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Dungeons & Dragons Patron Roleplaying

DnD Patron of Books

Dungeons and Dragons – Mystara

Patron of Books

Patron of Books
Science Group
(1 God)

Books – noun – a written or printed work consisting of pages glued or sewn together along one side and bound in covers.  “a book of selected poems”

Books – noun – a bound set of blank sheets for writing in. “an accounts book”

Note: Made part of the Science patron group.

Cleric Domains
Single Element OrganisationsThought – The Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Associated Secret Crafts

Immortals – (Ssu-Ma A23) Gods (1/22 – Thought 1/23)

Primary PantheonsDragonkin (they fit well for the concepts of Books being one of the aspects of the Dragonkin beliefs).

Artists Group Patrons

The Artist group is linked to the Land Guilds pantheon. They are associated with the spheres of thought, and the organisation known as The Wind.

Architecture (1), the Arts (11), Bards (1), Books (1), Building (2), Harmony (5)

Energy ImmortalsAlphatia (the Arts), Guidarezzo (the Arts), Ouranos (Building),
Matter ImmortalsChiron (the Arts), Garl (the Arts), Kagyar (the Arts), Polunius (Architecture, the Arts), The Twelve Watches (the Arts), Valerias (the Arts), Wayland (Building),
Thought ImmortalsPalson (the Arts), Soubrette (the Arts), Ssu-Ma (Books), Thalia (the Arts),
Time ImmortalsTiresias (Bards)

Civilisation Group Patrons

This group is linked to the Thyatian Empire pantheon. They are also associated with the sphere of time and the organisation of The Wave.

Ambition (2), Anarchy (1), Authority (3), Books (1), Circumvention (1), Cities (1), Communication (1), Culture (1), Defence (1), Diplomacy (4), Discipline (2), Domination (3), Education (1), Equality (1), Government (2)

Energy ImmortalsIliric (Ambition), Razud (Authority),
Entropy ImmortalsPharamond (Ambition),
Thought ImmortalsOdin (Authority), Ssu-Ma (Books), Taroyas (Authority),
Time ImmortalsTourlain (Anarchy),

Civilised Artistical Inspirational Science Group Patrons

This group is associated with the spheres of Thought and Time.

Books (1)

Thought ImmortalsSsu-Ma (Books),

Inspiration Group Patrons

This group is link to the Land Guilds pantheon. They are associated with the sphere of thought.

Adventure (8), Audacity (1), Beauty (7), Boldness (2), Books (1), Bravery (5), Cleverness (9), Completeness (1), Cooperation (1), Courage (6), Defiance (1), Discovery (1), Dreams (2), Enigmas (1), Epic Deeds (1), Experience (1), Explorers (2), Femininity (2), Freedom (4), Fun (4), Harmony (5)

Energy ImmortalsAlphatia (Beauty), Bartziluth (Bravery), Mealiden (Adventure), Saturnius (Adventure), Thalia (Beauty),
Entropy ImmortalsKythria (Beauty),
Matter ImmortalsLornasen (Beauty), Valerias (Beauty),
Thought ImmortalsArnelee (Adventure), Eiryndul (Adventure), Frey (Bravery), Freyja (Beauty), Ninfangle (Adventure, Bravery), Nob Nar (Adventure, Audacity), Sinbad (Adventure, Boldness), Ssu-Ma (Books), Thor (Bravery), Turmis (Adventure, Boldness, Bravery),
Time ImmortalsAhmanni (Beauty),

Science Group Patrons

This group is linked to the Dwarven and Gnome, and Myoshima pantheons. They are also associated with the sphere of thought, and the organisation known as The Wind.

Agriculture (4), Alchemy (1), Architecture (1), Astronomy (1), Books (1), Engineering (1), Flight (2), History (5),

Energy ImmortalsNinsun (Agriculture),
Matter ImmortalsPolunius (Architecture), Terra (Agriculture),
Thought ImmortalsFrey (Agriculture), Palartarkan (Astronomy), Ralon (Agriculture), Ssu-Ma (Books),
Time ImmortalHymir (Alchemy)

Secondary Pantheons – These are pantheons that have these Patron Immortals within it so look at these as lesser beliefs.

Immortal Council Pantheons – These are pantheons that deal with the Immortals councils and consider this to be part of their charter.

References

Primary Books Pantheons
Dragonkin Racial Pantheon

Guiding PrincipleThe culture concerned with Dragons first
Associated NationsAtruaghin, Darokin, Karameikos
Single Element OrganisationsMatter – The Growth, Thought – The Wind, Time – The Wave
Dual Element OrganisationsThought/Time – The Storm
Core Immortals

