Categories
Dungeons & Dragons Immortals

DnD Immortals Kagyar

Dungeons and Dragons – Mystara Immortals

Kagyar – Sphere of Matter

Player Section – Kagyar

Kagyar (Matter, Eternal 28)
  • Favoured WeaponWarhammer
  • Symbol – Hammer and chisel crossed in an “X”. (Shown on Holy Symbols of Mystara Day 53)
  • Other Names – Belsamas, Ka-Gar, Modsognir, Nin-Agar, Flasheyes, Pater, Protector of Miners, Ptahr, The Artisan,
  • Patron of
  • Core Pantheons
  • Single Element OrganisationMatter – The Growth, Thought – The Wind
  • Dual Element OrganisationsMatter/Thought – The Sand
  • Secret Crafts

Appearance: a sinewy human of average stature, with a short, black, vainly well kept chin beard, greying black hair, small hollow eyes that burn with the flame of creativity, dressed in a simple tunic of white linen, with a turban on his head (or the drawn hood), a medallion at his neck that holds his symbol and with a hammer and a chisel at his belt.

  • Kagyar, Eternal Immortal of Matter 28
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Clerical Domains
  • Warlock Pacts – Great Machine (tba)
  • Clerics:
  • Patron – Knowledge, Metallurgy, Miners, Sculpture. PatronCrafters (Crafts, Craftsmen), Racial (Demi-humans (Dwarves))
    • Eternals pantheon onlySphere of Matter (Eternal)
    • Matter pantheon onlySphere of Matter (Eternal)

Racial Pantheon

  • Dwarven & Gnome (Kagyar) – Due to Patron of Crafters group (Crafts, Craftsmen) and Dwarves. Dagger of Kagyar, Forge of Power, Throwing Hammer of Kagyar
  • Elven (The Artisan) Due to Patron of Crafts.
  • Halfling (The Artisan) Due to Patron of Craftsmen.

Cultural Pantheon

  • Land Guilds (The Artisan) Due to Patron of Crafters group (Crafts)
  • Oceans Guild (The Artisan) Due to Patron of Crafters group (Crafts, Craftsmen)
  • Outcast (Modsognir) Due to Patron of Humanoid Races (Brute-men)
  • Thyatian Empire (The Artisan) Currently Supporting with Artefact Whelm.
  • Ylari (Ptahr)
Pantheons
Elven Racial Pantheon

Guiding PrincipleThe culture concerned with Elves first
Associated NationsAlfheim, Karameikos, Minrothad
Core ImmortalsCalitha (Time 18, Aquarendi), Eiryndul (Thought 20), Mealiden (Energy 23, Alfheim),

The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought
  • Immortals of Energy (3) – Alphatia (Celestial 16, as Lady of Harmony, the Arts), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Caretaker of the Elves, Alfheim)
  • Immortal of Matter (6) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Polunius (Eternal 25, as The Designer, the Arts), The Twelve Watches (Initiate 4, as The Twelve Watches, the Arts), Valerias (Hierarch 31, as Vanu, the Arts),
  • Immortals of Thought (5) – Frey (Celestial 13, as Fredar, Aesirs, Agriculture), Korotiku (Hierarch 32, as The Trickster, Aranea), Palson (Initiate 3, as Master of Tactics, the Arts), Soubrette (Empyreal 24, as The Performer, the Arts), Thalia (Hierarch 31, as The Artist, the Arts),
  • Immortal of Time (1) – Calitha (Celestial 18, as Mother Ocean, Aquarendi),
Land Guilds Cultural Pantheon

Guiding PrinciplesThe culture of diplomacy, money, trade and travel.
Associated NationsDarokin
Single Element OrganisationsEnergy – The Flame, Entropy – The Dark, Matter – Growth, Thought – Wind, Time – The Wave
Dual Element OrganisationsEnergy/Thought – The Radiant, Entropy/Thought – The Howling Hatred, Matter/Thought – Sand, Thought/Time – The Storm
Core ImmortalsSaturnius (Energy 20 as The Libertarian), Turmis (Thought 1, as Protector of Thieves and Adventurers),

