Dungeons and Dragons – Mystara
Adventures in Phase One – AC 1004 – School Assignment – Lupins or Werewolves
School Assignment – Lupins or Werewolves
AC 1004 – School Assignment – Lupins or Werewolves – Overview
This is an adventure taken from Night Howlers called Lupin Attack and set in Glantri.
This features in the following sections:
AC 1004 – School Assignment – Lupins or Werewolves – Timeline
Bloodline Obligations – Paying back the sponsor who has paid for your studies does have a price. (Curse of Strahd)
School Assignment – Lupins or Werewolves – A group of students are sent to investigate what happened with a fight breaks out between the Lupin and the werewolves.
School Assignment – The Gondola Games. (17th Felmont – 7th Month) While on assignment from the Great School of Magic your take on a role competing in the games.
School Assignment – Vampires – While on assignment from the Great School of Magic your tasked with helping a noble move within Boldavia, dealing with a vampire threat.
Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
Mystery of the Dead Elf – A popular elven student Troikithus at the Great School of Magic is hiring experts in various fields of study including the local Temple of Rad.
Still to be Edited
(PC4) Good Intentions – werewolves have been disappearing from the region, only to be returned cured a few days later.
(mdt) Mysteries of the Endless Maze – A lost magical tower is discovered during research.
Eldritch Lairs – Blood Vaults of Sister Alkava
AC 1004 – School Assignment – Lupins or Werewolves – The Concept
Characters are sent to the area of New Averoigne to find out what is happening in the community.
- Adventure Level – Any characters, overall relative experience levels 1-5
- Topic – Lupins and werewolves are blood enemies. Lupins raid werewolf settlements, and werewolves paid lupin camps in turn.
- Summary – Lupins and humans often ally against werewolves, as the PCs may join the lupins to help defend them against raiding werewolves, or accompany them on a raid to rid a small settlement (or wolf sympathisers) protecting a harmlet from lupins, or raiding a lupin camp in retaliation.
- Solutions – The adventure can be run at a straight-forward kill-the-bad-guy adventure (each side views the other as bad). Alternatively, the PCs can work toward settling the misunderstandings and ending the feud with diplomacy and negotiation.
- Complications – The number and strength of either lupins or werewolves may be adjusted to challenge the PC – regardless of which side they’re on. If the lupins are defeated, survivors may pack up and more to Renardie, a kingdom of Lupins far to the southwest – perhaps intent on returning with reinforcements.
AC 1004 – School Assignment – Lupins or Werewolves – The Reveal
- There are werewolves, sprites and other fey involved.
- Fey have bad side effects from caffeine
- Talking to animals can change how you think about them as they have their own personalities and quirks, party based on how you treat them.
AC 1004 – School Assignment – Lupins or Werewolves – The Outcome
The characters did not get to the bottom of the event and left it unresolved.
(Tier 1 – Introduction 11/46)
(Tier 2 – Investigation 16/50)
AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)
1008 AC (Year 9) – (0/6)
1009 AC (Year 10) – (0/5)
Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4
Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20 –
Phase 5 (Tier 5 – tba)
Phase 6 (Tier 6 – tba)
Campaign References: Books,
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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