  • Primary Patrons
    • Matter – Lining Group – LifecycleBirth (5)
    • Thought – ArtistsBooks (1)
    • Thought – InspirationBooks (1)
    • Thought – ScienceBooks (1)
    • Time – CivilisationBooks (1)
    • Dual Thought/Time – Civilised Artist Inspirational ScienceBooks (1)
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Matter (1) – Terra (Hierarch 36, as Mother Earth, Birth),
  • Immortals of Thought (1) – Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books),
  • Immortals of Time (4) – Chardastes (Empyreal 24, as Chardastes, Birth), Simurgh (Eternal 26, as Keeper of the Flow of Time, Birth), Urd (Hierarch 32, as The Maiden, Birth), Vanya (Empyreal 23, as The Grey Lady, Birth),
Dwarven and Gnome Racial Pantheon

Guiding Principle – The culture concerned with Dwarves, Gnomes and Crafting, Invention and Technology
Associated NationsDarokin, Ethengar, Ierendi, Karameikos, Minrothad, Northern Reaches, Rockhome, Thyatis
Single Element OrganisationsEnergy – Flame, Matter – Growth, Thought – Wind,, Time – The Wave
Dual Element OrganisationsEnergy/Thought – Radiant, Matter/Thought – Sand, Thought/Time – The Storm
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (1) – Ninsum (Hierarch 35, as Ninsun, Agriculture),
  • Immortals of Entropy (1) – Ouranos (Hierarch 23, as The Dead God, Building),
  • Immortals of Matter (2) – Polunius (Eternal 25, as The Celestial Architect, Architecture), Terra (Hierarch 36, as Mother Earth, Agriculture),
  • Immortals of Thought (6) – Frey (Celestial 13, as Fredar, Agriculture), Halav (Celestial 17, as The Redhair, Armourer), Palartarkan (Temporal 11, as Lord of the Air, Astronomy), Ralon (Temporal 9, as Sister Grain, Agriculture), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortals of Time (1) – Hymir (Celestial 13, as Master of Alchemy, Alchemy),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Clerical DomainsAir (Agriculture), Beer (Alchemy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEnergy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Thyatian Empire Cultural Pantheon

Guiding PrincipleThe culture is trying to bring all the gods of the world under one pantheon that is human centric, and does not cater to aspects of other races or species.
Associated NationsKarameikos, Thyatis
Single Element OrganisationsEnergy – The Flame, Matter – The Growth, Thought – The Wind, Time – the Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Matter/Thought – The Sand, Thought/Time – The Storm
Core Immortals

  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • Immortals of Energy (4) – Bartziluth (Empyreal 24, as The Bugbear, Battle, Berserkers), Bemarris (Initiate 3, as The Dragonslayer, Battle), Iliric (Temporal 8, as The Ego, Ambition), Madarua (Eternal 26, as The Amazon, Amazons),
  • Immortals of Entropy (2) – Kiranjo (Temporal 7, as The Minotaur, Berserkers), Ouranos (Hierarch 23, as The Giant, Building), Pharamond (Hierarch 32, as The Betrayer, Ambition),
  • Immortals of Matter (5) – Hattani (Celestial 15, as The Bear Lord, Battle), Polunius (Eternal 25, as The Designer, Architecture), Tahkati (Celestial 17, as The Horse Lord, Battle), The Eternal General (Celestial 14, as The Eternal General, Battle), Wayland (Empyreal 24, as The God’s Smith, Building),
  • Immortals of Thought (5) – Karaash (Initiate 5, as The Orc Lord, Battle), Ninfangle (Eternal 26, as The White Claw, Battle), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thor (Eternal 29, as Thor, Battle, Berserkers), Wayland (Empyreal 24, as The God’s Smith, Building),
  • Immortals of Time (3) – Crakkak (Celestial 10, as The Sharp Tooth, Battle), Hymir (Celestial 13, as Master of Alchemy, Alchemy), Tourlain (Temporal 8, as The Guidemaster, Anarchy),
  • Primary Cleric DomainsAmbition (Ambition), Beer (Alchemy), Chaos (Anarchy), Creation (Architecture), War (Amazons, Battle),
  • Primary Monk Ways – Drunken Master (xge33, Alchemy),
Immortal Patrons of Books
Ssu-ma (Thought, Empyreal 23)
  • Favoured WeaponMace or Tome
  • Symbol – An open book (Shown on Holy Symbols of Mystara Day 90)
  • Other Names – Father of Written Knowledge, Ganetra, Keeper of History and Order, Pangloss
  • Patron of
    • Thought – ArtistsBooks (1)
    • Thought – InspirationBooks (1),
    • Thought – ScienceBooks (1),
    • Time – CivilisationBooks (1),
    • Dual Thought/Time – Civilised Artistic Inspirational ScienceBooks (1)
  • Core Pantheons
  • Single Element OrganisationsThought – The Wind, Time – The Wave
  • Dual Element OrganisationsThought/Time – The Storm
  • Secret Crafts

Appearance: Ssu-Ma has two manifestation forms, a human and a pachydermion.
Human (Ssu-Ma, Pangloss): a venerable, bald and barefoot oriental sage, with a short white chin beard, wearing a simple linen tunic, a parchment at his waist and often under his arm a well-thumbed tome.
Pachydermion (Ganetra): an enormous humanoid with the head and feet of an elephant full of wrinkles of venerable age, with a profound and wise look, a red dot marked in the centre of the forehead, a white tunic fastened at the shoulder and a book always underarm.

