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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1008

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1008

Overview

Phase Two (Character Level 9)

This is the 9th game year with all character reaching 10th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 9 – All characters are level 9 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 9. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 10th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1008

Note: <-> and Italic text indicates storylines run in the campaign.

Alfheim (AC 1008)
  • TimelineAC 1008Alfheim
  • Still to be Edited
    • GAZ5 – Cross and Double-Cross – Shadowlands elves are stirring trouble in the elven forest.
    • Tales of the Old Margrave – The Tongue of Derende
    • Tales of the Old Margrave – Grandmother’s Fire
Alphatian Empire (AC 1008)
  • TimelineAC 1008Alphatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Alphatian Armada Burns – The Airfleet of Alphatia is wiped out. (Event L – Winter 1004)
Atruaghin Clans (AC 1008)
Broken Lands (AC 1008)
  • TimelineAC 1008Broken Lands
  • Still to be Edited
    • GAZ10 – The Raids – Major sorties are sent into Glantri, Ethengar and Darokin. Towns and Outposts are targeted.
    • GAZ10 – The Hordes Life – A new tribal chieftain has emerged.
Darokin (AC 1008)
  • TimelineAC 1008Darokin
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations.
    • Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City.
  • Still to be Edited
    • Wrath of the Immortals – Event R – Winter 1005 – Nomads Invade Darokin – War comes to Darokin as invaders swarm in from the west and push the republic to the left side of the lake.
    • PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.
    • X5 – Temple of Death – A chance to stop the army before it destroys Darokin.
Ethengar (AC 1008)
  • TimelineAC 1008Ethengar
  • Still to be Edited
    • GAZ12 – Revenge – Oktai Khan turns against the heroes of the Steppes.
    • GAZ12 – Rescue – The Brothers of the Bolt are captured in Glantri and need assistance
Five Shires (AC 1008)
Glantri (AC 1008)
  • TimelineAC 1008Glantri
    • Bloodline War – Part 2 – The war of the bloodline in Boldavia, Glantri.
    • School Assignment – Monster Fair. (18th Flaurmont – 4th Month) While on assignment from the Great School of Magic your invited to serve as monster wranglers from Caurenze to Glantri City.
    • Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • Wrath of the Immortals – Event P – Summer 1005 – Alphatia Sends Monsters – Monsters are sent into Glantri to terrorise and rampage across the countryside.
    • PC4 – War in the Valley – The werewolves go to war to defend the nation from the invading monsters.
    • GAZ3 – The Silver Quarrel – Trouble with Werewolves.
    • GAZ3 – The Taverns of Glenmorloch – Undercover as a Tower Guard in Crownguard.
    • Curse of Strahd: Castle Ravenloft – The Seat of Power of Boldavia, Glantri.
    • Curse of Strahd: The Amber Temple – Dedicated to a god of secrets, some secrets should not be investigated.
    • Tales from the Yawning Portal – Dead in They – A sect of the Glantrians are looking to expand their region of control.
Hollow World (AC 1008)
Ierendi (AC 1008)
  • TimelineAC 1008Ierendi
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
  • Still to be Edited
    • GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home.
    • GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.
Karameikos (AC 1008)
  • TimelineAC 1008Karameikos
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
    • Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.
    • Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.
    • Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.
    • Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.
    • Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.
    • Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.
  • Still to be Edited
    • GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag.
Minrothad (AC 1008)
  • TimelineAC 1008Minrothad
    • Hold of the Storm Giants – Talks with the Clans of Storm Giants located in the Minrothad region.
    • Lair of the Kraken – A chance to stop a war requires enter the lair of a mythical plague of the Minrothad region.
  • Still to be Edited
    • PC3 – Some Like it Hot – The masterminds of the undersea war are exposed.
Northern Reaches (AC 1008)
Norwold Region (AC 1008)
  • TimelineAC 1008Norwold Region
  • Still to be Edited
    • The Rise of Tiamat – Death to the Wrmyspeaker – Nerconvain – The trouble in the Wyrmsteeth continues
    • Rime of the Frostmaiden – Doom of Ythryn
Rockhome (AC 1008)
  • TimelineAC 1008Rockhome
  • Still to be Edited
    • GAZ6 – War With the Underside – Too many deaths are happening in the lower caverns, the king orders an investigation
    • GAZ6 – Dragonlair – Red dragons appear to be moving into the area with Dragonborn, a diplomatic team has been sent to discuss their intentions.
    • Tome of Beasts II Lairs – Tunnels Below Skulltop Tor
Shadowlands (AC 1008)
  • TimelineAC 1008Shadowlands
  • Still to be Edited
    • Out of the Abyss – Decent into the Depths – Looking for the source of the troubles.
    • Out of the Abyss – Gravehollow – The source of knowledge in the shadowlands may contain the key.
Skothar Continent (AC 1008)
  • TimelineAC 1008 – Skothar Continent
  • Still to be Edited
    • Quests of Doom (V3) – Canyons of Arcuri
    • Quests of Doom (V1.1) – Hidden Oasis – Temple of Thoth
    • Quests of Doom (V1.1) – Sorcerer’s Citadel
    • Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
    • The Blight – Paradise Found – Utopia
Thunder Rift (AC 1008)
Thyatian Empire (AC 1008)
  • TimelineAC 1008Thyatian Empire
  • Still to be Edited
    • Wrath of the Immortals – Event Q – Fall 1005 – West Portage Falls – The Thyatian territory on the Isle of Dawn is overrun and defeated.
    • GAZB – Against the Storm Soldiers – Agents of the Emperor are sent to infiltrate and deal with the Hate group known as the Storm Soldiers
Ylaruam (AC 1008)
  • TimelineAC 1008Ylaruam
    • Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site.
  • Still to be Edited
    • GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there

