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Dungeons & Dragons Roleplaying Timeline

DnD Timeline AC 1008

Dungeons and Dragons – Mystara

Wrath of the Immortals Timeline – AC 1008

Overview

Phase Two (Character Level 9)

This is the 9th game year with all character reaching 10th level over the winter new year period. Some characters have advanced to this point from year AC 1000.

Spoiler Alert! This will tell you some details of modules and adventure where it is appropriate to the timeline, but will hopefully not spoil the adventure itself. I apologise if I inadvertently spoil a storyline in your home game.

Party Level 9 – All characters are level 9 and will not reach level 8 until they get to the 12th month and find a teacher. They can spend time learning other things or adventuring. All new characters are level 9. All characters are heroes of their nation (either adopted or actual), and treated as such when they return. In neighbouring nations they are treated with respect and suspicion elsewhere.

With these adventures, my players will reach 10th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Nations of the World – AC 1008

Note: <-> and Italic text indicates storylines run in the campaign.

AlfheimAlphatian EmpireAtruaghin ClansBroken LandsDarokinEthengarFive ShiresGlantriHollow WorldIerendiKarameikosMinrothadNorthern ReachesNorwold RegionPlanar TravelRockhomeShadowlandsSkothar ContinentThunder RiftThyatian EmpireYlaruam

TimelineAC 1008Alfheim

Rumours Only
End of the Clan Trees – All the clan tree’s have gone into hibernation, and the elven ley lines are drying up. It is only a matter of time before the elven wards on the forest start to fate with the ley lines. (CM7 – The Tree of Life – Levels 8+), (Follow on from Tree of Life – Mystery of the Dying Trees)

Still to be Edited
GAZ5 – Cross and Double-Cross – Shadowlands elves are stirring trouble in the elven forest.
Tales of the Old Margrave – The Tongue of Derende
Tales of the Old Margrave – Grandmother’s Fire
Save a Unicorn – Quest to save a Unicorn of the forest from a Beholder Wed Group (Trellen)

TimelineAC 1008Alphatian Empire

Rumour Only
Light the Match, See it Burn – The Airfleet of Alphatia is wiped out. (Winter Event – Wrath of the Immortals – L – Alphatian Armada Burns)Wed Group (Captain Crimson)
Declaration of a World War – Alphatia declares War on Glantri, Glantri declares War on Alphatia, Heldannic Knights declare war on Alphatia, Thyatian Empire declares war on Alphatia. (Spring Event – Wrath of the Immortals – M – War is Declared)

Still to Be Edited
Critical Role – Call of the Netherdeep – The Drowned City

TimelineAC 1008Atruaghin Clans

Atruaghin Clans Ascension – Tribal warfare between the Mountain Lion Tribe (Bear Clan), Salmon Tribe (Horse Clan), Sea Snake Tribe (Turtle Clan), Sloth Tribe (Tiger Clan), Squirrel Tribe (Elk Clan)

Rumours Only
Desert Master conquers Sind – To the west of the Atruaghin Clans, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind)

TimelineAC 1008Broken Lands

Rumours Only
Organisation – The various tribes of the broken lands are organising unlike any time in history. This has all the surrounding nations nervous as they have been used to the clans of this region fighting each other.

Still to be Edited
GAZ10 – The Raids – Major sorties are sent into Glantri, Ethengar and Darokin. Towns and Outposts are targeted.
GAZ10 – The Hordes Life – A new tribal chieftain has emerged.

TimelineAC 1008Darokin

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Mystery of the Forgotten Dungeon – The cartographer’s guide have opened up a region they have called the Lost Level and later Maddgoth’s Castle under Darokin City. (Waterdeep – Dungeon of the Mad Mage)

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)
Council of Darokin – Part 4 – A meeting to discuss how best to assign resources for investigations. (Wrath of the Immortals – Phase Two, Tyranny of Dragons)
Desert Master conquers Sind – To the west of Darokin, news arrives of the kingdom of Sind has fallen to the Master of the Desert Nomads. (Spring Event – Wrath of the Immortals – N – The Master Seizes Sind), (X4 – Master of the Desert Nomads – Levels 6-9), (X5 – Temple of Death – Levels 6-10)

Still to be Edited
PC2 – Heart of Darkness – The Great Gnome Flying City of Serraine is in need of help. See the outpost at Darokin City for more information.

