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DnD Campaign Calendars Glantri

Dungeons and Dragons – Mystara

The Glantrian Calendar Year – Seasonal Festivities

Overview of Season Feastivities

“Enough on magic for now. There are many other sources of entertainment, for the mundaner as well as the arcaner. This society is rich in holidays and festivities; that’s probably due to the large number of different cultures in Glantri. To suit all the princes’ fancies, each has one holiday devoted to his subjects, or to something dear to his people. Each is only observed in the appropriate principalities, except in the case of Glantri City, where any excuse is good enough to take a day off. On top of that, the House of Ministers adds a few of its own from time to time. Public servants, magistrates, scholars and sages observe every single holiday and expect the rest of the population to do the same. Shop owners, innkeepers and entertainers are, however, exempt and make great profits at that time.

“The best way to remain up to date is to consult the seasonal calendar published by the Sages’ League. It includes moon phases, potential star and solar activities, seasons, and holidays. It is quite different from the one your elven folks use. Look, there’s one hanging on the wall behind you.

“We have twelve months of 28 days, for a total of 336 days. There are four weeks of seven days per month. The first day of a month always starts on a Lunadain and ends on a Soladain. It takes one month for the moon to accomplish its full cycle, full moons always rising on the night of the third Lunadain in each month.”

Special Recurring Events

Days of the Week (Thyatian/Alphatian)

  • Lunadain/Majhur (monday) – 1st – 8th – 15th – 22nd – Week Start
  • Gromdain/Tijhur (tuesday) – 2nd – 9th – 16th – 23rd
  • Tserdain/Wojhur (wednesday) – 3rd – 10th – 17th – 24th
  • Moldain/Thajhur (thursday) – 4th – 11th – 18th – 25th
  • Nytdain/Flajhur (friday) – 5th – 12th – 19th – 26th
  • Loshdain/Sejhur (saturday) – 6th – 13th – 20th – 27th
  • Soladain/Laijhur (sunday) – 7th – 14th – 21st – 28th – Week End

Timing of the Moons

  • New Moon – Start of the month (1st day) – Week 1 Start
  • Quarter Moon Waning – 5th of the Month
  • Quarter Moon Waxing – 12th of the Month
  • Half Moon – Week 2 Start (8th day) and Week 4 Start (22nd day) in the month.
  • Three Quarter Moon Waning – 19th of the Month
  • Three Quarter Moon Waxing – 26th of the Month
  • Full Moon – Week 3 Start (15th day) of the month. (hours of light are reversed for southern hemisphere)

Stellar Events

  • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Glantrian Calendar

Shown on the Thyatian Empire naming convention

Newmont (1) – Mid Winter

Annual Known World Event for Newmont (01)

  • 1st Newmont (01) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Mid Winter season and is the season for the Sphere of Time.
    • Thyatian New Years Day – 1st day of the Thyatian Empire year.
    • Darokin New Years Start (Daroin)
  • 2nd Newmont (01) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Necromantia (Klantyre, Glantri)
  • 7th Newmont (01) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 8th Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Time – Annual week special to the followers of the Immortals from the Sphere of Time and element of Water. Celebrating the Immortals of Time and their beliefs..
  • 14th Newmont (01)
  • 15th Newmont (01) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 9 hrs and Dark 15 hrs
    • Winter Solstice – This marks the holy day for Immortals of Time and holds special significance to their worshippers.
    • Temple of Rad (Glantri)
  • 19th Newmont (01) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Times Bequest– At a end to the festival of time is meant for reflection and tales of how the world has changed over the last year. It is a time of reflection and planning for the future. Many organisations accept new apprentices or students at this time, as well as starting their first career.
  • 22nd Newmont (01) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Newmont (01)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
    • 4th Tax Day (Glantri)
  • 26th Newmont (01) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Glantri Specific Events for Newmont (01)