  • The Howling Hatred or the Orzhov Syndicate, The Elements of Air and Darkness, Spheres of Entropy and Thought
  • The Radiant, Elements of Air and Fire, Spheres of Energy and Thought
  • The Sand, Elements of Air and Earth, Spheres of Matter and Thought
  • The Storm or Azorius Senate. The Elements of Air and Water, The Spheres of Thought and Time
  • The Dark, The Element of Darkness, Sphere of Entropy, Basic Symbol for an Immortal of Entropy
  • The Flame, The Element of Fire, Sphere of Energy, Basic Symbol for an Immortal of Energy
  • The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
  • The Wave, The Element of Water, Sphere of Time, Basic Symbol for an Immortal of Time
  • The Wind, The Element of Air, Sphere of Thought, Basic Symbol for an Immortal of Thought

Holy Symbols

  • Immortals of Energy (6) – Alphatia (Celestial 16, as Lady of Peace, the Arts, Beauty), Bartziluth (Empyreal 24, as Lord of War, Bravery), Guidarezzo (Celestial 15, as Brage, the Arts), Mealiden (Empyreal 23, as Starwatcher, Adventure), Ninsum (Hierarch 35, as Ninsun, Agriculture), Saturnius (Empyreal 20, Protector of Pirates, Adventure),
  • Immortals of Entropy (3) – Kythria (Initiate 2, as Lady of Passion, Beauty), Ouranos (Hierarch 23, as The Dead God, Building), Talitha (Eternal 25, as Queen of Treachery and Vice, Avidity),
  • Immortals of Matter (7) – Chiron (Initiate 6, as Master of Arts, the Arts), Garl (Celestial 13, as Garal, the Arts), Kagyar (Eternal 28, as The Artisan, the Arts), Lornasen (Temporal 10, as Queen of Spring, Beauty), Polunius (Eternal 25, as The Designer, Architecture, the Arts), Terra (Hierarch 36, as Mother Earth, Agriculture), The Twelve Watches (Initiate 4, as Dorangar, the Arts), Valerias (Hierarch 31, as Protector of Lovers, the Arts, Beauty),
  • Immortals of Thought (16) – Arnelee (Temporal 8, as The Investigator, Adventure), Eiryndul (Empyreal 20, as The Adventurer, Adventure), Frey (Celestial 13, as Brian, Agriculture, Bravery), Freyja (Celestial 14, as Brianna, Beauty), Halav (Celestial 17, as Bane of Humanoids, Armourer), Ninfangle (Eternal 26, as Protector of Nomads, Adventure, Bravery), Nob Nar (Initiate 4, as Nob Nar, Adventure, Audacity), Palson (Initiate 3, as Master of Tactics, the Arts), Sinbad (Eternal 25, as Sinbad, Adventure, Boldness), Ralon (Temporal 9, as Ralon, Agriculture), Soubrette (Empyreal 24, as The Performer, the Arts), Ssu-Ma (Empyreal 23, as Keeper of History and Order, Books), Thalia (Hierarch 31, as The Artist, the Arts, Beauty), Thor (Eternal 29, as Lord of Battle and Honour, Bravery), Turmis (Initiate 1, as Protector of Thieves and Adventures, Adventure, Boldness, Bravery), Wayland (Empyreal 24, as The God’s Smith, Armourer, Building),
  • Immortal of Time (1) – Tiresias (Temporal 9, as Master of Poetic Inspiration, Bards),
  • Primary Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Primary Cleric DomainsAir (Agriculture), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Tempest (Agriculture), Travel (Adventure),
  • Primary Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Primary Paladin OathsThunder (Agriculture),
  • Primary Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Primary Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Primary Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Primary Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
Councils
Assembly (Council)

All Immortals of Mystara are part of the Assembly Council. It is run by the five Hierarchs of rank 36, one from each xphere.

  • Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture, Air),
  • Cleric DomainsAir (Aerial Races, Agriculture, Air, Alphatian Empire, Ar), Ambition (Ambition), Arcana (Alphatian Empire, Aranea), Beer (Alchemy), Cat (Animals), Chaos (Anarchy), Clockwork (Astronomy), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Knowledge (Aesirs), Nature (Abundance, Agriculture, Alfheim, Animals), Oceans (Aquarendi, Aquatic Races), Prophecy (Astrology), Tempest (Agriculture), Travel (Adventure), War (Aesirs, Amazons), Water (Aquarendi, Aquatic Races, Arctic),
  • Monk Ways – Drunken Master (xge33, Alchemy), Elements – Air (Agriculture, Air) / Earth (Agriculture),
  • Paladin OathsThunder (Agriculture, Air),
  • Sorcerer OriginsDraconic Bloodline – Air (Agriculture, Air) / Earth (Agriculture), Elemental Essence – Air (Agriculture, Air) / Earth (Agriculture), Storm Sorcery (Agriculture, Air),
  • Warlock PactsGenie Lord – Air (Agriculture, Air) / Earth (Agriculture),
  • Wizard TraditionsElementalist – Air (Agriculture, Air) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture, Air), Negotiator (Agriculture, Air), Survivor (Agriculture, Air),
  • Immortals of Energy (8) – Ninsum (Hierarch 35, Agriculture), Razud (Hierarch 31, Alphatian Empire), Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons), Mealiden (Empyreal 23, Adventure, Alfheim), Saturnius (Empyreal 20, Adventure), Zirchev (Celestial 17, Animals), Alphatia (Celestial 16, Alphatian Empire), Iliric (Temporal 8, Ambition),
  • Immortals of Entropy (3) – Pharamond (Hierarch 32, Ambition), Aracne Prime (Temporal 8, Aranea), Stodos (Initiate 6, Arctic),
  • Immortals of Matter (5) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Wayland (Empyreal 24, Armourer), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),
  • Immortals of Thought (15) – Odin (Hierarch 36, Aesirs, Air), Air Elemaster (Hierarch 33, Aerial Races, Air), Korotiku (Hierarch 32, Aranea), Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure), Eiryndul (Empyreal 20, Adventure), Halav (Celestial 17, Armourer), Freyja (Celestial 14, Abundance, Aesirs), Frey (Celestial 13, Aesirs, Agriculture), Palartarkan (Temporal 11, Air, Alphatian Empire, Ar, Astrology, Astronomy), Ralon (Temporal 9, Agriculture), Arnelee (Temporal 8, Adventure, Aesirs), Nob Nar (Initiate 4, Adventure), Turmis (Initiate 1, Adventure),
  • Immortals of Time (6) – Simurgh (Eternal 26, Aerial Races), Calitha (Celestial 18, Aquarendi, Aquatic Races), Brindorhin (Celestial 14, Abundance), Hymir (Celestial 13, Alchemy), Tiresias (Temporal 9, Astrology), Tourlain (Temporal 8, Anarchy),
Eternals of Mystara (Council)
  • Immortals of Energy (2) – Heimdall (Eternal 30, Aesirs), Madarua (Eternal 26, Aesirs, Amazons),
  • Immortals of Matter (1) – Polunius (Eternal 25, Architecture),
  • Immortals of Thought (3) – Thor (Eternal 29, Aesirs), Ninfangle (Eternal 26, Adventure), Sinbad (Eternal 25, Adventure),
  • Immortals of Time (1) – Simurgh (Eternal 26, Aerial Races),
Hollow World Cultural Pantheon

Guiding Principle – The culture of the static societies of the Hollow World
Associated NationsAzcan, Gentle Folk
Core ImmortalsAtruaghin, Atzanteotl

