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Dungeons & Dragons Patron Roleplaying

DnD Patron of Balance

Dungeons and Dragons – Mystara

Patron of Balance

Patron of Balance
Elements Group
(4 Gods)

Balance – noun – an even distribution of weight enabling someone or something to remain upright and steady. “she lost her balance and fell”

Balance – noun- a situation in which different elements are equal or in the correct proportions. “the obligations of political balance in broadcasting”.

Balance – verb – put (something) in a steady position so that it does not fall. “a mug that she balanced on her knee”.

Balance – verb – offset or compare the value of (one thing) with another. “the cost of obtaining such information needs to be balanced against its benefits”

Note: Made part of a patron group called Elements.

Cleric Domains
Single Element OrganisationsMatter – The Growth
Associated Secret Crafts

Immortals – (Atruaghin E32, Djaea E34, Ixion F36, Vethandi W35) Gods (4/137 – Energy 1/36 – Matter 2/66 – Time 1/35)

Primary PantheonsForest (they fit well for the concepts of Balance being one of the aspects of the Forest beliefs).

The Element group is linked to the Spheres pantheon.

Elements Group Patrons

This group is linked to the Spheres pantheon. They group is not associated with any specific sphere or organisation.

Air (3), Balance (4), Chaos (2), Cold (2), Creation (6), Darkness (4), Destruction (10), Earth (4), Energy (2), Entropy (1), Fire (7), Good (3), Gravity (1), Sovereign (5)

Energy ImmortalsIxion (Balance),
Matter ImmortalsAtruaghin (Balance), Djaea (Balance),
Thought ImmortalsAir Elemaster (Air), Odin (Air), Palartarkan (Air),
Time ImmortalsVethandi (Balance),

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Balance Pantheons
Forest Elemental Pantheon

Guiding PrinciplesThe elemental culture concerned with life and nature.
Associated NationsFive Shires, Karameikos
Single Element OrganisationsMatter – Growth, Thought – Wind,
Dual Element OrganisationsMatter/Thought – Sand
Core ImmortalsDjaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),

  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
  • Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
  • Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
  • Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Spheres of Mystara (Council)

Guiding Principle – The council of elements of Mystara.
Single Element OrganisationsThought – Wind,
Core ImmortalsTerra (Leader of Matter), Odin (Leader of Thought)

  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Associated Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Associated Cleric DomainsArcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
  • Associated Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Associated Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Associated Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Associated Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
  • Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
  • Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
  • Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Immortal Patrons of Balance
Atruaghin (Matter, Hierarch 32)
  • Favoured WeaponHandaxe
  • Symbol – A feathered serpent wearing a warbonnet (Shown on Holy Symbols of Mystara Day 63) or A tomahawk and warbonnet (Shown on Holy Symbols of Mystara Day 64)
  • Other Names – Atruatzin, Father of the Clans, Quetzalcoatl, Saviour of the Azcans
  • Patron of
    • ElementsBalance (4)
    • Nationality – Hollow WorldAzcan (2)
  • Core Pantheons
  • Single Element OrganisationsMatter – The Growth
  • Secret Crafts

Appearance: A middle-aged copper-skinned human with wise dark eyes and a hawk’s nose, wearing a warbonnet adorned with colourful plumes on his head. Or as his second manifestation form is that of a 7′ tall well-muscled warrior surrounded by flames

  • Atruaghin, Hierarch Immortal of Matter 32
  • Atruaghin, Hierarch Immortal of Matter 32
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical Domains
  • PantheonsAzcan (as Quetzalcoatl – Saviour of the Azcans, Azcan), Forest (as Atruaghin, Balance)
  • Immortal CouncilsAssembly (as Atruaghin), Matter (as Atruaghin), Hierarchs (as Atruaghin), Hollow World (as Atruaghin, Azcan), Spheres (as Atruaghin, Balance),
Djaea (Matter, Hierarch 34)
  • Favoured WeaponMace
  • Symbol – A large white stone with a serpent curled around it (Shown on Holy Symbols of Mystara Day 67)
  • Other Names – Mother Nature, Shield of Worlds
  • Patron of
  • Core PantheonsForest (as Mother Nature)
  • Single Element OrganisationsMatter – The Growth
  • Secret Crafts

Appearance: a charming lady with dark complexion that is still in her primer, with a long white tunic of ancient style

  • Djaea, Hierarch Immortal of Matter 34
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Clerical Domains
  • PantheonsForest (as Mother Nature, Balance)
  • Immortal CouncilsAssembly (as Djaea), Matter (as Djaea), Hierarchs (as Djaea), Spheres (as Djaea, Balance)
Ixion (Energy, Hierarch 36)
  • Favoured WeaponGreatsword
  • Symbol – A flaming wheel (Shown on Holy Symbols of Mystara Day 43)
  • Other Names – Ayazi, Aksyri, Dazbog, Father Sun, Himayeti, Horon, Idu, Lord of Light and Energy, Osiris, Otzitiotl, Pyrak, Pyro, Solarios, Tabak, The Great Spirit, The Sun Prince, Tubak the Lawgiver, Tyr, Warruntam, Xi-Yang
  • Other Names:  
  • Patron of
  • Core Pantheons
  • Core Councils
  • Single Element OrganisationsEnergy – The Flame, Matter – The Growth
  • Dual Element OrganisationsEnergy/Matter – The Magma
  • Secret Crafts

Appearance: A male whose race changes depending on those who observe him. No matter which race he belongs to, however, he has always a long mane of shining golden hair, flaming eyelids and his skin tone has a golden hue. He wears a golden silk robe and carries a flaming sword at his belt, and always moves around on a giant flying flaming wheel.

  • Ixion, Hierarch Immortal of Energy 36
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Magma or Gruul Clans. Elements of Earth and Fire, Spheres of Energy and Matter
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
Vethandi (Time, Hierarch 35)

Appearance: Unknown

  • Vethandi, Hierarch Immortal of Time 35
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Mud or Simic Combine. Elements of Earth and Water, Spheres of Matter and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Cleric – tba (tba),
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-05-21 – Moved to its own page.
  • 2021-09-19 – Section Updated
  • 2021-09-09 – Section Created
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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