  • 5th Newmont (01)Necromantia – This is a national holiday in Klantyre, originally implemented by the Prince of Klantyre in honor of heroes who died upon the field of honor. The people go to the graves of their ancestors to pay homage and to clean weeds and dirt from the burial sites. Adventurers may start a quest to give a decent burial to lost relatives. On the night that follows this event, ghosts and spirits are rumored to visit their descendants. If proper respect was shown, then nothing is to be feared; but some disrespectful families have been found dead the next morning, with expressions of utter fear on their faces. Although there has been no proof of supernatural visitation, the cases remain strange, even in a land plagued by the undead. The people of Glantri City and Boldavia also follow their custom.
  • 14th Newmont (01)Annual Glantri Ice Games – Once the canals are frozen, the younger population feverishly prepares for this festival. The best skaters of the country come to the capital to participate to the national ice races occurring on the frozen city canals. All sorts of races are organized, including simple races on foot (with or without ice skates), and on sleds pulled by various creatures or by magic. The winner is offered a golden trophy. After the races, at night, balls take place on the ice, under multicolored Ethengarian lanterns. On the following day, other games are organized—such as ice jousting and snowball battles.
  • 15th Newmont (01)Temple of Rad – The Brotherhood of the Radiance must make contact at midnight. Holy day for the temple.
  • 24th Newmont (01)4th Tax Day – Citizens of Glantri City bring their quarterly taxes to the House of Ministers before midnight. In the principalities and Free Territories, people bring their gold to the local Constabulary. Tax evaders will be identified within the next three months and hunted down by the constables. For richer citizens, magic may be used to determine if they are making appropriate tax payments.
Vatermont (2) – End Winter

Annual Known World Event for Vatermont (02)

  • 1st Vatermont (02) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of Late Winter season and is the season for the Sphere of Time.
  • 4th Vatermont (02) – Moldain (thursday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 5th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Vatermont (02) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waning of Time – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Time.
    • Boldavian Procession (Boldavia, Glantri)
  • 16th Vatermont (02) – Gromdain (tuesday)
    • The First Flowering (Five Shire)
  • 19th Vatermont (02) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Vatermont (02) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 21st Vatermont (02) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 22nd Vatermont (02) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Vatermont (02) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Winter’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Time.
  • 27th Vatermont (02) – Loshdain (saturday)
    • Alexander Day (Glantri)
  • 28th Vatermont (02) – Soladain (sunday)
    • Bells of Fate (Glantri)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Glantri Specific Events for Vatermont (02)

  • 15th Vatermont (02)Boldavian Procession – This is the national holiday in Boldavia. Although it is an illegal celebration there (Prince Morphail does not approve of it), the local people nevertheless perform the procession. During the night, they go about the streets, carrying torches, waving strange symbols and censers, hanging festoons of garlic on doors, windows, and street intersections. In the middle of the night, they burn coffins in the main plaza, sing, dance and stay awake together until daybreak. In Boldavia, the constables often intervene to keep the peace, but they do avoid excessive brutality to prevent riots (drunken, angry mobs of Boldavians are known to march down to unpopular noble’s mansions and put them to the torch). Because of the large number of Boldavians in Glantri City, the Magistrates declared the Boldavian Procession a legal holiday in the Free Territories and at the capital, infuriating the nobles at the Tower of Igorov. Outside Boldavia, though, this celebration is always peaceful.
  • 27th Vatermont (02)Alexander Day – This is the official main holiday for the whole nation, when the people of Glantri pay homage to the late Lord Alexander Glantri, founder of the Parliament. All the people throughout the nation are to stop working at noon and spend one hour in total silence. Making noise during this hour of respect is a felony. The holiday has an even greater meaning in Glantri City. The people crowd Alexander Plaza and its waterways when the sun is about to disappear behind the hills. They quietly watch the City Belfry, Lord Glantri’s mausoleum, hoping to see an omen. If any ill luck is to plague the nation in the coming year, the people see a sign: an eerie color in the sky, a frightening rumble in the ground, a mysterious silhouette that resembles Lord Glantri pacing at the top of the belfry. If, instead, future prospects are good, the tower glows slightly and a melodious voice softly sings a song of peace. The mausoleum radiates magic then and no one dares enter it. So far the phenomenon remains unexplained.
  • 28th Vatermont (02)Bells of Fate – This is the last day of the Glantrian year. At midnight, all the villages, towns and the capital ring their bells. At the same moment, a heavenly portent is seen; it is especially visible from Glantri City if the sky is clear. (Should there be clouds, wizards make sure the sky is clear on time.) This portent is a shower of shooting stars. On occasion, one of these stars will fall from the sky and land somewhere in Glantri. These celestial objects are supposed to bring bad luck, so people frantically ring their bells to scare the evil spirits away. (This explains why all respectable houses or farms have at least one small bell or gong.) Should a mage see one of these objects fall to the ground, he will immediately order a few brave men to find it and bring it back to his tower. There is no way to predict what may be found on the site; sometimes there is nothing, but at other times strange mushrooms and fungi, diseases, deadly creatures, or fabulous gems may be found. Wizards, naturally, want these objects from the skies.
Thaumont (3) – Start Spring

