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DnD Adv P1 1004 School Assignment – Lupins or Werewolves

Dungeons and Dragons – Mystara

Adventures in Phase One – AC 1004 – School Assignment – Lupins or Werewolves

School Assignment – Lupins or Werewolves

AC 1004 – School Assignment – Lupins or Werewolves – Overview

This is an adventure taken from Night Howlers called Lupin Attack and set in Glantri.

This features in the following sections:

AC 1004 – School Assignment – Lupins or Werewolves – Timeline

  • TimelineAC 1004Glantri
    • Bloodline Obligations – Paying back the sponsor who has paid for your studies does have a price.
    • Mystery of the Dead Elf – A popular elven student Troikithus at the Great School of Magic is hiring experts in various fields of study including the local Temple of Rad.
    • School Assignment – Lupins or Werewolves – A group of students are sent to investigate what happened with a fight breaks out between the Lupin and the werewolves.
    • School Assignment – The Gondola Games. (17th Felmont – 7th Month) While on assignment from the Great School of Magic your take on a role competing in the games.
    • School Assignment – Vampires – While on assignment from the Great School of Magic your tasked with helping a noble move within Boldavia, dealing with a vampire threat.
    • Test of High Sorcery – Do the characters have what it takes to be declared a Glantrian Wizard, or will they simply be a hedge wizard or dabbler in the arts.
  • Still to be Edited
    • (PC4) Good Intentions – werewolves have been disappearing from the region, only to be returned cured a few days later.
    • (mdt) Mysteries of the Endless Maze – A lost magical tower is discovered during research.
    • Eldritch Lairs – Blood Vaults of Sister Alkava

AC 1004 – School Assignment – Lupins or Werewolves – The Concept

Characters are sent to the area of New Averoigne to find out what is happening in the community.

  • Adventure Level – Any characters, overall relative experience levels 1-5
  • Topic – Lupins and werewolves are blood enemies. Lupins raid werewolf settlements, and werewolves paid lupin camps in turn.
  • Summary – Lupins and humans often ally against werewolves, as the PCs may join the lupins to help defend them against raiding werewolves, or accompany them on a raid to rid a small settlement (or wolf sympathisers) protecting a harmlet from lupins, or raiding a lupin camp in retaliation.
  • Solutions – The adventure can be run at a straight-forward kill-the-bad-guy adventure (each side views the other as bad). Alternatively, the PCs can work toward settling the misunderstandings and ending the feud with diplomacy and negotiation.
  • Complications – The number and strength of either lupins or werewolves may be adjusted to challenge the PC – regardless of which side they’re on. If the lupins are defeated, survivors may pack up and more to Renardie, a kingdom of Lupins far to the southwest – perhaps intent on returning with reinforcements.

AC 1004 – School Assignment – Lupins or Werewolves – The Reveal

  • There are werewolves, sprites and other fey involved.
  • Fey have bad side effects from caffeine
  • Talking to animals can change how you think about them as they have their own personalities and quirks, party based on how you treat them.

AC 1004 – School Assignment – Lupins or Werewolves – The Outcome

The characters did not get to the bottom of the event and left it unresolved.

Content Updates

D&D Adventures

By Country (3/3) – Glantri, Karameikos, Ylaruam

Introduction: (13/13) – Alfheim, Atruaghin Clans, Broken Lands, Darokin, Ethengar, Five Shires, Glantri, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Ylaruam

Annual: (6/11) – Atruaghin Clans Ascension, Ethengar Totems, Land of Black Sands, Mystery (of the Duke’s Road Massacres, of the Forgotten Dungeon, of the Hidden Kingdoms of Dragons)

Phase 1
(Tier 1 – Introduction 11/46)

AC 1000 (Year 1) – (2/8) – Lord of Lance Rock, Relic Hunter (Dragon Hatchery)

AC 1001 (Year 2) – (1/8) – Relic Hunter (Tomb of Moving Stones)

AC 1002 (Year 3) – (3/9) – Business (Bargewright Inn), Cult (of the Feathergale Knights), Mystery (of the Missing Delegation)

AC 1003 (Year 4) – (3/10) Cult (of the Riverguard Keep), Mystery (in Atruaghin’s Palace, of the Iceshield Orcs)

AC 1004 (Year 5) – (2/11) – Cult (of the Sacred Stone), Mystery (in the Silver Sierras), School Assignment (Lupins or Werewolves)

Phase 2
(Tier 2 – Investigation 16/50)

AC 1005 (Year 6) – (12/19) – Rheddrian’s Investigation Bureau, Cult (of the Scarlet Moon, of the Valley of Death), Mystery (in Aegos, in Sundsvall, in Thyatis City, of the Alphatian Duellers, of the Dead Elf, of the Great Gnome Caravan, of the Magic Mirror, of the Missing Pilgrims), Relic Hunter (Dinosaurs)

1006 AC (Year 7) – (6/12) – Mystery (Dinner Assassins, in Radlebb Woods, in Ringrise, in Wendar, of the Dual Memories), Time Travel Castle Amber

1007 AC (Year 8) – (5/16) – Thanatos and the Azcans, Thanatos and the Milenians, Thanatos and the Nithians, Thanatos and the Shahjapurs, The Day Magic Died

Year 9 – 6, Year 10 – 5

Phase 3 (Tier 3 – War 28), Year 11 – 10, Year 12 – 5, Year 13 – 4, Year 14 – 4, Year 15 – 4

Phase 4 (Tier 4 – Conclusion 7) Year 16 – 3, Year 17 – 2, Year 18 – 1, Year 19 – 1, Year 20

Phase 5 (Tier 5 – tba)

Phase 6 (Tier 6 – tba)

WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports (Airships, Ground, Ships)

Patrons: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Ancient, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities,

Immortal Titles: Aesirs, Ancient, Celestial,

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin,

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds – Artificer – Bombardier (Tinkerkin), Barbarian – Totem Warrior (Ethegnarian), Totem Warrior (Heldannic), Bard – College of Valour (Sunfey), Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey), Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Makai), Weapons Master (Stonebound), Monk – Way of the Elements (Waterchild), Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild), Sorcerer – Wild Magic (Shadowfey), Warlock – Celestial (Sunfey), Wizard – Bladesinger (Seasonfey), Dragon – White. Multiclass – Cleric/Wizard (Ethengarian), Rogue/Cleric (Atruaghin), Rogue/Sorcerer (Seashire), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session Recordings – Campaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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