TimelineAC 1008Ethengar

Ethengar Totem – Year of the Dog.

Land of Black Sands – Annual questor selected by the Great Khan travels to the World Mountain to ask three questions. – Wed Group

Rumours Only
Heldannic Knights vs the Great Khan – Heldannic Knights launch an attack on the Ethengarian clans. (Fall Event – Wrath of the Immortals – J – Heldanners Attack)Wed Group (Plamin)

Still to be Edited
GAZ12 – Revenge – Oktai Khan turns against the heroes of the Steppes. – Wed Group (Plamin)
GAZ12 – Rescue – The Brothers of the Bolt are captured in Glantri and need assistance.

TimelineAC 1008Five Shires

Still to be Edited
GAZ8 – The Wavestone – A pirates treasure has gone missing – Wed Group

TimelineAC 1008Glantri

Bloodline War – Part 2 – The war of the bloodline in Boldavia, Glantri. (Curse of Strahd)Wed Group

School Assignment – Monster Fair. (18th Flaurmont – 4th Month) While on assignment from the Great School of Magic your invited to serve as monster wranglers from Caurenze to Glantri City.

Test of High Sorcery. Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.

Still to be Edited
PC4 – War in the Valley – The werewolves go to war to defend the nation from the invading monsters.
GAZ3 – The Silver Quarrel – Trouble with Werewolves.
GAZ3 – The Taverns of Glenmorloch – Undercover as a Tower Guard in Crownguard.
Tales from the Yawning Portal – Dead in They – A sect of the Glantrians are looking to expand their region of control.

TimelineAC 1008Hollow World

Still to be Edited
Candlekeep Mysteries – Kandlekeep Dekonstruktion – A stolen book leads adventurers to a tower in Candlekeep that is more than what it seems.

TimelineAC 1008Ierendi

Exploration – Sperpend Penisula – A quest to help the city of Quagmire in the Serpent Peninsula has reached the City of Ierendi. (X6 – Quagmire! – Levels 4-10)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Rumour Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ4 – It Figures – A ancient figurehead of great power has surfaced, and many parties are taking interest into where it will find a new home. – Wed Group (Lil Miss)
GAZ4 – No Rest for the Weary Dead – Some tombs of ancient Makai on Elegy Island have been discovered, and those that are willing to risk the dead are asked to investigate.

TimelineAC 1008Karameikos

Black Eagle – Escape. Forced to escape from a deadly situation by the Black Eagle Barony.

Explore – Karameikos. Enter into unexplored regions of the nation and return with journals, maps and stories.

Mystery in Luln. Lord Alexius Korrigan as requested an escort party for a task in Luln.

Mystery of the Duke’s Road Massacres. Spring (Thaumont) A group of slavers from the Iron Ring were found on the Dukes Road having died mysteriously. The festival of blood becomes widespread among the Traladaran populace.

Mystery of the Great Gnome Caravan – The Gnomes are travelling from Highforge to Specularum and back again. They need protection from thieves and other dangers on the roads.

Skirmish at Castallan Keep. Each year recruits are brought to the keep to push back the tide of goblinoids and orcs.