Annual Known World Event for Thaumont (03)

  • 1st Thaumont (03) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early spring season and is the season for the Sphere of Matter.
    • Winters End – Holy day for the Immortals from the Sphere of Entropy.
    • Glantrian New Years Start (Glantri)
    • Good Sprite Day (Erewan, Glantri)
  • 5th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Thaumont (03) – Soladain (sunday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
    • Spring Break (Glantri)
  • 15th Thaumont (03) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waxing of Matter – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Matter.
  • 19th Thaumont (03) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Thaumont (03) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Thaumont (03) – Moldain (thursday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance)
  • 26th Thaumont (03) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Glantri Specific Events for Thaumont (03)

  • 1st Thaumont (03)Glantrian New Year Start – This is the start of the Glantrian year.
  • 1st Thaumont (03)Good Sprite Day – This day is also called Good Sprite Day, the national holiday for the elves of Erewan. They celebrate the first day of spring starting at sunrise. Music, dance and banquets last until late at night. The sprites and other woodland spirits are thought to awake from their winter slumber. In their honor, die elves perpetrate pranks and practical jokes, their way of getting ahead of the wee folks. Other races are often their victims. Regrettable excesses occur when the E.L.F. settles an account with some long-time foe, disguising the crime as a (bad) joke.
  • 14th Thaumont (03)Spring Break – The students from the Great School of Magic go about the canals and rivers, blowing up the ice. This is a chance for the students to display new knowledge and show off spectacular magic. No traffic is allowed that day until the canals are safe. Although the nominal date of this event is the 6th of Nuwmont, the date may be changed according to how late or early the seasons are. The point of Spring Break is to get rid of the unsafe fragile ice crust and allow normal gondola traffic. But some of the more rowdy students cause mischief in the city, taking this opportunity to get even with the monotonous life at school.
Flaurmont (4) – Mid Spring

Annual Known World Event for Flaurmont (04)

  • 1st Flaurmont (04) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid spring season and is the season for the Sphere of Matter.
  • 5th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Flaurmont (04) – Tserdain (wednesday)
    • 1st Tax Day (Glantri)
  • 12th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Matter – Annual week special to the followers of the Immortals from the Sphere of Matter and element of Earth. Celebrating the Immortals of Matter and their beliefs…
  • 15th Flaurmont (04) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs. Both day and night have equal length.
    • Spring Equinox – Some bad weather can be expected that day (high winds, late snow storms or hail). This is a holy day for the Immortals of the Sphere of Matter.
    • Temple of Rad (Glantri)
  • 18th Flaurmont (04) – Moldain (thursday)
    • Monster Fair (Caurenze, Glantri)
  • 19th Flaurmont (04) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Earths Renewal – At a end to the festival of matter is meant for renewal and new life. The is the time of marriage, confirmation and naming ceremonies.
  • 22nd Flaurmont (04) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Flaurmont (04)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Flaurmont (04) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Glantri Specific Events for Flaurmont (04)

  • 10th Flaurmont (04)1st Tax Day – Citizens of Glantri City bring their quarterly taxes to the House of Ministers before midnight. In the principalities and Free Territories, people bring their gold to the local Constabulary. Tax evaders will be identified within the next three months and hunted down by the constables. For richer citizens, magic may be used to determine if they are making appropriate tax payments.
  • 15th Flaurmont (04)Temple of Rad – The Brotherhood of the Radiance must make contact at midnight. This is a holy day for the temple.
  • 18th Flaurmont (04)Monster Fair – This is the national celebration day for Caurenze. Its prince organizes games at Circus Lizzieni, with many monster fights and races. The criminal offenders, barbarian raiders, and slaves are sometimes executed there. Heroes may (willingly or not) enter the arena and prove their bravery, earning great rewards and fame. In Glantri City, people organize a monster parade (largely sponsored by the Monster Handlers’ Syndicate). Later during the afternoon, the beasts are rounded up on the open market place and sold to customers. The better-tamed creatures perform spectacular shows to attract visitors. Accidents are likely to occur.
Yarthmont (5) – End Spring

Annual Known World Event for Yarthmont (05)

  • 1st Yarthmont (05) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late spring season and is the season for the Sphere of Matter.
  • 5th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Yathmont (05) Soladain (sunday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 15th Yarthmont (05) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waning of Matter – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Matter.
    • Arcanium (Glantri City, Glantri)
  • 19th Yarthmont (05) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Yarthmont (05) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Yarthmont (05) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Spring’s End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Matter.
  • 27th Yarthmont (05) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.