Campaign Events

1008 – Newmont (1) – Mid Winter

Annual Known World Event for Newmont (01)

  • 1st Newmont (01) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
    • Thyatian New Years Day – 1st day of the Thyatian Empire year.
    • Darokin New Years Start (Daroin)
  • 2nd Newmont (01) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Necromantia (Klantyre, Glantri)
  • 7th Newmont (01) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 8th Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..
  • 14th Newmont (01)
  • 15th Newmont (01) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
    • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
    • Temple of Rad (Glantri)
  • 19th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.
  • 22nd Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Newmont (01)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
    • 4th Tax Day (Glantri)
  • 26th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
1008 – Vatermont (2) – End Winter

Annual Known World Event for Vatermont (02)

  • 1st Vatermont (02) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.
  • 4th Vatermont (02) – Moldain (thursday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Vatermont (02) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
    • Boldavian Procession (Boldavia, Glantri)
  • 16th Vatermont (02) – Gromdain (tuesday)
    • The First Flowering (Five Shire)
  • 19th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Vatermont (02) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 21st Vatermont (02) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 22nd Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.
  • 27th Vatermont (02) – Loshdain (saturday)
    • Alexander Day (Glantri)
  • 28th Vatermont (02) – Soladain (sunday)
    • Bells of Fate (Glantri)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
1008 – Thaumont (3) – Start Spring

Annual Known World Event for Thaumont (03)