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ1 – The Pirates of Halag – A naval battle in the Gulf of Halag. – Wed Group (Lil Miss)
Dragon’s Death – Fix a wrong – Wed Group (Dmitri)

TimelineAC 1008Minrothad (Tier 2 – level 9)

(X9) Exploration – Savage Coast – The Cartographer’s Guilds of Minrothad and Darokin have put together a join expedition for a new market and need seasoned explorers to visit this new region. (X9 – The Savage Coast – Levels 4-10)

Hold of the Storm Giants – Talks with the Clans of Storm Giants located in the Minrothad region. (Storm Kings Thunder) Wed Group (Sir Klovis)

Lair of the Kraken – A chance to stop a war requires enter the lair of a mythical plague of the Minrothad region. (Storm Kings Thunder)

(X7) Mystery of the Missing Princess – A lost Ierendi Princess on a Minrothad mechant ship is causing tensions between the two surface nations and the undersea kingdoms (X7 – The War Rafts of Kron – Levels 9-12)

Still to be Edited
PC3 – Some Like it Hot – The masterminds of the undersea war are exposed.

TimelineAC 1008Northern Reaches

Cult of the Eternal Flame – A mysterious cult springing up in the known world seems to have originated in the Northern Reaches.

Item Sale – Devastation Orb – A powerful magical item goes on sale to the highest bidder in the Vestland Region. (Princes of the Apocalypse)

Mystery of Vestland’s Crown – The Throne of Vestland is in dispute, can you find the heir to the crown? (X13 – Crown of Ancient Glory – Levels 7-10)

Still to be Edited
GAZ7 – The Court of Cnute – Becoming a landowner or ruler of a region.

TimelineAC 1008Norwold Region

Mystery in Wendar – With the loss of their protective Artefact, the elves of Wendar are in a war against the Undead. All of Norwold has been invited to help against the forces of Denogath. (X11 – Saga of the Shadow Lord – Levels 5-9)

Mystery of the Heartstone – A kingdom has issues a quest to find an artefact known as the Heartstone. (XL1 – Quest for the Heartstone – Levels 5-10)

Still to be Edited
Icewind Dale – Rime of the Frostmaiden – Caves of Hunger

TimelineAC 1008 – Planar Travel

Still to be Edited
(Astral) Journey Thought the Radiant Citadel – In the Mists of Manivarsha – A local champion goes missing after a deadly flood, leading to a search for her along the rivers of a vast swamp.
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsCrypt of the Hellrider
(Hell) Baulder’s Gate – Descent into Avernus – Path of DemonsArches of Ulloch
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsArkhan’s Tower
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsTiamat’s Monument
(Hell) Baulder’s Gate – Descent into Avernus – Path of DevilsBel’s Forge

TimelineAC 1008Rockhome

Still to be Edited
GAZ6 – War With the Underside – Too many deaths are happening in the lower caverns, the king orders an investigation. Wed Group (Bradshaw)
GAZ6 – Dragonlair – Red dragons appear to be moving into the area with Dragonborn, a diplomatic team has been sent to discuss their intentions.
Tome of Beasts II Lairs – Tunnels Below Skulltop Tor

TimelineAC 1008Shadowlands

Still to be Edited

TimelineAC 1008 – Skothar Continent

Still to be Edited
Quests of Doom (V3) – Canyons of Arcuri
Quests of Doom (V1.1) – Hidden Oasis – Temple of Thoth
Quests of Doom (V1.1) – Sorcerer’s Citadel
Rappan Athuk – Rumours of an evil temple in the Forest of Hope.
The Blight – Paradise Found – Utopia

Timeline – AC 1008 – Thunder Rift
TimelineAC 1008Thyatian Empire

Still to be Edited
GAZB – Against the Storm Soldiers – Agents of the Emperor are sent to infiltrate and deal with the Hate group known as the Storm Soldiers
Candlekeep Mysteries – Kandlekeep Dekonstruktion – A stolen book leads adventurers to a tower in Candlekeep that is more than what it seems.

