Dungeons and Dragons – Mystara
Patron of Balance

Patron of Balance
Elements Group
(4 Gods)
Balance – noun – an even distribution of weight enabling someone or something to remain upright and steady. “she lost her balance and fell”
Balance – noun- a situation in which different elements are equal or in the correct proportions. “the obligations of political balance in broadcasting”.
Balance – verb – put (something) in a steady position so that it does not fall. “a mug that she balanced on her knee”.
Balance – verb – offset or compare the value of (one thing) with another. “the cost of obtaining such information needs to be balanced against its benefits”
Note: Made part of a patron group called Elements.
Cleric Domains –
Single Element Organisations – Matter – The Growth
Associated Secret Crafts –
Immortals – (Atruaghin E32, Djaea E34, Ixion F36, Vethandi W35) Gods (4/137 – Energy 1/36 – Matter 2/66 – Time 1/35)
Primary Pantheons – Forest (they fit well for the concepts of Balance being one of the aspects of the Forest beliefs).
The Element group is linked to the Spheres pantheon.
Elements Group Patrons
This group is linked to the Spheres pantheon. They group is not associated with any specific sphere or organisation.
Air (3), Balance (4), Chaos (2), Cold (2), Creation (6), Darkness (4), Destruction (10), Earth (4), Energy (2), Entropy (1), Fire (7), Good (3), Gravity (1), Sovereign (5)
Energy Immortals – Ixion (Balance),
Matter Immortals – Atruaghin (Balance), Djaea (Balance),
Thought Immortals – Air Elemaster (Air), Odin (Air), Palartarkan (Air),
Time Immortals – Vethandi (Balance),
Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.
Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.
References
Primary Balance Pantheons
Forest Elemental Pantheon
Guiding Principles – The elemental culture concerned with life and nature.
Associated Nations – Five Shires, Karameikos
Single Element Organisations – Matter – Growth, Thought – Wind,
Dual Element Organisations – Matter/Thought – Sand
Core Immortals – Djaea (Matter 34), Eiryndul (Thought 20), Faunus (Matter 11),
- Primary Patrons –
- Matter – Living – Abundance (2), Agriculture (4),
- Matter – Living – Animal Group – Animals (2)
- Matter Living – Lifecycle – Birth (6)
- Thought – Science – Agriculture (4),
- Elements – Balance (4)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Primary Secret Crafts – Beastologist (Animals), Naturologist (Abundance, Animals, Agriculture),
Holy Symbols
- Immortals of Energy (3) – Ixion (Hierarch 36, as The Sun Prince, Balance), Ninsum (Hierarch 35, as The Rainbow Path, Agriculture), Zirchev (Celestial 17, as The Huntsman, Animals),
- Immortals of Matter (4) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Mother Nature, Balance), Faunus (Temporal 11, as Keeper of the Sylvan Races, Animals), Terra (Hierarch 36, as Mother Earth, Agriculture, Birth),
- Immortals of Thought (3) – Frey (Celestial 13, as Fredar, Agriculture), Freyja (Celestial 14, as Keeper of Souls, Abundance), Ralon (Temporal 9, as Sister Grain, Agriculture),
- Immortals of Time (6) – Brindorhin (Celestial 14, as High Hero, Abundance), Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth), Vethandi (Hierarch 35, as The Mother, Balance)
- Primary Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Primary Clerical Domains – Air (Agriculture), Cat (Animals), Earth (Agriculture), Hunting (Animals), Nature (Animals, Agriculture), Tempest (Agriculture),
- Primary Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Primary Paladin Oaths – Thunder (Agriculture),
- Primary Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Primary Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Primary Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Spheres of Mystara (Council)
Guiding Principle – The council of elements of Mystara.
Single Element Organisations – Thought – Wind,
Core Immortals – Terra (Leader of Matter), Odin (Leader of Thought)
- Charter Patrons
- Racial –
- Genasi Races – Air (3),
- Charter Secret Crafts – Airologist (Air), Shapeologist (Aranea), Skyologist (Air),
- Racial –
- Charter Barbarian – Storm Herald – Sea (Air)
- Charter Cleric – Air (Air,),
- Charter Monk – Elements – Air (Air),
- Charter Paladin – Thunder (Air),
- Charter Sorcerer – Draconic Bloodline – Air (Air), Elemental Essence – Air (Air), Storm Sorcery (Air),
- Charter Warlock – Genie Lord – Air (Air),
- Charter Wizard – Elementalist – Air (Air),
- Associated Patrons –
- Matter – Living – Agriculture (1)
- Thought – Artists – Architecture (1)
- Thought – Science – Agriculture (1), Architecture (1)
- Dual Matter/Thought – Living Science (Agriculture (4))
- Associated Secret Crafts – Craftologist (Architecture), Earthologist (Agriculture), Naturologist (Agriculture), Sailologist (Adventure), Shapeologist (Aranea), Skyologist (Adventure), Wagonologist (Adventure), Waterologist (Arctic),
- Associated Barbarian Paths – Storm Herald – Mountain (Agriculture) / Sea (Agriculture),
- Associated Cleric Domains – Arcana (Aranea), Creation (Architecture), Earth (Agriculture), Nature (Agriculture), Tempest (Agriculture), Water (Arctic),
- Associated Monk Ways – Elements – Air (Agriculture) / Earth (Agriculture),
- Secondary Paladin Oaths – Thunder (Agriculture),
- Associated Sorcerer Origins – Draconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