Glantri Specific Events for Yarthmont (05)

  • 15th Yarthmont (05)Arcanium – This is the annual wizards’ fair, a convention lasting night and day until the end of the month. All interested magic-users come to Glantri City and share some of their most treasured secrets for gold or more knowledge. Others organize crowded seminars where the wizards’ philosophies and point of views are discussed in a rather informal and open ended manner. Many of the activities are sponsored by the Prince of Blackhill, the Great School of Magic and the Game Lizards. All the city’s inns are booked solid and have many bizarre visitors. Buildings with large main rooms are rented by the wishing to meet and conduct their trade. Business is done within closed booths, behind curtains, to aid in secrecy. Meanwhile, in the crowded rows, peddlers walk about selling trinkets, spell components, blanks scrolls and tomes. In open booths, poorer mages resort to selling common, low-level spells for a few gold ducats, loudly boasting of the qualities of one spell or another; this is a blessing for apprentices with gold to spend. Charlatans are also very common here. Shady individuals also come to Glantri City, snooping around and hoping to steal some new ideas. Once satisfied, these fellows disappear as quickly as they showed up, which has earned them the nickname of the “Mayflies” among the true and respectable wizards.
Klarmont (6) – Start Summer

Annual Known World Event for Klarmont (06)

  • 1st Klarmont (06) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early summer season and is the season for the Sphere of Energy.
    • Springs End – Holy day for the Immortals from the Sphere of Entropy.
  • 3rd Klarmont (06) – Tserdain (wednesday)
    • Parliament Day (Glantri City, Glantri)
  • 5th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Klarmont (06) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waxing of Energy – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Energy.
  • 16th Klarmont (06) – Gromdain (tuesday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 19th Klarmont (06) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 20th Klarmont (06) – Loshdain (saturday)
  • 22nd Klarmont (06) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Klarmont (06) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon

Glantri Specific Events for Klarmont (06)

  • 3rd Klarmont (06)Parliament Day – This holiday is the a creation of the Glantrian bureaucracy to get an extra day off from work. Nothing special happens this day, except that the House of Ministers and the Parliament are closed to business. Servants usually spend this day cleaning the building while everybody, is out.
  • 20th Klarmont (06)Army Parade – The garrisons in each principality and in Glantri City organize military parades. The original idea for this festival comes from the Prince of Aalban, who normally leads the parade in Glantri City. This often turns out to be a show of force to intimidate the population and make sure they understand just who is in charge. Later in the afternoon, jousts are organized between the rulers’ knights, as well as magical duels between magic-using army officers. The best fighter will then confront the best spell-caster, according to very strict duelling rules (the knight wins if he bloods the magic-user before being trapped or rendered unconscious). Magic-users are the odds-on favorites, but once in a while a knight proves to be the best. Later, during the night, many soldiers spend time in the towns. The more vulgar taverns are full of drunken soldiers, either spell-casters or fighters eager to prove they are better than the other class. Brawls, naturally, are very common that night.
Felmont (7) – Mid Summer

Annual Known World Event for Felmont (07)

  • 1st Felmont (07) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid summer season and is the season for the Sphere of Energy.
  • 5th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Felmont (07) – Tserdain (wednesday)
    • 2nd Tax Day (Glantri)
  • 12th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Energy – Annual week special to the followers of the Immortals from the Sphere of Time and element of Fire. Celebrating the Immortals of Energy and their beliefs.
  • 14th Felmont (07) – Soladain (sunday)
    • Gondola Games (Glantri City, Glantri)
  • 15th Felmont (07) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 15 hrs and Dark 9 hrs. The Longest Day
    • Summer Solstice – This is a Holy day for the Immortals of Energy.
    • Temple of Rad (Glantri)
  • 19th Felmont (07) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Fires Embrace – At a end to the festival of energy is meant for change. The is the time of divorce, moving, changing jobs or occupations, and also invention and risk taking.
  • 22nd Felmont (07) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Felmont (07) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Felmont (07) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Felmont (07) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Felmont (07) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 28th Felment (08) – Soladain (sunday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).