  • 1st Thaumont (03) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
    • Winters End – Holy day for the Immortals from the Sphere of Entropy.
    • Glantrian New Years Start (Glantri)
    • Good Sprite Day (Erewan, Glantri)
  • 5th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Thaumont (03) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
    • Spring Break (Glantri)
  • 15th Thaumont (03) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • 19th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Thaumont (03) – Moldain (thursday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)
  • 26th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 1008-03-01
    • (W67) Darokin City, Darokin – Knight’s Rivett Inn – Returning after spending time away, the group agree to take on the troubles in Glantri.
  • 1008-03-02
    • (W67) Glantri City, Glantri – Knight’s Rivett Inn – Using the gate system, the group travels to glantri and makes purchases at the eyeStore. – End Session 67
  • 1008-03-03
    • (W68) Glantri City, Glantri – Booked transport to take them to the centre of Boldavia and investigate further, opting for transportation while in suspended animation.
  • 1008-03-13
    • (W68) Ryminskrad, Boldavia, Glantri – Arrive in cart, and awaken to the city of bones. Where they meet some of the locals and contenders. – End Session 68
  • 1008-03-14
    • (W69) Boldavia, Glantri – Heading out into the fog, they reach the ford to the north and manage to cross it before being caught by a nightwalker. – End Session 69
  • 1008-03-16
    • (W70) Boldvaia, Glantri – Resting in cave with Bear, foxes and druid in wildshape form of an owl.
  • 1008-03-18
    • (W70) Boldavia, Glantri – Stealing the gem from Baba Lysaga – End Session 70
  • 1008-03-20
    • (W71) Ethengar, entry into the lands of ethengar after rushing for five armies.
  • 1008-03-25
    • (W71) Ethengar, Camp of the Great Khan, Sea of Flowers, arrival and ceremony with a meeting and court appearance with the great khan.
  • 1008-03-26
    • (W71) Ethengar, Camp of the Great Khan, Sea of Flowers, drinking and relaxing before setting out the next day for the Lands of Black Sands.
1008 – Flaurmont (4) – Mid Spring

Annual Known World Event for Flaurmont (04)

  • 1st Flaurmont (04) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.
  • 5th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Flaurmont (04) – Tserdain (wednesday)
    • 1st Tax Day (Glantri)
  • 12th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs…
  • 15th Flaurmont (04) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
    • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
    • Temple of Rad (Glantri)
  • 18th Flaurmont (04) – Moldain (thursday)
    • Monster Fair (Caurenze, Glantri)
  • 19th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.
  • 22nd Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Flaurmont (04)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • AC 1008-04-01
    • (W71) Ethengar, Western Edge of the Lands of Black Sands.
  • AC 1008-04-05
    • (W71) Ethengar, Land of Black Sands, Worlds Mountain. Asking questions and seeing a prophecy of what may yet come to pass, anointing each of the vision seer’s with a spirit marker allowing safe passage through time. – End Session 71
  • AC 1008-04-07
    • (W72) Ethengar, Southern Edge of the Lands of Black Sands.
  • AC 1008-04-14
    • (W72) Ethengar, Camp of the Great Khan, Sea of Flowers, arrive and rest before seeing the Great Khan.
  • AC 1008-04-15
    • (W72) Ethengar, Camp of the Great Khan, Sea of Flowers, Holy Day of Yamuga, Goddess of the people, and day they learn their Princess Camdu died in battle against the Heldanic Freeholds. – SPLINTER EVENT
      • Splinter A – Captain Crimson and the Alphatian Armada
  • AC 1008-04-19
    • (W72-A) Northern end of great trail across Ethengar. – End Session 72
  • AC 1008-04-21
    • (W73-A) Heldannic Territories, group boards a Warbird and travels East at High Speed
Yarthmont (5) – End Spring

Annual Known World Event for Yarthmont (05)

  • 1st Yarthmont (05) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.
  • 5th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Yathmont (05) Soladain (sunday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 15th Yarthmont (05) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
    • Arcanium (Glantri City, Glantri)
  • 19th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.
  • 27th Yarthmont (05) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • AC 1008-05-01
    • (W73-A) Warbird end of week 1 and crew down two knights out of 12. Travelling over Northern Reaches at the time.
  • AC 1008-05-08
    • (W73-A) Warbird end of Week 2 and crew down two more knights out of the 12 while travelling over the sea to Isle of Dawn.
  • AC 1008-05-15
    • (W73-A) Warbird end of Week 3 and crew down five more knights leaving only three remaining. Captain Crimson taken to guarding the remaining knights.
  • AC 1008-05-21
    • (W73-A) Warbird end of Week 4 and plans to crash into the Alphatian Armada via a Gnomish airship running off volatile fuel sources and sparking a massive fire. – End Session 73
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Conclusion

With these adventures, my players will reach 10th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Content Updates

  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added in timeline entry for Ierendi, Ylaruam.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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