- Associated Warlock Pacts – Genie Lord – Air (Agriculture) / Earth (Agriculture),
- Associated Wizard Traditions – Elementalist – Air (Agriculture) / Earth (Agriculture),
- Associated Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
- Immortals of Energy (1) – Ixion (Hierarch 36, as Ixion, Balance),
- Immortals of Entropy (2) – Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
- Immortals of Matter (3) – Atruaghin (Hierarch 32, as Atruaghin, Balance), Djaea (Hierarch 34, as Djaea, Balance), Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture),
- Immortals of Thought (3) – Air Elemaster (Hierarch 33, as Sovereign of Air, Air, Air Genasi), Odin (Hierarch 36, as The Zephyr, Air, Air Genasi), Palartarkan (Temporal 11, as Lord of the Air, Air, Air Genasi),
- Immortals of Time (1) – Vethandi (Hierarch 35, as Vethandi, Balance)
Immortal Patrons of Balance
Atruaghin (Matter, Hierarch 32)
- Favoured Weapon – Handaxe
- Symbol – A feathered serpent wearing a warbonnet (Shown on Holy Symbols of Mystara Day 63) or A tomahawk and warbonnet (Shown on Holy Symbols of Mystara Day 64)
- Other Names – Atruatzin, Father of the Clans, Quetzalcoatl, Saviour of the Azcans
- Patron of
- Core Pantheons –
- Single Element Organisations – Matter – The Growth
- Secret Crafts –
Appearance: A middle-aged copper-skinned human with wise dark eyes and a hawk’s nose, wearing a warbonnet adorned with colourful plumes on his head. Or as his second manifestation form is that of a 7′ tall well-muscled warrior surrounded by flames
- Clerical Domains –
- Pantheons – Azcan (as Quetzalcoatl – Saviour of the Azcans, Azcan), Forest (as Atruaghin, Balance)
- Immortal Councils – Assembly (as Atruaghin), Matter (as Atruaghin), Hierarchs (as Atruaghin), Hollow World (as Atruaghin, Azcan), Spheres (as Atruaghin, Balance),
Djaea (Matter, Hierarch 34)
- Favoured Weapon – Mace
- Symbol – A large white stone with a serpent curled around it (Shown on Holy Symbols of Mystara Day 67)
- Other Names – Mother Nature, Shield of Worlds
- Patron of
- Elements – Balance (4)
- Core Pantheons – Forest (as Mother Nature)
- Single Element Organisations – Matter – The Growth
- Secret Crafts –
Appearance: a charming lady with dark complexion that is still in her primer, with a long white tunic of ancient style
- Clerical Domains –
- Pantheons – Forest (as Mother Nature, Balance)
- Immortal Councils – Assembly (as Djaea), Matter (as Djaea), Hierarchs (as Djaea), Spheres (as Djaea, Balance)
Ixion (Energy, Hierarch 36)
- Favoured Weapon – Greatsword
- Symbol – A flaming wheel (Shown on Holy Symbols of Mystara Day 43)
- Other Names – Ayazi, Aksyri, Dazbog, Father Sun, Himayeti, Horon, Idu, Lord of Light and Energy, Osiris, Otzitiotl, Pyrak, Pyro, Solarios, Tabak, The Great Spirit, The Sun Prince, Tubak the Lawgiver, Tyr, Warruntam, Xi-Yang
- Other Names:
- Patron of
- Core Pantheons –
- Core Councils –
- Single Element Organisations – Energy – The Flame, Matter – The Growth
- Dual Element Organisations – Energy/Matter – The Magma
- Secret Crafts –
Appearance: A male whose race changes depending on those who observe him. No matter which race he belongs to, however, he has always a long mane of shining golden hair, flaming eyelids and his skin tone has a golden hue. He wears a golden silk robe and carries a flaming sword at his belt, and always moves around on a giant flying flaming wheel.
- Pantheons – Forest (as The Sun Prince, Balance)
- Immortal Councils – Ancient Ones (as Ixion, Ancient), Assembly (as Ixion), Energy (as Ixion), Hierarchs (as Ixion), Spheres (as Ixion, Balance)
- Barbarian – Storm Herald – ? (tba)
- Cleric – Air (tba),
- Monk – Elements – ? (tba),
- Paladin –
- Sorcerer – Draconic Bloodline – ? (tba), Elemental Essence – ? (tba),
- Warlock – Genie Lord – ? (tba),
- Wizard – Elementalist – ? (tba),
Vethandi (Time, Hierarch 35)
- Favoured Weapon – Orb
- Symbol – A half-filled hourglass (Shown on Holy Symbols of Mystara Day 68)
- Other Names – The Mother
- Patron of
- Elements – Balance (4)
- Core Pantheons –
- Core Councils –
- Single Element Organisations – Matter – The Growth, Time – The Wave
- Dual Element Organisations – Matter/Time – The Mud
- Secret Crafts –
Appearance: Unknown
- Pantheons – Forest (as The Mother, Balance)
- Immortal Councils – Assembly (as Vethandi), Energy (as Vethandi), Hierarchs (as Vethandi), Spheres (as Vethandi, Balance)
- Cleric – tba (tba),
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons
Content Updates
- 2022-05-21 – Moved to its own page.
- 2021-09-19 – Section Updated
- 2021-09-09 – Section Created
WRATH Campaign
Campaign References: Books,
Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,
Transports ((A) Airships, (G) Ground, (S) Ships)
Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)
Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk
Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)
National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima
D&D 5E in Mystara
D&D Menu – Adventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery
Game Management – Annotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience
Class Builds –
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)
Floorplans – Thyatian
Session Recordings – Campaign Journals
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