Glantri Specific Events for Flaurmont (07)

  • 10th Felmont (07)2nd Tax Day – Citizens of Glantri City bring their quarterly taxes to the House of Ministers before midnight. In the principalities and Free Territories, people bring their gold to the local Constabulary. Tax evaders will be identified within the next three months and hunted down by the constables. For richer citizens, magic may be used to determine if they are making appropriate tax payments.
  • 14th Felmont (07)Gondola Games – The great games of Glantri City occur during this midsummer day. To mock army jousts, the contestants stand on top of a narrow platform at the bow of their gondolas, holding a long pole in their right hand, a large pan lid in the left, and wearing a metal pot on their head. The purpose of the game is to knock the other contestants into the canals. The winner gains a silver medal, as well as free passage on all gondolas for a year (the medal serves as pass and shows the year the winner gained it.) Many banquets, dances and spectacles occur in the Entertainers’ and Port Quarters. The port business is usually halted the day of the games. The event is sponsored by the River Teamsters
  • 15th Felmont (07)Temple of Rad – The Brotherhood of the Radiance must make contact at midnight. This is a holy day for the temple.
Fyrmont (8) – End Summer

Annual Known World Event for Fyrmont (08)

  • 1st Fyrmont (08) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late summer season and is the season for the Sphere of Energy.
  • 5th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Fymont (08) – Tserdain (wednesday)
    • Eclipse – The sun disappears behind the moon for Id6 turns (15% chance).
  • 12th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Fyrmont (08) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 14 hrs and Dark 10 hrs
    • Waning of Energy – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Energy.
    • Night of the Red Moon (Glantri)
  • 19th Fyrmont (08) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Fyrmont (08) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Fyrmont (08) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Summers End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Energy.

Glantri Specific Events for Fyrmont (08)

  • 15th Fyrmont (08)Night of the Red Moon – The mundaners believe that evil spirits come out during the night to haunt them and cause catastrophes. The moon seems to turn red (a natural phenomenon), and it is true that animals and monsters become nervous this night. Mages find that their perceptions of magic are slightly aroused this night. All the mages in Glantri must roll 1d20 under their Intelligence. Those who fail are unaffected; the others gain 1 point of Intelligence for 1d6 night hours but must then save vs. spells or be inebriated by this surge of magic. Missing the saving throw by 3 points or less causes a spell-caster to feel dizzy and euphoric, but has no further effect. Missing by 9 or less causes a spell-caster to be mildly intoxicated; he will lose all memory of what occurs that night, including spell discoveries. Missing by 10 or more causes a spell-caster to be totally intoxicated: he loses 1d8 points of Dexterity for that night, babbles unintelligibly, giggles or laughs insanely, has odd hallucinations, and finally loses consciousness (and memory of what happened) after 1d4 hours. More powerful mages who fall victim to the red moon can be quite dangerous (the Great School of Magic usually turns into a ‘ madhouse during these hours).
Ambyrmont (9) – Start Autumn

Annual Known World Event for Ambyrmont (09)

  • 1st Ambyrmont (09) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early autumn season and is the season for the Sphere of Thought.
    • Summers End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 8th Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Amybyrmont (09) – Soladain (sunday)
    • Feria de Toros (Belcadiz, Glantri)
  • 15th Ambyrmont (09) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 13 hrs and Dark 11 hrs
    • Waxing of Thought – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Ambyrmont (09) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Ambyrmont (09) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 25th Ambyrmont (09) – Moldain (thursday)
    • Beggars’ Hope (Glantri City, Glantri)
  • 26th Ambyrmont (09) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Ambyrmont (09) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
  • 28th Ambyrmont (09) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Glantri Specific Events for Ambyrmont (09)

