City.
    • School Assignment – Black Dragon. While on assignment from the Great School of Magic your tasked with tracking down a black dragon’s tale.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (GAZ3) Graduation Test – The Basic Test of Wizardry to Obtain a citizen licence from the Great School of Magic
    • (PC4) The Moonflower Ruse – Amongst a group of wolfsbane grows a rare flower known as a moonflower.
AC 1004 (Level 5)
  • TimelineAC 1004Glantri
    • Bloodline Obligations – Paying back the sponsor who has paid for your studies does have a price.
    • Mystery of the Dead Elf – A popular elven student Troikithus at the Great School of Magic is hiring experts in various fields of study including the local Temple of Rad.
    • School Assignment – The Gondola Games. (17th Felmont – 7th Month) While on assignment from the Great School of Magic your take on a role competing in the games.
    • School Assignment – Vampires. While on assignment from the Great School of Magic your tasked with helping a noble move within Boldavia, dealing with a vampire threat.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • <-> (PC4) Lupin Attack – A fight breaks out between the Lupin and the werewolves.
    • (PC4) Good Intentions – werewolves have been disappearing from the region, only to be returned cured a few days later.
    • (mdt) Mysteries of the Endless Maze – A lost magical tower is discovered during research.
    • Eldritch Lairs – Blood Vaults of Sister Alkava

Phase Two (Levels 6-10)

AC 1005 (Level 6)
  • TimelineAC 1005Glantri
    • School Assignment – Beggars Court. While on assignment from the Great School of Magic your tasked with finding a nobles son and an artefact he stole lost in Beggars Court.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (PC4) Bringing in the Herd – The herd animals in the region are in low supply, so more needs to be obtained to keep the populace safe on the nights of a full moon.
AC 1006 (Level 7)
  • TimelineAC 1006Glantri
    • Bloodline Curse – Why your bloodline is more important that others comes to light as the curse of your family catches up.
    • Mystery Dinner Assassins – Fall with the case Glantrian mass noble assassination during a dinner party using many spells.
    • School Assignment – Werewolf Hunt. (15th Sviftmont – 10th month) While on assignment from the Great School of Magic your invited on a Warewolf Hunt by a Noble.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (PC4) Sheep in Wolf’s Clothing – Non-lycanthropes are taking the blame for being lycanthropes and the authorities want the culprit dealt with.
    • Eldritch Lairs – The Leystone of the Indigo Star
AC 1007 (Level 8)
  • TimelineAC 1007Glantri
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Akesoli (Darokin), Glantri City (Glantri), Selenica (Darokin), Shireton (Five Shires) with services to its employees at each site.
    • Bloodline War – Part 1 – The beginning of the war of the bloodline.
    • School Assignment – Guard Duty. While on assignment from the Great School of Magic your invited to serve as temporary guards for his tower by a Prince of Glantri.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
    • The Day Magic Died – Many strange sounds are heard coming from Glantri City as the citizens abandon it for a week before returning.
  • Still to be Edited
    • (PC4) The Black Horse – A black horse with silver shod hooves in fighting the werewolves and pushing them back.
AC 1008 (Level 9)
  • TimelineAC 1008Glantri
    • Bloodline War – Part 2 – The war of the bloodline in Boldavia, Glantri.
    • School Assignment – Monster Fair. (18th Flaurmont – 4th Month) While on assignment from the Great School of Magic your invited to serve as monster wranglers from Caurenze to Glantri City.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • Wrath of the Immortals – Event P – Summer 1005 – Alphatia Sends Monsters – Monsters are sent into Glantri to terrorise and rampage across the countryside.
    • PC4 – War in the Valley – The werewolves go to war to defend the nation from the invading monsters.
    • GAZ3 – The Silver Quarrel – Trouble with Werewolves.
    • GAZ3 – The Taverns of Glenmorloch – Undercover as a Tower Guard in Crownguard.
    • Curse of Strahd: Castle Ravenloft – The Seat of Power of Boldavia, Glantri.
    • Curse of Strahd: The Amber Temple – Dedicated to a god of secrets, some secrets should not be investigated.
    • Tales from the Yawning Portal – Dead in They – A sect of the Glantrians are looking to expand their region of control.
AC 1009 (Level 10)
  • TimelineAC 1009Glantri
  • Still to be Edited
    • Wrath of the Immortals – War is Declared – Alphatia declares War on Glantri, Glantri declares War on Alphatia, Heldannic Knights declare war on Alphatia, Thyatian Empire declares war on Alphatia. (Event M – Spring 1005)
    • GAZ3 – Advanced Graduation Test – The Advanced Test of Wizardry to Obtain a nobility licence from the Great School of Magic.
    • PC4 – A Hunting We Will Go – Hunting as werewolves.
    • GAZ3 – Tally-Ho! – The Annual Monster Fair goes amok.
    • Princes of the Apocalypse – Rundreth Manor – A manor house in Glantri deals in Elemental trinkets
    • Princes of the Apocalypse – Temple of the Elder Elemental Eye – Battle of the Elements.

Phase Three (Levels 11-15)

AC 1010 (Level 11)
AC 1011 (Level 12)
AC 1012 (Level 13)
AC 1013 (Level 14)
AC 1014 (Level 15)

Phase Four (Levels 16-20)

AC 1015 (Level 16)
AC 1016 (Level 17)
AC 1017 (Level 18)
AC 1018 (Level 19)
AC 1019 (Level 20)

Content Updates

  • 2021-10-25 – Cleaned up the layout of the timeline.
  • 2021-02-28 – Adding in character option information.
  • 2020-10-09 – Added in timeline up to 1019 using adventure from gaz3.
  • 2020-10-02 – Adding in details from Realm Works migration.
  • 2020-08-23 – Timeline Cleanup.
  • 2020-08-06 – Added in Timeline for AC 1007.
  • 2020-05-29 – Set teh map to a link to open up a zoomable version of it.
  • 2020-04-23 – Migration of content from my google site.
  • 2020-03-30 – Restructure plus downtime cleanup.
  • 2020-03-03 – Added in Timeline for AC 1006.
  • 2020-02-18 – Added in Timeline for AC 1005.
  • 2020-01-14 – Added in Timeline for AC 1004.
  • 2019-12-31 – Added in Timeline for AC 1003.
  • 2019-12-24 – Added in Timeline for AC 1002.
  • 2019-12-17 – Added in Timeline for AC 1001.
  • 2019-12-11 – Added in Timeline for AC 1000.
  • 2019-11-28 – Races and religion have been updated.
Glantri
D&D Gazetteer

Mystara setting

The Known World Region: Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Shadowlands, Ylaruam

Other Places of Note: Alphatia and Thyatis, Norwold Region, Thunder Rift

Hollow World

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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