  • Primary Patrons
  • Primary Secret Crafts
  • Primary Domains
  • Secondary Patrons
  • Secondary Nationality – Alphatian EmpireAlphatian Empire (1)
  • Secondary DomainsAir (Alphatian Empire), Arcana (Alphatian Empire),
  • Secondary Secret CraftsAirologist (Alphatian Empire), Skyologist (Alphatian Empire),
  • Immortals of Energy (1) – Alphatia (Celestial 16, as Lady of Harmony, Alphatian Empire),
  • Immortals of Entropy (1) – Atzanteotl (Hierarch 21, as Atzanteotl, Azcan)
  • Immortals of Matter (1) – Atruaghin (Hierarch 32, as Atruaghin, Azcan), Kagyar (Eternal 28, as Ka-Gar, Beast-men)
  • Immortals of Thought (1) –
Sphere of Matter (Council)
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter
The Growth, The Element of Earth, Sphere of Matter, Basic Symbol for an Immortal of Matter

Holy Symbols

  • Charter Barbarian PathsStorm Herald – Mountain (Agriculture) / Sea (Agriculture),
  • Charter Cleric DomainsCat (Animals), Creation (Architecture, Armourer), Earth (Agriculture), Forge (Armourer), Hunting (Animals), Nature (Agriculture, Animals), Tempest (Agriculture),
  • Charter Monk WaysElements – Air (Agriculture) / Earth (Agriculture),
  • Secondary Paladin OathsThunder (Agriculture),
  • Charter Sorcerer OriginsDraconic Bloodline – Air (Agriculture) / Earth (Agriculture), Elemental Essence – Air (Agriculture) / Earth (Agriculture), Storm Sorcery (Agriculture),
  • Charter Warlock PactsGenie Lord – Air (Agriculture) / Earth (Agriculture),
  • Charter Wizard TraditionsElementalist – Air (Agriculture) / Earth (Agriculture),
  • Charter Feats – Elemental Adept (ph166, Agriculture), Negotiator (Agriculture), Survivor (Agriculture),
  • Immortals of Matter (4) – Terra (Hierarch 36, Agriculture), Polunius (Eternal 25, Architecture), Faunus (Temporal 11, Animals), Forsetta (Temporal 7, Aesirs),

Kagyar’s Campaign Information

Game Master Section – Kagyar

Kagyar – Eternal of Matter (28)

  • Sourcebooks: Mystara Players Handbook (mph97), Wrath of the Immortals Book One – Codex of the Immortals (wi-b1-24), Hollow World – Dungeon Masters Sourcebook (hw-dms106), Vaults of Pandius (vop)
  • Portfolio: Arts, Dwarves, Brute-men, crafts, metallurgy, sculpture, knowledge, miners.
  • Other Names: The Artisan, Belsamas, Ka-Gar, Modsognir, Nin-Agar, Flasheyes, Pater, Ptahr, Protector of Miners  
  • Sponsor: Ka
  • Alignment: Neutral
  • Artefact Weapon: Dagger of Kagyar, Warhammer – Whelm
Allies of Kagyar

Assists (can also be assisted by)

  • Garl (12) Temporal of Matter
  • Ka (35) Hierarch of Matter
  • Polunius (25) Eternal of Matter
  • Wayland (24) Empyreal of Matter
Enemies of Kagyar

Opposes (can also be opposed by)

Sponsorship Hierarchy – Matter

History: born among the Brutemen at the dawn of human civilisation with the name of Ka-gar, he was an able rock artist and a sculptor. With time succeeded to acquire a sensibility and a superior knowledge of the world to that of his equals and he therefore found way to travel the Path of the Polymath under the guardianship of Ka, who allowed him entry into the Sphere of Matter at the dawn of human civilisation (around 11,000 BC).