TimelineAC 1008Ylaruam

Rumours Only
Rheddrian’s Investigation Bureau – The Knight’s Rivett Inn expands out to Kelvin (Karameikos), Luln (Karameikos), Ylaruam City (Ylaruam), Ierendi City (Ierendi) with services to its employees at each site. (Wrath of the Immortals – Phase Two)

Still to be Edited
GAZ2 – The Lake of Many Colours – A strange storm bring s mysterious tower in a lake that was not there

Campaign Events

(1) Newmont (Mid Winter – Annual), (2) Vatermont (End Winter – Annual), (3) Thaumont (Start Spring – Annual/Campaign), (4) Flaurmont (Mid Spring – Annual/Campaign), (5) Yarthmont (End Spring – Annual/Campaign), Klarmont (6 – Su), Felmont (7 – Su), Fyrmont (8 – Su), Ambyrmont (9 – A), Sviftmont (10 – A), Eirmont (11 – A), Kaldmont (12 – W)

Annual Known World Event for Newmont (01)
Mid Winter

1st Newmont (01-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
  • Thyatian New Years Day – 1st day of the Thyatian Empire year.
  • Darokin New Years Start (Daroin)

2nd Newmont (01-02) – Gromdain (Tuesday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Newmont (01-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Necromantia (Klantyre, Glantri)

7th Newmont (01-07) – Soladain (Sunday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

8th Newmont (01-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Newmont (01-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)
  • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..

14th Newmont (01-14) – Soladain (Sunday)

15th Newmont (01-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
  • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
  • Temple of Rad (Glantri)

19th Newmont (01-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)
  • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.

22nd Newmont (01-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

24th Newmont (01-24)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 4th Tax Day (Glantri)

26th Newmont (01) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
Annual Known World Event for Vatermont (02)
End Winter

1st Vatermont (02-01) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.

4th Vatermont (02-04) – Moldain (Thursday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

5th Vatermont (02-05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Vatermont (02-08) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Vatermont (02-12) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

15th Vatermont (02-15) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
  • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • Boldavian Procession (Boldavia, Glantri)

16th Vatermont (02-16) – Gromdain (Tuesday)

  • The First Flowering (Five Shire)

19th Vatermont (02-19) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

20th Vatermont (02-20) – Loshdain (Saturday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

21st Vatermont (02-21) – Soladain (Sunday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).

22nd Vatermont (02-22) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

26th Vatermont (02-26) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.

27th Vatermont (02-27) – Loshdain (Saturday)

  • Alexander Day (Glantri)

28th Vatermont (02-28) – Soladain (Sunday)

  • Bells of Fate (Glantri)
  • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.
Annual Known World Event for Thaumont (03)
Start Spring

1st Thaumont (03) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
  • Winters End – Holy day for the Immortals from the Sphere of Entropy.
  • Glantrian New Years Start (Glantri)
  • Good Sprite Day (Erewan, Glantri)
  • Darokin Council Meeting – (Darokin) The annul meeting of Rheddrian’s Council starting in the year AC 1005.

5th Thaumont (03) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Thaumont (03) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Thaumont (03) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

14th Thaumont (03) – Soladain (Sunday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • Spring Break (Glantri)

15th Thaumont (03) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
  • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.

19th Thaumont (03) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

22nd Thaumont (03) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

25th Thaumont (03) – Moldain (Thursday)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)

26th Thaumont (03) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
Campaign Events for Thaumont (03) AC 1008
Start Spring

1008-03-01 (Thaumont – Week 5 – Day 57 – Lundain / Monday)

  • (W67) Darokin City, Darokin – Knight’s Rivett Inn – Returning after spending time away, the group agree to take on the troubles in Glantri.

1008-03-02 (Thaumont – Week 5 – Day 58 – Gromdain / Tuesday)

  • (W67) Glantri City, Glantri – Knight’s Rivett Inn – Using the gate system, the group travels to Glantri and makes purchases at the eyeStore. – End Session 67

1008-03-03 (Thaumont – Week 5 – Day 59 – Tserdain / Wednesday)

  • (W68) Glantri City, Glantri – Booked transport to take them to the centre of Boldavia and investigate further, opting for transportation while in suspended animation.