  • 14th Ambyrmont (09)Feria de Toros – This is the national holiday for the southern elves of Belcadiz. Irate bulls are released in the streets of their city, New Alvar, where the people prove their bravery by trying to outrun them or removing a little ribbon from one of their horns. Magic is not considered fair in this run. In Glantri City, this day is when the city gets rid of dangerous creatures lurking in the waterways. At first, it was the army’s responsibility to seek out and destroy them. Then the southern elves of the capital took the monster hunt into their own hands. Nowadays, the more courageous urbanites are invited to board war gondolas and hunt the creatures using magic or weapons – good training for the Great School of Magic’s students. The Monster Hunters’ Union is often out to purchase some newly captured monsters.
  • 25th Ambyrmont (09)Beggars’ Hope – The poor wretches of the Beggars’ Court are allowed out of their city quarter to beg without threat of being chased away. Many middle-class people and some nobles come to the West Side Quarter to make donations of food and old clothes and occasionally remove some of the most awful curses.
Sviftmont (10) – Mid Autumn

Annual Known World Event for Sviftmont (10)

  • 1st Sviftmont (10) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of mid autumn season and is the season for the Sphere of Thought.
  • 5th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Sviftmont (10) – Loshdain (saturday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 7th Sviftmont (10) – Soladain (sunday)
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 10th Sviftmont (10) – Tserdain (wednesday)
    • 3rd Tax Day (Glantri)
  • 12th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
    • Festival of Thought – Annual week special to the followers of the Immortals from the Sphere of Thought and element of Air. Celebrating the Immortals of Thought and their beliefs.
  • 15th Sviftmont (10) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 12 hrs and Dark 12 hrs
    • Fall Equinox – Some bad weather could be expected, with high winds or violent thunderstorms. This is a holy day for the Immortals from the Sphere of Thought.
    • Temple of Rad (Glantri)
    • Vyonnese Carnival (New Averoigne, Glantri)
  • 19th Sviftmont (10) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
    • Winds Current – At a end to the festival of thought is meant for hope. The is the time of adventure, making that last trip, planning for the coming winter, shoring up the homestead, and returning home.
  • 22nd Sviftmont (10) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Sviftmont (10) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)

Glantri Specific Events for Sviftmont (10)

  • 10th Sviftmont (10)3rd Tax Day – Citizens of Glantri City bring their quarterly taxes to the House of Ministers before midnight. In the principalities and Free Territories, people bring their gold to the local Constabulary. Tax evaders will be identified within the next three months and hunted down by the constables. For richer citizens, magic may be used to determine if they are making appropriate tax payments.
  • 15th Sviftmont (10)Temple of Rad – The Brotherhood of the Radiance must make contact at midnight. This is a holy day for the temple.
  • 15th Sviftmont (10)Vyonnese Carnival – This is the national festival of New Averoigne. The celebrants go along the streets of their towns, or the canals of Glantri City’s residents, waving scarecrows around, wearing colorful costumes and masks, laughing, dancing, banging on pan lids and making the most atrocious noise possible. Most other people think they do this just to have fun (and many join in these processions), but the real meaning of the festival is to scare evil spirits away and mock the werewolf. With a closer look, an observer can see that many of the scarecrows wear wolf skins or look like ugly wolfmen. The carnival starts at dusk and lasts until sunrise, driving the city constabulary mad, as it is impossible to stop the massive crowds of lawbreakers (disturbing nighttime peace is a crime in Glantri City.)
Eirmont (11) – End Autumn

Annual Known World Event for Eirmont (11)

  • 1st Eirmont (11) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of late autumn season and is the season for the Sphere of Thought.
  • 5th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Eirmont (11) – Loshdain (satrurday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 8th Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 15th Eirmont (11) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 11 hrs and Dark 13 hrs
    • Waning of Thought – This is the 3rd full moon of the season and a holy day for the Immortals of the Sphere of Thought.
  • 19th Eirmont (11) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Eirmont (11) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 26th Eirmont (11) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Fire Night (Kopstar, Glantri)
    • Autumns End Festival – Festival for the end of winter honouring the Immortals of Entropy, particularly those who oppose Thought.