Subsequently saved from the extinction his original race, placing the remaining Neanderthals in 10,500 BC in the Hollow World created by Ka, and wanted to create a race in his image, that reflects his passion for art and craftsmanship and his aspirations. Thus he brought about the ancient dwarves, who however after the Great Rain of Fire were decimated, and the few survivors in the course of centuries began to show signs of a genetic disease that inevitably led to their extinction. After having saved a small group of these first dwarves (the Kogolor) and having cured and then placing them in the Hollow World, Kagyar renewed his work of creation and again formed the dwarven race, this time giving them major resistance both to the climate and magic (and to the magical radiation post–Blackmoor), and an innate love for all subterranean places and for art expressed through durable materials (like stone, gems and metals), in the hope that they could still best resist the natural and unnatural disasters that could upset the surface if the mortals caused any new world-wide catastrophes. He brought to life therefore in 1800 BC the modern rock dwarves, that live still on the surface (Rockhome is their homeland) and in the Mystaran underground. Later his cult was extended not only among the dwarves but also among the more populous humans, like Nithians and Milenians, which acknowledge him as the patron of all craftsmen.

Personality: Kagyar is the patron of craftsmen and the dwarven race, and has little interest in all the rest. He is able to grant great inspiration to any individual that demonstrates an innate talent for art and craftsmanship, but tends to become distant and disinterested by anything else, even if he is enraged when assisting in the destruction of great natural or artificial works. His only true ally is Garal, who he even considers a brother for their similarities, and he even collaborates now and then with Ka, Wayland and Polonius on ambitious projects that affect the Sphere of Matter or art in general, but hasn’t formed with them a bond such as to define them friends or faithful allies. Kagyar has no particular enemies, save any Entropics sworn to destruction and to the humanoids (Orcus and Jammudaru) that have often interfered with his plans.

Information to be discovered by Groups

Unfinished Pantheon:

  • Brute-men (Ka-Gar)
  • Davania (Modsognir)
  • Milenia (Pater)
  • Neathar (Ka-Gar)
  • Norwold (Protector of Miners)
  • Savage Coast (Nin-Agar)
  • Traldar (Flasheyes)

Design Details – Kagyar

Classic D&D (BECMI) Stats
  • Followers Alignment: any; clerics must be Lawful or Neutral
  • Favourite weapon: warhammer (also allowed throwing hammer mace, dagger, battle axe and poleaxe)
  • Clerics skills and powers: +1 bonus to Constitution, +1 bonus to ST vs. Spells; at 9th level this power is replaced by the Mystic ability resistance; +2 bonus to one type of craft skill (not free). No cleric of Kagyar can turn undead. Any cleric of Kagyar (exclusively dwarves) belongs to the caste of the Keepers of the Forge of Power (see the Tome of the Magic of Mystara for further details).
D&D 3.5 Stats
  • Domains: Matter, Earth, Crafts, Metal
  • Preferred weapon: warhammer
Design Changes

Swapped out the following domains Beer, Mountain

Kagyar – Patron to Pantheon Links – This is to be the basis on who is in what Pantheon and why.

  • the Arts and Crafts (patron) added to the Elven pantheon.
  • the Arts (patron) added to the Artist patron group.
  • Brute-men (patron) added to the Hollow World pantheon.
  • Brute-men (patron) added to the Humanoid patron group.
  • Crafts and Craftsmen (patron) added to the Crafters patron group.
  • Craftsmen (patron) added to the Halfling pantheon.
  • Dwarves (patron) linked to the Dwarven and Gnome pantheon.
  • Artist (patron group) added to the Land Guilds pantheon.
  • Crafters (patron group) added to the Land Guilds, Ocean Guilds, Dwarven and Gnome pantheons.
  • Humanoid Patron group added to the Outcast pantheon.
  • Eternal (rank) added to the Eternals pantheon.
  • Sphere of Matter (rank group) added to Matter pantheon.