1008-03-13 (Thaumont – Week 6 – Day 69 – Loshdain / Saturday)

  • (W68) Ryminskrad, Boldavia, Glantri – Arrive in cart, and awaken to the city of bones. Where they meet some of the locals and contenders. – End Session 68

1008-03-14 (Thaumont – Week 6 – Day 70 – Soladain / Sunday)

  • (W69) Boldavia, Glantri – Heading out into the fog, they reach the ford to the north and manage to cross it before being caught by a nightwalker. – End Session 69

1008-03-16 (Thaumont – Week 7 – Day 72 – Gromdain / Tuesday)

  • (W70) Boldavia, Glantri – Resting in cave with Bear, foxes and druid in wildshape form of an owl.

1008-03-18 (Thaumont – Week 7 – Day 74 – Moldain / Thursday)

  • (W70) Boldavia, Glantri – Stealing the gem from Baba Lysaga – End Session 70

1008-03-20 (Thaumont – Week 7 – Day 76 – Loshdain / Saturday)

  • (W71) Ethengar, entry into the lands of Ethengar after rushing for five armies.

1008-03-25 (Thaumont – Week 8 – Day 81 – Moldain / Thursday)

  • (W71) Ethengar, Camp of the Great Khan, Sea of Flowers, arrival and ceremony with a meeting and court appearance with the great khan.

1008-03-26 (Thaumont – Week 8 – Day 82 – Nytdain / Friday)

  • (W71) Ethengar, Camp of the Great Khan, Sea of Flowers, drinking and relaxing before setting out the next day for the Lands of Black Sands.
Annual Known World Event for Flaurmont (04)
Mid Spring

1st Flaurmont (04) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.

5th Flaurmont (04) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Flaurmont (04) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

10th Flaurmont (04) – Tserdain (Wednesday)

  • 1st Tax Day (Glantri)

12th Flaurmont (04) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)
  • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs..

15th Flaurmont (04) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
  • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
  • Temple of Rad (Glantri)
  • Day of Despair (Ethengar) From AC 1008, this becomes known as the Day of Despair when the actions of the peoples princes Camdu betrays her people and shocks the nation so much her name becomes the worst swear word in their language. Every year on this day, no trade, feast or songs can be sung.

18th Flaurmont (04) – Moldain (Thursday)

  • Monster Fair (Caurenze, Glantri)

19th Flaurmont (04) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)
  • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.

22nd Flaurmont (04) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

25th Flaurmont (04) – Moldain (Thursday)

  • New Star – An unusual star of any colour shines during one night (5% chance), or stays permanently (3% chance).
  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

26th Flaurmont (04) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
Campaign Events for Flaurmont (04) AC 1008
Mid Spring

AC 1008-04-01 (Flaurmont – Week 9 – Day 85 – Lundain / Monday)

  • (W71) Ethengar, Western Edge of the Lands of Black Sands – Group prepared to enter the lands of the dead to complete a spirit quest for Plamin.

AC 1008-04-05 (Flaurmont – Week 9 – Day 89 – Nytdain / Friday)

  • (W71) Ethengar, Land of Black Sands, Worlds Mountain. Asking questions and seeing a prophecy of what may yet come to pass, anointing each of the vision seer’s with a spirit marker allowing safe passage through time. Plamin leaves the crystal seed on the top of the mountain. – End Session 71

AC 1008-04-07 (Flaurmont – Week 9 – Day 91 – Soladain / Sunday)

  • (W72) Ethengar, Southern Edge of the Lands of Black Sands – The group manages to escape from the lands of the dead before their time limit of safety expires.

AC 1008-04-14 (Flaurmont – Week 10 – Day 98 – Soladain / Sunday)

  • (W72) Ethengar, Camp of the Great Khan, Sea of Flowers – The group arrive and rest before seeing the Great Khan.