  • Ssu-ma, Empyreal Immortal of Thought 23
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Cleric Domains
Associated Class Template
Associated Secret Crafts
Associated Organisations
Secondary Template Pantheons
Associated Councils
Design changes for Patrons

Content Updates

  • 2022-07-11 – Added in Primary Pantheons and Immortals.
  • 2022-05-21 – Moved to own page.
  • 2021-09-10 – Section Created.
WRATH Campaign

Campaign References: Books,

Base Calendar (Darokin, Ethengar, Five Shires, Glantri, Karameikos, Minrothad, Rockhome), Personalities,

Transports ((A) Airships, (G) Ground, (S) Ships)

Barvarossa (S-SL), Blackbeard (S-GS), Bounty (S-SS), Buccaneer (S-GS), Cutlass (S-GL), Magnussen (S-LS), Renegade (S-SL), Revenge (S-GW), Sea Hag (S-SS), Sea Hawk (S-GL), Sigtrygg (S-LS), Swashbucker (S-GS), The Pride (S-SS), Thorgrim (S-LS), Tortuga (S-SS)

Patrons Page: Abundance, Adventure, Aerial Races, Agriculture, Air, Alchemy, Amazons, Ambition, Anarchy, Animals, Aquatic Races, Aranea, Architecture, Arctic, Armourer, the Arts, Astrology, Astronomy, Audacity, Authority, Avianfolk, Avidity, Balance, Battle, Bards, Beauty, Beholders, Berserkers, Betrayal, Birth, the Blackflame, Boldness, Books, Bravery, Brute-men, Bugbears, Building, Cannibalism, Catfolk, Cats, Cavalry, Centaurs, Chance, Chaos, Charity, Charms, Cheating, Children, Circumvention, Cities, Cleverness, Cold, Communication, Completeness, Con-men, Conquest, Cooperation, Corruption, Courage, Crafts, Craftsmen, Creation, Cruelty, Culture, Cunning, Darkness, Death, Decadence, Deceit, Defence, Defiance, Desire, Destiny, Destruction, Devilfish, Diaboli, Diplomacy, Discipline, Discovery, Disease, Dishonesty, Divination, Dolphins, Domination, Dragonkind, Dreams, Druids, Drunkenness, Dwarves, Earth, Earth Races, Education, Egotism, Elven, Energy, Engineering, Enigmas, Entropy, Envy, Epic Deeds, Equality, Experience, Explorers, Faithfulness, Family, Fate, Fear, Femininity, Ferocity, Fertility, Fey Races, Fire, Flight, Forest, Fprest Races, Forgiveness, Formians, Fortresses, Frredom, Friendship, Fun, Future, Genie, Giants, Good, Government, Gnolls, Gnomes, Goblins, Grace, Gravity, Greed, Guardians, Harmony, Hatred, Health, Hearth, Heroism, History, Honesty, Honour, Lizardfolk

Immortal Titles: Aesirs, Ancient, Celestial, Empyreal, Eternal, Hierarch, Initiates, Old Ones, Sovereign, Sphere (Energy, Entropy, Matter, Thought)

National Patrons: Alfheim, Alphatian Empire, Aquarendi, Ar, Azcan, Blackheart, Brasolia, Children of Atruaghin, Clan of the (Bear, Elk, Horse, Tiger, Turtle), Cyndicea, Denagoth, Five Shires, Gentle Folk, Glantri, Myoshima

D&D 5E in Mystara

D&D MenuAdventures, Artefacts, Backgrounds, Classes, Dominions, Downtime, Feats, Gazetteers, Gods, Magical Items, Monsters, Organisations, Pantheons, Races, Ranks & Titles, Rune Magic, Secret Crafts, Settlements, Spells, Timeline, Weapons Mastery

WRATH: Campaign, Design

Game ManagementAnnotated Stat Block, Character Creation, Choosing a New Campaign, Gaming over Skype, GM’s Luck Roll, Tracking Experience

Class Builds
Artificer – Bombardier (Tinkerkin),
Barbarian – Totem Warrior (Plamin, Camdu),
Bard – College of Valour (Sunfey),
Druid – Circle of Dreams (Woodfey), Circle of the Tree of Life (Seasonfey),
Fighter – Battlemaster (Seashire), Eldritch Knight (Kerendan), Weapons Master (Lani), Weapons Master (Stonebound),
Monk – Way of the Elements (Tidal),
Paladin – Oath of Radiance (Sunfey), Oath of Vengeance (Firechild),
Sorcerer – Wild Magic (Shadowfey),
Warlock – Celestial (Llewell),
Wizard – Bladesinger (Nerye),
Dragon – White (Calcryx).
Multiclass – Cleric/Wizard (Xhall), Rogue/Cleric (Dracnomir), Rogue/Sorcerer (Yodrey), Wizard/Rogue (Traladaran)

FloorplansThyatian

Session RecordingsCampaign Journals

Library of Books

B5, d20 System, Pathfinder, SW

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I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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