Content Updates

  • 2021-09-05 – Added in design changes and Patron to Pantheon links to show where this Immortal features in the Pantheon.
  • 2021-08-10 – Fixed the tags and links.
  • 2021-08-06 – Adding in links, update to layout and menu.
  • 2021-02-22 – Added in links to content and cleaned up layout.
  • 2020-06-24 – Added Allies, Enemies, History, Personality and Other system stats.
D&D Gods

The Gods: The Immortals Overview, Patrons

GM Section: Immortality Overview, Path Conqueror, Path Dragon, Path Dynast, Path Epic Hero, Path Paragon, Path Polymath, Quest Petition, Quest Meeting

Wellsprings: Fire, Magic

Energy/Fire (31): Alphatia (16), Bartziluth (24), Bemarris (3), Benekander (1), Branden 11), Coberham (18), Fire Elemaster (33), Guidarezzo (15), Heimdall (30), Iliric (8), Ilsundal (34), Ixion (36), Madarua (26), Mazikeen (27), Mahmatti (14), Matin (19), Mealiden (23), Minroth (13), Ninsun (35), Patura (10), Pflarr (25), Rad (22), Rafiel (21), Raith (12), Rathanos (28), Razud (31), Saturnius (20), The Shaper (7), The Shining One (29), Zirchev (17), Zugzul (32)

Entropy/Darkness (35): Alphaks (20), Aracne Prime (6), Arik (18), Atzanteotl (31), Bachraeus (19), Bagni (24), Brissard (10), Danel (14), Demogorgon (29), Harrow (11), Hel (36), Hircismus (12), Idris (15), Jammudaru (5), Kallala (22), Kiranjo (7), Kythria (2), Loki (30), Loup (9), Macroblan (27), Marwdyn (4), Masauwu (28), Nyx (33), Orcus (26), Ouranos (34), Pharamond (32), Qywattz (21), Ranivorus (16), Ruaidhri (3), Saasskas (23), Slizzark (17), Stodos (6), Talitha (25), Thanatos (35), Yagrai (13)

Matter/Earth (34): Atruaghin (32), Buglore (9), Chiron (6), Diamond (21), Djaea (34), Earth Elemaster (33), Faunus (11), Forsetta (7), Garl (13), Ground (19), Hattani (15), Ilmarinen (20), Infaust (16), Ka (35), Kagyar (28), Land (27), Lokena (2), Lornasen (10), Maat (30), N’grath (29), Opal (18), Paarkum (8), Polunius (25), Pearl (12), Tahkati (17), Terra (36), The Eternal General (14), The Great One (26), The Korrigans (24), The Twelve Watches (4), Utnapishtim (23), Valerias (31), Wayland (24), Wogar (5)

Thought/Air (36): Air Elemaster (32), Arnelee (8), Asterius (28), Clebard (2), Cochere (12), Cretia (16), Diulanna (18), Eiryndul (20), Frey (13), Freyja (13), Gorm (22), Halav (17), Karaash (5), Kersy (21), Korotiku (32), Koryis (10), Malinois (15), Ninfangle (27), Nob Nar (5), Noumena (34), Odin (36), Orisis (19), Palartarkan (11), Palson (4), Pax (35), Ralon (9), Sinbad (25), Soubrette (24), Ssu-Ma (23), Tarastia (30), Taroyas (6), Thalia (31), Thor (29), Turmis (1), Urtson (7), Usamigaras (27)

Time/Water (33): Al-Kalim (3), Ahmanni (14), Bastet (22), Brindorhin (14), Calitha (18), Carnelian (11), Chardastes (24), Crakkak (10), Finidel (7), Fugit (30), Gorrziok (25), Hymir (13), Khoronus (36), Liena (1), Luca (12), Malafor (15), Oleyan (6), Ordana (31), Petra (17), Protius (29), Raven (21), Sharpcrest (19), Simurgh (19), Skuld (34), Tiresias (9), Tourlain (8), Tyche (28), Urd (32), Vanya (23), Vethandi (35), Water Elemaster (33), Yav (20), Zalaj (27)

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By thedarkelf007

I am a long term gamer, I run 6 RPG's a fortnight, host board game, card game and LANs each about once a quarter and have an addiction to buying more games. Games I am currently running are Pathfinder (1st and 2nd Edition) and Dungeons and Dragons (5th Edition).

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