AC 1008-04-15 (Flaurmont – Week 11 – Day 99 – Lundain / Monday)

  • (W72) Ethengar, Camp of the Great Khan, Sea of Flowers, Holy Day of Yamuga, Goddess of the people, and day they learn their Princess Camdu died in battle against the Heldannic Freeholds. – SPLINTER EVENT
    • Splinter A – Captain Crimson and the Alphatian Armada

AC 1008-04-19 (Flaurmont – Week 11 – Day 103 – Nytdain / Friday)

  • (W72-A) Ethengar, Northern end of great trail across Ethengar. Group rest for the night before venturing into the lands of the enemy of Ethengar – End Session 72

AC 1008-04-21 (Flaurmont – Week 11 – Day 105 – Soladain / Sunday)

  • (W73-A) Heldannic Territories, group boards a Warbird and travels East at High Speed
Annual Known World Event for Yarthmont (05)
End Spring

1st Yarthmont (05) – Lundain (Monday)

  • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.

5th Yarthmont (05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)

8th Yarthmont (05) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

12th Yarthmont (05) – Nytdain (Friday)

  • Three Quarter Moon Waxing (Timing of the Moon)

14th Yathmont (05) Soladain (Sunday)

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).

15th Yarthmont (05) – Lundain (Monday)

  • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
  • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • Arcanium (Glantri City, Glantri)

19th Yarthmont (05) – Nytdain (Friday)

  • Three Quarter Moon Waning (Timing of the Moon)

22nd Yarthmont (05) – Lundain (Monday)

  • Half Moon (Timing of the Moon)

26th Yarthmont (05) – Nytdain (Friday)

  • Quarter Moon Waning (Timing of the Moon)
  • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.

27th Yarthmont (05) – Loshdain (Saturday)

  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
Campaign Events for Yarthmont (05) AC 1008
End Spring

AC 1008-05-01 (Yarthmont – Week 13 – Day 113 – Lundain / Monday)

  • (W73-A) Northern Reaches – Warbird end of week 1 and crew down two knights out of 12. Travelling over Northern Reaches at the time.

AC 1008-05-08 (Yarthmont – Week 14 – Day 120 – Lundain / Monday)

  • (W73-A) Isle of Dawn – Warbird end of Week 2 and crew down two more knights out of the 12 while travelling over the sea to Isle of Dawn.

AC 1008-05-15 (Yarthmont – Week 15 – Day 127 – Lundain / Monday)

  • (W73-A) Isle of Dawn – Warbird end of Week 3 and crew down five more knights leaving only three remaining. Captain Crimson taken to guarding the remaining knights.

AC 1008-05-21 (Yarthmont – Week 16 – Day 134 – Lundain / Monday)

  • (W73-A) Sudsvall, Alphatia – Warbird end of Week 4 and plans to crash into the Alphatian Armada via a Gnomish airship running off volatile fuel sources and sparking a massive fire. – End Session 73
Klarmont (6) – Start Summer
Felmont (7) – Mid Summer
Fyrmont (8) – End Summer
Ambyrmont (9) – Start Autumn
Sviftmont (10) – Mid Autumn
Eirmont (11) – End Autumn
Kladmont (12) – Start Winter

Conclusion

With these adventures, my players will reach 10th level. Details of these will be given out as rumours in my games for players to discover. This is an exciting build up to the campaign and I am looking forward to where it goes with my players.

Content Updates

  • 2022-08-16 – Cleaned up the layout for updates to come.
  • 2021-10-31 – Adding in references for Skothar Continent.
  • 2021-08-22 – Added in timeline entry for Ierendi, Ylaruam.
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

Main Logo

This site is constantly under revision, no blog posts are final as this is a work in progress place for me to develop my game settings and rules. Some posts might be placeholders for future content, so feel free to check back later for updated information.

Basic Links: Who Am I?, Home, Game Tools, Game Session Videos, My Campaigns, My Library, Site Map, Subscription Information

Game Systems: Dungeons & Dragons, Pathfinder 1 & 2, Shadowrun, Star Wars. Other Game Systems

Site sponsored by the author AS Hamilton (my wife) with her books available on amazon kindle.

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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