Glantri Specific Events for Eirmont (11)

  • 26th Eirmont (11)Fire Night – Many of the old Flaemish people wear long golden robes and high pointed hoods covering their faces during this festival. They make a quiet procession along the streets of Kopstar, carrying torches. Officially, they honor the end of fall. These people are followers of the philosophy of fire, the traditional element in their culture. In the Flaemish history, the purpose of the procession was to purify the air in the towns, waving torches and eventually burning down the houses of less desirable inhabitants. This still occurs in smaller villages in the Principality of Linden, and only rarely at Kopstar or Glantri City. At the capital, the procession goes along in gondolas, drawing crowds of curious onlookers.
Kaldmont (12) – Start Winter

Annual Known World Event for Kaldmont (12)

  • 1st Kaldmont (12) – Lundain (monday)
    • New Moon (Timing of the Moon) Beginning of early winter season and is the season the the Sphere of Time.
    • Autumns End – Holy day for the Immortals from the Sphere of Entropy.
  • 5th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
  • 6th Kaldmont (12) – Loshdain (saturday)
    • Best Wishes of Krondahar (Krondahar, Glantri)
  • 8th Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 12th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waxing (Timing of the Moon)
  • 14th Kaldmont (12) – Soladain (sunday)
    • Raising the Walls (Glantri City, Glantri)
  • 15th Kaldmont (12) – Lundain (monday)
    • Full Moon (Timing of the Moon) Light 10 hrs and Dark 14 hrs
    • Waxing of Time – This is the 1st full moon of the season and a holy day for the Immortals of the Sphere of Time.
  • 19th Kaldmont (12) – Nytdain (friday)
    • Three Quarter Moon Waning (Timing of the Moon)
  • 22nd Kaldmont (12) – Lundain (monday)
    • Half Moon (Timing of the Moon)
  • 24th Kaldmont (12) – Tserdain (wednesday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 25th Kaldmont (12) – Moldain (thursday)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 26th Kaldmont (12) – Nytdain (friday)
    • Quarter Moon Waning (Timing of the Moon)
    • Shooting Star – A comet crosses the night sky (20% chance), in a direction helpful to one who seeks an unknown destination.
  • 27th Kaldmont (12) – Loshdain (saturday)
    • Missing Star – A well-known star permanently disappears from the known constellations (10% chance).
    • New Star – An unusual star of any color shines during one night (5% chance), or stays permanently (3% chance).
  • 28th Kaldmont (12) – Soladain (sunday)
    • Stellar Cataclysm – Unusual celestial activities cause the sky to change color for one day, or glow eerily for one night, causing fear and disorder among the population (3% chance). All magic is totally ineffective during that day.

Glantri Specific Events for Kaldmont (12)

  • 6th Kaldmont (12)Best Wishes of Krondahar – This is the annual holiday for the people of Krondahar, the first day of their year of the Ethengarian Calendar. They spend the day in towns and fields, wishing the best of luck to any they may cross paths with. Entire parties walk about the streets of Braastar (or riding gondolas in Glantri City) swinging censers, slowly beating a drum, blowing a huge horn or ringing a bell according to a rhythmic but obscure musical an. Traditionally, a Krondaharian wishes luck by sticking out his tongue at the person to be wished good luck. In return, the grateful person must bow once and stick his tongue out. The ceremony ends with the first Krondaharian slapping the other on the left cheek and bowing twice. This ceremony can cause difficulties outside Krondahar, when a Krondaharian wishes luck to one of a different culture – but can’t speak common Glantrian (as many don’t) and explain the custom to one whom it offends.
  • 14th Kaldmont (12)Raising the Walls – This day is dedicated to the raising of defensive walls on the south side of Glantri City. The date may be changed according to how early or late the cold weather sets in. The purpose of this event is to make sure the south of the city is protected when the river freezes. Immense crowds of people watch the mages cast their spells. The Mages’ personal goal is to show their arcane talents by creating walls decorated with different colors, decorative sculptures, eerie glows and auras, and so forth. A large banquet will be offered at the parliament in honor of the mage with the most spectacular wall.

Design Notes

I have had to shuffle the events around from the original source to make it fit with the same seasons from gazetteer 1 – Karameikos.

Glantri
Mystara Timeline

Overview, Historic Events, AC 1000, AC 1001, AC 1002, AC 1003, AC 1004, AC 1005, AC 1006, AC 1007, AC 1008, AC 1009, AC 1010, AC 1011, AC 1012, AC 1013, AC 1014, AC 1015, AC 1016, AC 1017, AC 1018, AC 1019, AC 1020

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome)

WRATH Campaign

Campaign References: Books, Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities, Transports (Airships, Ground, Ships)

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Artillerist (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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